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Releases: CBSkarmory/AWGW

v0.5-alpha

17 Jan 01:56
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v0.5-alpha Pre-release
Pre-release

Changelog:

  • Switched from Maven to Bazel
  • minor bug fixes

alpha_release 4

16 Jan 05:26
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alpha_release 4 Pre-release
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Changelog:

  • Fixed fps target menu selecting 24hz
  • Refactoring and code cleanup
  • Streamlined build process
  • CI

alpha_release_3

10 Jul 19:43
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alpha_release_3 Pre-release
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changlog
Rebalancing the AdvFighter and JSF:

  • AdvFighter costs more money and is longer range A2A fighter
  • JSF is cheaper, shorter range Joint Strike Fighter -- A2A and A2G

A* algorithm optimization
refactoring

alpha_release_2

15 Mar 01:49
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alpha_release_2 Pre-release
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now support changing refresh rate!
This is not to be confused with hardware-based technologies like Freesync, G-Sync, FastSync, etc.
choose from presets or choose your custom fps target!
however, it is cannot go higher than your monitor's refresh rate. For example, choosing the 144hz setting will fail on a 60hz monitor. (Most monitors are 60hz). 1 Hertz is 1 cycle per second. 60 hz means 60 times per second.

What the refresh rate effectively does is determine input lag. The higher refresh rate you have the less lag there is.

alpha_release_1

14 Mar 00:30
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alpha_release_1 Pre-release
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uh out of pre_alpha?
submarine stealth implemented since last pre_alpha release
All the units work.
If you want to know how to play, you will be linked to Wikipedia in-game. Alternatively, https://en.wikipedia.org/wiki/Advance_Wars#Gameplay

todo: descriptions of the custom units I added to the game.