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Releases: CCDirectLink/crosscode-map-editor

v1.3.0

31 Jan 23:45
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Added

  • Render dimensions when selecting multiple tiles #310

Changed

  • Increased font resolution for entity names

v1.2.0

30 Jan 16:53
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Added

  • Toggle in settings that also shows the vanilla maps in the map selection menu

v1.1.5

16 Nov 21:55
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Fixed

  • Fix map "heat/special/cursed-temple" not loading

v1.1.4

17 Sep 13:21
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Fixed

  • Fix WallHorizontal/WallVertical having the wrong default size

v1.1.3

17 Sep 10:16
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Fixed

  • The editor won't freeze if a mod's package.json is invalid.

v1.1.2

02 Sep 22:19
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Fixed

  • The confirm dialog now no longer shows up after discarding changes

v1.1.1

02 Sep 18:19
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Added

  • Added confirm dialog if there are any unsaved changes when closing a map

v1.1.0

25 Aug 16:04
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Added

  • Layer level selector now also supports selecting all the named layer levels: first, last, light, postlight, object1, object2, and object3.
  • Added support for parallax layers (distance != 1)
  • The size of every individual layer can now be changed instead of using the map size
  • Added preview to see how the parallax effect would look ingame
  • added graphical selection widget to person-expression
  • Added checkbox to "Offset Map" to optionally include entities #279

Changed

  • Named layer levels will now appear in the layer selector as opposed to a layer appearing on level 0 or 10.
  • Added manual input field to graphical selection widget for Prop, Enemy, NPC, ItemDestruct
  • event person-expression now only shows characters that have a face #284

Fixed

  • Layers on the first level should now properly render as though they are below level 0.
  • Layers with different sizes are now saved properly #272

v1.0.1

20 Aug 13:30
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Fixed

  • Fixed the langlabel widget not updating its size when resizing the detail panel.

v1.0.0

04 Aug 13:22
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Added

  • New graphical selection widget for some entities: Prop, ScalableProp, Enemy, ItemDestruct, NPC

Changed

  • Made panning more smooth
  • Keep Layer visibility when using history undo/redo #273
  • Updated Phaser to 3.60.0
  • Entity copy/paste now uses the clipboard to make it easier working with multiple editor instances #267
  • Changed default Vec2 values to 0 instead of 1 #257
  • New Entities are now generated with a default size of 16x16

Fixed

  • All Prop Entities should now be rendered correctly
  • Improved ScalableProp rendering. ends are now rendering correctly.
  • Improved NPC rendering.
  • Releasing mouse button outside the canvas now properly triggers. Avoids having issues like continue dragging entities even if the mouse button was released