Releases: CCDirectLink/crosscode-map-editor
Releases · CCDirectLink/crosscode-map-editor
v1.3.0
v1.2.0
Added
- Toggle in settings that also shows the vanilla maps in the map selection menu
v1.1.5
Fixed
- Fix map "heat/special/cursed-temple" not loading
v1.1.4
Fixed
- Fix WallHorizontal/WallVertical having the wrong default size
v1.1.3
Fixed
- The editor won't freeze if a mod's package.json is invalid.
v1.1.2
Fixed
- The confirm dialog now no longer shows up after discarding changes
v1.1.1
Added
- Added confirm dialog if there are any unsaved changes when closing a map
v1.1.0
Added
- Layer level selector now also supports selecting all the named layer levels:
first
,last
,light
,postlight
,object1
,object2
, andobject3
. - Added support for parallax layers (
distance != 1
) - The size of every individual layer can now be changed instead of using the map size
- Added preview to see how the parallax effect would look ingame
- added graphical selection widget to
person-expression
- Added checkbox to "Offset Map" to optionally include entities #279
Changed
- Named layer levels will now appear in the layer selector as opposed to a layer appearing on level 0 or 10.
- Added manual input field to graphical selection widget for
Prop
,Enemy
,NPC
,ItemDestruct
- event
person-expression
now only shows characters that have a face #284
Fixed
- Layers on the
first
level should now properly render as though they are below level 0. - Layers with different sizes are now saved properly #272
v1.0.1
Fixed
- Fixed the langlabel widget not updating its size when resizing the detail panel.
v1.0.0
Added
- New graphical selection widget for some entities:
Prop
,ScalableProp
,Enemy
,ItemDestruct
,NPC
Changed
- Made panning more smooth
- Keep Layer visibility when using history undo/redo #273
- Updated Phaser to 3.60.0
- Entity copy/paste now uses the clipboard to make it easier working with multiple editor instances #267
- Changed default Vec2 values to 0 instead of 1 #257
- New Entities are now generated with a default size of 16x16
Fixed
- All
Prop
Entities should now be rendered correctly - Improved
ScalableProp
rendering.ends
are now rendering correctly. - Improved
NPC
rendering. - Releasing mouse button outside the canvas now properly triggers. Avoids having issues like continue dragging entities even if the mouse button was released