This log contains changes made to the project. Each entry contains changed made after the last version but before the number was changed. Any changes made after a number change are considered part of the next release. This is regardless if versions are still being released with that version number attached.
If this is a problem, use exact build numbers to track changes. As each build logs the git-hash it was created from to better understand changes made.
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Added: ability to switch end cap input/output state
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Added: geometry to end caps for lower edge bars
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Changed: inserter to output towards player when placed
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Fixed: end cap arrow rendering wrong direction
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Fixed: items getting destroyed in end cap minor issue caused by end cap using wrong slot ID (2 rather than 1) Another patch will be added to prevent issues like this
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Fixed: inserter setting with up or down rotation when placed
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Fixed: inserter being off by a few degrees when told to face a side
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Fixed: inserter facing wrong direction when first placed
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Fixed: visual rotation snap when loading world or placing inserter
- Added: simple model for end cap pipe belt
- Added: logic for end cap pipe belt
- Added: logic to change input/output of junction and intersection pipe belts
- Fixed: crash due to empty belt state list
- Fixed: crash loading pipe belt with local state data
- Rewrote: pipe belt state list to use a hashmap
- Rewrote: pipe belt state to seperate global from local data
- Moved: pipe belt NBT keys to state final fields
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Added: Item render for inserter arm
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Added: Ability to insert items into pipe belt with inserter from several sides. Previous only supported inserting from back in the same way pipes worked.
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Added: Improved inserter handling for node based tiles
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Added: End cap pipe belt
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Fixed: Crash getting collision box for rail block (actual fix in VoltzEngine)
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Fixed: pipe belt pick block
- Added: IInserterAccess to allow controling how robotic arms add and remove items.
- Abstracted: belt pipe item render code into helper class. Allows any machine to render fake items in the world.
TODO Go through old commits to make change log