Releases: CTPUG/pygame_cffi
0.2.1
pygame_cffi 0.2.0
This is the next release of pygame_cffi.
Since the last release, numerous bugs have been fixed and several more features from pygame have been added.
Notable improvements include:
- Full support for pygame.math
- Windows builds are now tested using appveyor
- Numerous fixes to pygame_cffi on windows
- We now use modern cffi callbacks everywhere
- Fixed some bugs with our handling of transforms and subsurfaces (which could cause us to crash)
pygame_cffi 0.1.1
This is an update to pygame_cffi.
A number of bugs have been fixed since the 0.1.0 release, including
- Various fixes to allow running the pygame_cffi test suite on PyPy
- Fixed a memory management bug with sound objects exposed by cffi 1.5
- Various fixes with running pygame_cffi on 32bit machines
- Fixed incorrect handling of event.unicode for keyboard events
- Fixed the behaviour of the music endevent
- Fixed some bugs with our handling of timer events.
Newly implemented features:
- Added support for loading images and sounds from file-like objects, such as StringIO
pygame_cffi 0.1.0
This is an update to pygame_cffi
This release adds the pygame.mask and pygame.joystick modules and fixes pygame_cffi's support for Python 3.
We also added more drawing operations to pygame.draw as well as fixing several other bugs.
pygame_cffi 0.0.2
The first pygame_cffi release
pygame_cffi is a cffi-based SDL wrapper that copies the pygame API.
This release supports enough of the pygame API to successfully run several pygame games.
Further enhancements are planned.