- Pinch to zoom with two fingers.
- Rotate the image using two fingers.
- Move the image with two fingers.
- Blur effect for the navigation bar while zoom in the image.
- User can take picture from camera or select image from Gallery.
- Set the selected image.
- Move or rotate the image inside the defined UIView with two fingers.
- Zoom in or Zoom out the image inside the same view.
- Many developers are facing a issue to move the image inside UIView without scrollview. To overcome this scenario, we have prepared this code for the iOS developer to make their life easy.
- This code allow users to zoom in/out the image, move or rotate the image using two fingers without scroll view.
- iOS 11+
- XCode 10
- Swift 4.0
- Whenever you are having a requirement of erasing on image, this code will be help you to zoom in/out the image using two fingers where it should not affect the erase operation.
Step 1: Add UIPanGestureRecognizer, UIPinchGestureRecognizer and UIRotationGestureRecognizer for UIImageView.
override func viewDidLoad() {
super.viewDidLoad()
imgUse?.isUserInteractionEnabled = true
// Rotation image
let rotate = UIRotationGestureRecognizer(target: self, action: #selector(rotatedImage(_:)))
imgUse.addGestureRecognizer(rotate)
// Zoom image
let pinchGetsture = UIPinchGestureRecognizer(target: self, action: #selector(self.pinchActionZoomImage))
pinchGetsture.delegate = self
imgUse?.addGestureRecognizer(pinchGetsture)
// Move image
let panGesture = UIPanGestureRecognizer(target: self, action: #selector(self.panActionmoveImage))
panGesture.delegate = self
panGesture.minimumNumberOfTouches = 2
panGesture.maximumNumberOfTouches = 2
imgUse?.addGestureRecognizer(panGesture)
}
Step 2: rotatedImage() method is used to rotate image identify the rotation state of image. If there is change in sender.state case, then it will rotate image as per touch points from user’s finger.
// Rotation image
@objc func rotatedImage(_ sender: UIRotationGestureRecognizer) {
guard let view = sender.view else { return }
switch sender.state {
case .changed:
view.transform = view.transform.rotated(by: sender.rotation)
sender.rotation = 0
default: break
}
}
Step 3: pinchActionZoomImage() method is used to zoom in and zoom out image. In this method, two fingers are used to zoom in and zoom out the image. Zoom out can not be done beyond the actual size of image, if user will going to make it zoom out beyond the actual size, it will be reset to the actual size with bounce effect.
// Image zoom in and zoom out
@objc func pinchActionZoomImage(gesture: UIPinchGestureRecognizer) {
if gesture.state == UIGestureRecognizer.State.began { // Begin pinch
// Store current transfrom of UIImageView
self.currentTransform = imgUse.transform
// Store initial loaction of pinch action
self.pinchStartImageCenter = imgUse.center
let touchPoint1 = gesture.location(ofTouch: 0, in: imgUse)
let touchPoint2 = gesture.location(ofTouch: 1, in: imgUse)
// Get mid point of two touch
self.pichCenter = CGPoint(x: (touchPoint1.x + touchPoint2.x) / 2, y: (touchPoint1.y + touchPoint2.y) / 2)
lastScale = gesture.scale
} else if gesture.state == UIGestureRecognizer.State.changed { // Pinching in operating
// Store scale
let pinchCenter = CGPoint(x: gesture.location(in: imgUse).x - imgUse.bounds.midX,
y: gesture.location(in: imgUse).y - imgUse.bounds.midY)
let transform = imgUse.transform.translatedBy(x: pinchCenter.x, y: pinchCenter.y)
.scaledBy(x: gesture.scale, y: gesture.scale)
.translatedBy(x: -pinchCenter.x, y: -pinchCenter.y)
imgUse.transform = transform
gesture.scale = 1
}
if gesture.state == UIGestureRecognizer.State.ended { // End pinch
// Get current scale
var tmpScale: CGFloat = 1.0
var scaleUpdated = false
let currentScale = sqrt(abs(imgUse.transform.a * imgUse.transform.d - imgUse.transform.b * imgUse.transform.c))
if currentScale <= self.minScale { // Under lower scale limit
tmpScale = self.minScale
scaleUpdated = true
UIView.animate(withDuration: 0.2, delay: 0.0, options: UIView.AnimationOptions.curveEaseOut, animations: {() -> Void in
self.imgUse.center = CGPoint(x: self.imgUse.frame.size.width / 2, y: self.imgUse.frame.size.height / 2)
self.imgUse.transform = CGAffineTransform(scaleX: self.minScale, y: self.minScale)
self.imgUse.frame = self.frameActual
}, completion: {(finished: Bool) -> Void in
})
} else if self.maxScale <= currentScale { // Upper higher scale limit
tmpScale = self.maxScale
scaleUpdated = true
UIView.animate(withDuration: 0.2, delay: 0.0, options: UIView.AnimationOptions.curveEaseOut, animations: {() -> Void in
}, completion: {(finished: Bool) -> Void in
})
}
}
}
Step 4: panActionmoveImage() method will be used to move image in any part of screen using two fingers.
@objc func panActionmoveImage(gesture: UIPanGestureRecognizer) {
// Store current transfrom of UIImageView
let transform = imgUse.transform
// Initialize imageView.transform
imgUse.transform = CGAffineTransform.identity
// Move UIImageView
let point: CGPoint = gesture.translation(in: imgUse)
let movedPoint = CGPoint(x: imgUse.center.x + point.x,
y: imgUse.center.y + point.y)
imgUse.center = movedPoint
// Revert imageView.transform
imgUse.transform = transform
// Reset translation
gesture.setTranslation(CGPoint.zero, in: imgUse)
}
We’d be really happy if you sent us links to your projects where you use our component. Just send an email to biz@cmarix.com and do let us know if you have any questions or suggestion regarding Gestures.
P.S. We’re going to publish more awesomeness examples on third party libraries, coding standards, plugins etc, in all the technology. Stay tuned!
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