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randomplayer.py
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randomplayer.py
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from pypokerengine.players import BasePokerPlayer
import random as rand
import pprint
class RandomPlayer(BasePokerPlayer):
# def __init__(self):
# BasePokerPlayer.__init__(self)
# self.round_count = 0
def declare_action(self, valid_actions, hole_card, round_state):
print("Random Player")
print("Valid Actions : ")
pprint.pprint(valid_actions)
r = rand.random()
if r <= 0.5:
call_action_info = valid_actions[1]
elif r<= 0.9 and len(valid_actions ) == 3:
call_action_info = valid_actions[2]
else:
call_action_info = valid_actions[0]
action = call_action_info["action"]
print("Taken Actions : ")
pprint.pprint(action)
return action # action returned here is sent to the poker engine
def receive_game_start_message(self, game_info):
# print("\n\n")
# pprint.pprint(game_info)
# print("---------------------------------------------------------------------")
pass
def receive_round_start_message(self, round_count, hole_card, seats):
# print("My ID : "+self.uuid+", round count : "+str(round_count)+", hole card : "+str(hole_card))
# pprint.pprint(seats)
print("-------------------------------")
pass
def receive_street_start_message(self, street, round_state):
pass
def receive_game_update_message(self, action, round_state):
pass
def receive_round_result_message(self, winners, hand_info, round_state):
# print("My ID (round result) : "+self.uuid)
# pprint.pprint(round_state)
# print("\n\n")
# self.round_count = self.round_count + 1
print("Random Player")
pprint.pprint(hand_info)
print('\n')
pass
def setup_ai():
return RandomPlayer()