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ui.js
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ui.js
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import {game_flow} from "./gameFlow.js";
import {game_board} from "./gameBoard.js"
import {player1, player2} from "./player.js";
export const ui = (() => {
const cells = document.querySelectorAll('.cell')
const form = document.querySelector('#myForm')
let name1 = document.getElementById('name-space-1').value
let name2 = document.getElementById('name-space-2').value
const submitPlayerInfo =(e) => {
name1 = document.getElementById('name-space-1').value
name2 = document.getElementById('name-space-2').value
if (name1 === "" || name2 === ""){
alert('Fill in both names!')
return
}
player1.name = name1
player2.name = name2
document.getElementById('myForm').style.display = "none"
document.getElementById('center-Players-Turn').style.display = "grid"
document.getElementById('players-winner').style.display = "none"
document.getElementById('players-name').textContent = `${player1.name}'s Turn`
e.preventDefault()
}
document.getElementById('center-Players-Turn').style.display = "none"
form.addEventListener('submit', submitPlayerInfo)
const displayXorO = () => {
cells.forEach(cell => cell.addEventListener('click', (e) =>{
if(cell.textContent !== ""){
cell.style.pointerEvents ="none"
} else if(name1 === "" || name2 === ""){
alert("Enter player names to begin!")
return
}
else{
e.target.textContent = game_flow.grabCurrentPlayer().letter
let x = game_flow.grabCurrentPlayer().letter
const dataNumberClicked = e.target.getAttribute('data-number')
const valueOnSquare = e.target.textContent
game_board.matchArrayToBoard(dataNumberClicked, valueOnSquare)
document.getElementById('reset-btn').style.pointerEvents = "auto"
game_flow.disablePlayAgainBtn()
game_flow.getWinnerOfGame()
console.log(game_flow.alternateXandO())
console.log(game_flow.alternatePlayersTurn())
}
}))
}
const resetGame = () => {
const resetBtn = document.getElementById('reset-btn')
resetBtn.addEventListener('click', resetGameClicked)
}
const playAgainBtn = () => {
const playBtn = document.getElementById('play-again-btn')
playBtn.addEventListener('click', playGame)
}
const resetGameClicked = () => {
cells.forEach(cell => cell.textContent = "")
game_board.gameBoardCleared()
let x = game_flow.getWinner()
console.log(x)
console.log(game_flow.alternateXandO(x))
console.log(game_flow.alternatePlayersTurn())
console.log(game_flow.grabCurrentPlayer())
document.getElementById('reset-btn').style.pointerEvents = "none"
}
const playGame = () => {
game_flow.clearBoardandArray()
game_flow.allowClicking()
document.getElementById('players-winner').style.display = "none"
document.getElementById('players-name').style.display = "grid"
}
return {displayXorO, resetGame, playAgainBtn, resetGameClicked, submitPlayerInfo }
})();