BlurKit is an extraordinarily easy to use and performant utility to render real time blur effects in Android.
BlurKit is faster than other blurring libraries due to a number of bitmap retrieval and drawing optimizations. We've been logging benchmarks for the basic high-intensity tasks for a 300dp x 100dp BlurView:
Task | BlurKit time | Avg. time without BlurKit |
---|---|---|
Retrieve source bitmap | 1-2 ms | 8-25 ms |
Blur and draw to BlurView | 1-2 ms | 10-50ms |
This results in an average work/frame time of 2-4ms, which will be a seamless experience for most users and apps.
Add BlurKit to the dependencies block of the app level build.gradle
:
dependencies {
implementation 'io.alterac.blurkit:blurkit:1.1.0'
}
Add a BlurLayout
to your XML layout just like any other view.
<io.alterac.blurkit.BlurLayout
android:id="@+id/blurLayout"
android:layout_width="150dp"
android:layout_height="150dp"/>
In the Main_Activity.java
you need to override the onStart()
and onStop()
methods to include the BlurLayout
functionality.
BlurLayout blurLayout;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
blurLayout = findViewById(R.id.blurLayout);
}
@Override
protected void onStart() {
super.onStart();
blurLayout.startBlur();
}
@Override
protected void onStop() {
blurLayout.pauseBlur();
super.onStop();
}
The layout background will continuously blur the content behind it. If you know your background content will be somewhat static, you can set the layout fps
to 0
. At any time you can re-blur the background content by calling invalidate()
on the BlurLayout
.
<io.alterac.blurkit.BlurLayout
android:id="@+id/blurLayout"
android:layout_width="150dp"
android:layout_height="150dp"
blurkit:blk_fps="0" />
Other attributes you can configure are the blur radius and the downscale factor. Getting these to work together well can take some experimentation. The downscale factor is a performance optimization; the bitmap for the background content will be downsized by this factor before being drawn and blurred.
<io.alterac.blurkit.BlurLayout
android:id="@+id/blurLayout"
android:layout_width="150dp"
android:layout_height="150dp"
blurkit:blk_blurRadius="12"
blurkit:blk_downscaleFactor="0.12"
blurkit:blk_fps="60" />
You can use the BlurKit
class which has a few useful blurring utilities. Before using this class outside of a BlurLayout
, you need to initialize BlurKit
.
public class MyApplication extends Application {
@Override
public void onCreate() {
BlurKit.init(this);
}
}
You can blur a View
, or a Bitmap
directly.
// View
BlurKit.getInstance().blur(View src, int radius);
// Bitmap
BlurKit.getInstance().blur(Bitmap src, int radius);
You can also fastBlur a View
. This optimizes the view blurring process by allocating a downsized bitmap and using a Matrix
with the bitmaps Canvas
to prescale the drawing of the view to the bitmap.
BlurKit.getInstance().fastBlur(View src, int radius, float downscaleFactor);
-
SurfaceView
support - Support for use outside of an
Activity
(dialogs, etc.) - Enhance retrieval of background content to only include views drawn behind the
BlurLayout
.
BlurKit is MIT licensed.
Blurkit is a sister project of CameraKit and maintained by the CameraKit team.