Batch Collector is a module for collecting batches of items, be they logs or tasks, to be posted together in order.
Simply install to your roblox-ts project as follows:
npm i @rbxts/batch-collector
Wally users can install this package by adding the following line to their Wally.toml
under [dependencies]
:
BatchCollector = "bytebit/batch-collector@1.0.3"
Then just run wally install
.
Model files are uploaded to every release as .rbxmx
files. You can download the file from the Releases page and load it into your project however you see fit.
New versions of the asset are uploaded with every release. The asset can be added to your Roblox Inventory and then inserted into your Place via Toolbox by getting it here.
Documentation can be found here, is included in the TypeScript files directly, and was generated using TypeDoc.
We'll write a class that uses a BatchCollector
to collect in-game events that will then be sent to a backend server that tracks all events across all servers and allows them to be viewed by a developer in some sort of dashboard.
roblox-ts example
import { BatchCollector, BatchPostRateLimitingConfiguration, IBatchCollector } from "@rbxts/batch-collector";
type GameEvent = {
readonly eventTypeName: string
};
const batchPostRateLimitingConfiguration: BatchPostRateLimitingConfiguration = {
maxNumberOfItems: 50; // don't want too many events at once
maxTimeBetweenPostsInSeconds: 30; // don't want too much of a time discrepancy
minTimeBetweenPostsInSeconds: 10; // want to make sure we don't send too many and hit the HttpService limits
};
export class GameEventsPoster {
private readonly batchCollector: IBatchCollector<GameEvent>;
public constructor() {
this.batchCollector = BatchCollector.create(
(gameEventsBatch) => this.postGameEvents(gameEventsBatch),
batchPostRateLimitingConfiguration,
);
}
public logGameEvent(gameEvent: GameEvent) {
this.batchCollector.pushItem(gameEvent);
}
private postGameEvents(gameEvents: ReadonlyArray<GameEvent>) {
// logic to post game events to backend server using HttpService
}
}
Luau example
local BatchCollector = require(path.to.modules["batch-collector"]).BatchCollector
local batchPostRateLimitingConfiguration = {
maxNumberOfItems = 50, -- don't want too many events at once
maxTimeBetweenPostsInSeconds = 30, -- don't want too much of a time discrepancy
minTimeBetweenPostsInSeconds = 10 -- want to make sure we don't send too many and hit the HttpService limits
}
local GameEventsPoster = {}
GameEventsPoster.__index = GameEventsPoster
function new()
local self = {}
setmetatable(self, GameEventsPoster)
self.batchCollector = BatchCollector.create(
function (gameEventsBatch)
_postGameEvents(self, gameEventsBatch)
end,
batchPostRateLimitingConfiguration
)
return self
end
function GameEventsPoster:logGameEvent(gameEvent)
self.batchCollector(pushItem(gameEvent))
end
function _postGameEvents(self, gameEventsBatch)
-- logic to post game events to backend server using HttpService
end
return {
new = new
}