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bopIt.ino
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bopIt.ino
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#define BUTTON_IN 18
#define ROTARY_A 32
#define ROTARY_B 33
//TODO
//Fix turnIt so it's not looped
//make check for wrong inputs
int action, point, score = 0;
bool taskComplete = true;
void setup() {
pinMode(BUTTON_IN, INPUT);
pinMode(ROTARY_A,INPUT);
pinMode(ROTARY_B,INPUT);
//pinALast = digitalRead(ROTARY_A);
Serial.begin(9600);
Serial.println("Start!");
delay(500);
}
void loop() {
if(taskComplete)//upon startup, taskComplete = true
{
point = 0;
Serial.print("Score: ");
Serial.println(score);
//only does pressIt
newAction();
taskComplete = false;
switch (action)
{
case 0: //again, just doing case 0 rn (see newAction funct)
Serial.println("Press It!");
pressIt();
break;
case 1:
Serial.println("Turn It!");
//turnIt();
break;
}
taskComplete = checkAction();
}
else //the "waiting for correct input" zone
{
switch (action)
{
case 0:
//Serial.println("Press It!");
point = pressIt();
break;
case 1:
//Serial.println("Turn It!");
//point = turnIt();
break;
}
taskComplete = checkAction();
if (taskComplete)//will only increment score whe taskComplete is rising-edge
score++;
}
}
int pressIt()
{
if (digitalRead(BUTTON_IN) == HIGH)
{
delay(500);// for douncing-ish reasons
Serial.println("BUTTON PRESS!");
return 1;
}
return 0;
}
//DUBIOUS CODE INBOUND
//documentation for Rotary Encoder:
//https://www.handsontec.com/dataspecs/module/Rotary%20Encoder.pdf
int turnIt()
{
static int aVal, pinALast, turnPercent = 0;
//
// do {
//
// aVal = digitalRead(ROTARY_A);
//
// if (aVal != pinALast){
//
// Serial.println("pinALast");
// Serial.println(pinALast);
//
// Serial.println("aVal");
// Serial.println(aVal);
//
// turnPercent += 5;
// if (turnPercent > 100)
// turnPercent -= 100;
//
// //cute little loading animation
// Serial.print(turnPercent);
// Serial.println("%");
// Serial.print("0%\t[");
// for (int i = 0; i < turnPercent/5; i++)
// Serial.print("=");
// for (int i = 0; i < (20-turnPercent/5); i++)
// Serial.print(" ");
// Serial.println("]\t\t100%");
// }
//
// pinALast = aVal;
// } while (turnPercent != 100);
//
// delay(500);
return 1;
}
//TODO implement this for score == 100, reset taskComplete
void reset()
{
score = 0;
point = 0;
}
void newAction()//again, again, not including turnIt
{
action = random(0,1); // [0,2) not including 2
}
bool checkAction()//the "blank"It funct will return a 1 on successful check
{
if (point == 1)
return true;
return false;
}