title | layout | nav_order |
---|---|---|
Enums |
default |
5 |
Any enums exposed to Unreal Engine via UProperty/UEnum/UFunction-parameter must have a underlying type of byte. It's a restriction set by the engine with enums used in Blueprint.
If you don't need to expose them, you can have any valid underlying type.
[UEnum]
public enum EMyEnum : byte
{
Value1 = 0,
Value2 = 1,
}