From 3369a895fbd47993a157dfb12c9f39e9d05f6eeb Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Thu, 8 Aug 2019 21:18:54 -0400 Subject: [PATCH 01/26] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index aa95626..197e976 100644 --- a/README.md +++ b/README.md @@ -19,7 +19,7 @@ If you have the same preferences, I would like to invite you to create it togeth ### How do I make it? * Primary, I am used to working with the [Debian and Mate](https://www.codeproject.com/articles/1086376/building-useful-homestation-from-ugly-debian). I hope this mod will work fine on other platforms without problems. -* Secondary, I used to work with the [Geany](https://www.geany.org/). Unfortunately, this text editor is not good for yaml structures. Now, I'm used to working with [Sublime Text](https://www.sublimetext.com/) without purchasing a license. This text editor is OK, but it disturbs me a hundred times per day due to the purchase of a license. +* Secondary, I used to work with the [Geany](https://www.geany.org/) and [Sublime Text](https://www.sublimetext.com/). Unfortunately, Geany is not good for editing the yaml structures and Sublime moans for purchase a licence every ten minutes/ That is very annoying. Fortunately, Microsoft is a good company, expecially for the Debian users and now I'm used to working with [Microsoft Visual Studio Code](https://code.visualstudio.com), that is perfect. * I am used to working with the [Gimp](https://www.gimp.org/) for correct images. I am not a good painter. Therefore, I take images from [ufopaedia.org](http://ufopaedia.org/index.php/Ruleset_Vanilla_IDs_(OpenXcom)) or from another mods and improve each of them. I spend a lot of time to do a better visualization. * I correct prepared images in [GrafX2](http://pulkomandy.tk/projects/GrafX2), because the [GIMP damages palette in *.png* files](http://openxcom.org/forum/index.php?topic=2676.0) and do not set the 0 value for background in indexed *.gif* files. * The [LibreOffice](http://www.libreoffice.org/) and [Dia](https://wiki.gnome.org/Apps/Dia/) for creating text and diagrams. From 2bf0fd980413ff7e85bc7682bb4daaae01d03b38 Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Thu, 8 Aug 2019 21:20:10 -0400 Subject: [PATCH 02/26] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 197e976..b1f1c08 100644 --- a/README.md +++ b/README.md @@ -19,7 +19,7 @@ If you have the same preferences, I would like to invite you to create it togeth ### How do I make it? * Primary, I am used to working with the [Debian and Mate](https://www.codeproject.com/articles/1086376/building-useful-homestation-from-ugly-debian). I hope this mod will work fine on other platforms without problems. -* Secondary, I used to work with the [Geany](https://www.geany.org/) and [Sublime Text](https://www.sublimetext.com/). Unfortunately, Geany is not good for editing the yaml structures and Sublime moans for purchase a licence every ten minutes/ That is very annoying. Fortunately, Microsoft is a good company, expecially for the Debian users and now I'm used to working with [Microsoft Visual Studio Code](https://code.visualstudio.com), that is perfect. +* Secondary, I used to work with the [Geany](https://www.geany.org/) and [Sublime Text](https://www.sublimetext.com/). Unfortunately, Geany is not good for editing the yaml structures and Sublime moans for purchase a licence every ten minutes. That is very annoying. Fortunately, Microsoft is a good company, expecially for the Debian users and now I'm used to working with [Microsoft Visual Studio Code](https://code.visualstudio.com), that is perfect. * I am used to working with the [Gimp](https://www.gimp.org/) for correct images. I am not a good painter. Therefore, I take images from [ufopaedia.org](http://ufopaedia.org/index.php/Ruleset_Vanilla_IDs_(OpenXcom)) or from another mods and improve each of them. I spend a lot of time to do a better visualization. * I correct prepared images in [GrafX2](http://pulkomandy.tk/projects/GrafX2), because the [GIMP damages palette in *.png* files](http://openxcom.org/forum/index.php?topic=2676.0) and do not set the 0 value for background in indexed *.gif* files. * The [LibreOffice](http://www.libreoffice.org/) and [Dia](https://wiki.gnome.org/Apps/Dia/) for creating text and diagrams. From edff5039ef0df2248f4c6bbd2a4ed9eedc7bc06a Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Thu, 8 Aug 2019 21:29:45 -0400 Subject: [PATCH 03/26] Update README.md --- README.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/README.md b/README.md index b1f1c08..c49f50f 100644 --- a/README.md +++ b/README.md @@ -27,8 +27,7 @@ If you have the same preferences, I would like to invite you to create it togeth ### How to install it? -* Download the [OpenXcom game](http://openxcom.org/downloads-milestones/) and install it. Be aware, OpenXcom game requires a vanilla version of the original [UFO: Enemy Unknown](https://en.wikipedia.org/wiki/UFO:_Enemy_Unknown). If you do not own a copy, you can buy it from [one of these retailers](http://ufopaedia.org/index.php/Where_to_Get_the_Games). -* Download the [Data Patch](http://openxcom.org/downloads-extras) and install it. +* Download the [OpenXcom game](http://openxcom.org/downloads-milestones/) and install it. Be aware, OpenXcom game requires a vanilla version of the original [UFO: Enemy Unknown](https://en.wikipedia.org/wiki/UFO:_Enemy_Unknown). If you do not own a copy, you can buy it from [one of these retailers](http://ufopaedia.org/index.php/Where_to_Get_the_Games). Please, do not forget applay the [Data Patch](http://openxcom.org/downloads-extras) after instaling. The detailed instruction how to install the OpenXcom and Data patch [is there](https://www.ufopaedia.org/index.php/Installing_(OpenXcom)). * Download the [latest release](https://github.com/CanadianBeaver/AwesomeGuns/releases/latest) of the Awesome Guns modification and extract files and folders. * Copy the extracted *Ruleset/AwesomeGuns.rul* file into your *openxcom/data/Ruleset* folder. * Copy the extracted *Resources/AwesomeGuns* folder into your *openxcom/data/Resources* folder. From 3e6f038783325a95bb2b8887e9dfce4c8dca9558 Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Thu, 8 Aug 2019 21:30:29 -0400 Subject: [PATCH 04/26] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index c49f50f..e737978 100644 --- a/README.md +++ b/README.md @@ -27,7 +27,7 @@ If you have the same preferences, I would like to invite you to create it togeth ### How to install it? -* Download the [OpenXcom game](http://openxcom.org/downloads-milestones/) and install it. Be aware, OpenXcom game requires a vanilla version of the original [UFO: Enemy Unknown](https://en.wikipedia.org/wiki/UFO:_Enemy_Unknown). If you do not own a copy, you can buy it from [one of these retailers](http://ufopaedia.org/index.php/Where_to_Get_the_Games). Please, do not forget applay the [Data Patch](http://openxcom.org/downloads-extras) after instaling. The detailed instruction how to install the OpenXcom and Data patch [is there](https://www.ufopaedia.org/index.php/Installing_(OpenXcom)). +* Download the [OpenXcom game](https://openxcom.org/git-builds/) and install it. Be aware, OpenXcom game requires a vanilla version of the original [UFO: Enemy Unknown](https://en.wikipedia.org/wiki/UFO:_Enemy_Unknown). If you do not own a copy, you can buy it from [one of these retailers](http://ufopaedia.org/index.php/Where_to_Get_the_Games). Please, do not forget applay the [Data Patch](http://openxcom.org/downloads-extras) after instaling. The detailed instruction how to install the OpenXcom and Data patch [is there](https://www.ufopaedia.org/index.php/Installing_(OpenXcom)). * Download the [latest release](https://github.com/CanadianBeaver/AwesomeGuns/releases/latest) of the Awesome Guns modification and extract files and folders. * Copy the extracted *Ruleset/AwesomeGuns.rul* file into your *openxcom/data/Ruleset* folder. * Copy the extracted *Resources/AwesomeGuns* folder into your *openxcom/data/Resources* folder. From d811098f11ffdeef6d2128399c40de2389a30e8d Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Thu, 8 Aug 2019 21:31:28 -0400 Subject: [PATCH 05/26] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index e737978..7c93980 100644 --- a/README.md +++ b/README.md @@ -10,7 +10,7 @@ WEB: [https://canadianbeaver.github.io/AwesomeGuns](https://canadianbeaver.githu Original gameplay of X-COM: UFO Defense has a big problem in the middle and in the end of game. The game can make you feel bored. There are a steam of small UFOs, the monotonous and repetitive missions, the heavy plasma has no alternative... My suggestion to improve this situation is to make more efficient conventional weapons. Let the soldiers use different pistols, rifles, even grenade launchers and more different types of guns. Also, let the soldiers use different armours with different colours and possibilities. Moreover, let be more explosives in in the battles, more incendiary weapons and more smoke. -I observed [a lot of mods](http://www.openxcom.com/mods) for OpenXcom and found that there are two types of mods. Main ones are simple and perfect, but they do not combine together nicely. Another mods are like a dump of different mods that will never work. Unfortunately, a lot of mods were made for night game's release and do not work for the stable game's release. +I observed [a lot of mods](https://openxcom.mod.io) for OpenXcom and found that there are two types of mods. Main ones are simple and perfect, but they do not combine together nicely. Another mods are like a dump of different mods that will never work. Unfortunately, a lot of mods were made for night game's release and do not work for the stable game's release. I prefer the [Debian](https://www.debian.org/). It is stable, it is simple and it is a minimum necessary. I would like to make a mod with the same ideas. It should be stable, it should work for the stable game release, it should be simple and it should make only necessary changes. From 01fd5ca40f86b66753bb5e789b5cd6b2bd6ef03a Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Thu, 8 Aug 2019 21:34:40 -0400 Subject: [PATCH 06/26] Update README.md --- README.md | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 7c93980..6b8314f 100644 --- a/README.md +++ b/README.md @@ -28,12 +28,8 @@ If you have the same preferences, I would like to invite you to create it togeth ### How to install it? * Download the [OpenXcom game](https://openxcom.org/git-builds/) and install it. Be aware, OpenXcom game requires a vanilla version of the original [UFO: Enemy Unknown](https://en.wikipedia.org/wiki/UFO:_Enemy_Unknown). If you do not own a copy, you can buy it from [one of these retailers](http://ufopaedia.org/index.php/Where_to_Get_the_Games). Please, do not forget applay the [Data Patch](http://openxcom.org/downloads-extras) after instaling. The detailed instruction how to install the OpenXcom and Data patch [is there](https://www.ufopaedia.org/index.php/Installing_(OpenXcom)). -* Download the [latest release](https://github.com/CanadianBeaver/AwesomeGuns/releases/latest) of the Awesome Guns modification and extract files and folders. -* Copy the extracted *Ruleset/AwesomeGuns.rul* file into your *openxcom/data/Ruleset* folder. -* Copy the extracted *Resources/AwesomeGuns* folder into your *openxcom/data/Resources* folder. -* Switch off all mods and extensions, especially UFOextender and XcomUtil. - -If you prefer playing the Awesome Guns modification on OpenXcom Nightly, then [this patch](http://www.openxcom.com/mod/awesome-guns-nightly-patch) can solve the compatibility problems. +* Download the [latest release](https://github.com/CanadianBeaver/AwesomeGuns/releases/latest) of the Awesome Guns modification and extract all files and folders into mods folder of OpenXcom game. The detailed instruction how to install mods for the OpenXcom [is there](https://www.ufopaedia.org/index.php/Mods_(OpenXcom)). +* Switch off all installed mods and extensions and switch on the Awesome Guns modification. ### Contacts From fda5390bc0bf30dc80bcebfa3f901f1f569df320 Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Thu, 8 Aug 2019 21:36:17 -0400 Subject: [PATCH 07/26] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 6b8314f..e4234e2 100644 --- a/README.md +++ b/README.md @@ -33,7 +33,7 @@ If you have the same preferences, I would like to invite you to create it togeth ### Contacts -I would appreciate hearing your opinion on this. If you have any questions, please feel free to contact me by email: [ontariobeaver@gmail.com](mailto://ontariobeaver@gmail.com) +I would appreciate hearing your opinion on this. If you have any questions, please feel free to contact me by [public forum](https://openxcom.org/forum/index.php/topic,4823.0.html). ### License From 9c38b273ec3a9103e92d8b87a1226a3e47f5efb2 Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Thu, 8 Aug 2019 21:37:52 -0400 Subject: [PATCH 08/26] Update README.md --- README.md | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index e4234e2..50ff3f0 100644 --- a/README.md +++ b/README.md @@ -1,10 +1,8 @@ -X-COM: UFO Defense was such a perfect game. Twenty years ago, when I was a teen, I played this game so much and I loved it so hard. Even though a lot of people and companies tried to embody ideas of this game in their creations, the original plot of UFO Defense has never been improved. Today I am happy, because [a group of people](https://github.com/SupSuper/OpenXcom/graphs/contributors) is reproducing the original plot and the original graphics of this game with great possibilities for mod makers. The name of this project is [OpenXcom](https://github.com/SupSuper/OpenXcom) and fortunately it can be run on Linux. Despite the fact that OpenXcom is awesome I would like to introduce my collection of changes for this game plot and graphics. - ## Awesome Guns -This is an awesome modification of the [OpenXcom game](http://openxcom.org). -Current state: released -WEB: [https://canadianbeaver.github.io/AwesomeGuns](https://canadianbeaver.github.io/AwesomeGuns) +X-COM: UFO Defense was such a perfect game. Twenty years ago, when I was a teen, I played this game so much and I loved it so hard. Even though a lot of people and companies tried to embody ideas of this game in their creations, the original plot of UFO Defense has never been improved. Today I am happy, because [a group of people](https://github.com/SupSuper/OpenXcom/graphs/contributors) is reproducing the original plot and the original graphics of this game with great possibilities for mod makers. The name of this project is [OpenXcom](https://github.com/SupSuper/OpenXcom) and fortunately it can be run on Linux. Despite the fact that OpenXcom is awesome I would like to introduce my collection of changes for this game plot and graphics. + +[https://canadianbeaver.github.io/AwesomeGuns](https://canadianbeaver.github.io/AwesomeGuns) ### Why am I doing it? From f8ceed2bc00c7e344d2d1e5fd4ed8bc67d5c9e6a Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Fri, 9 Aug 2019 09:26:09 -0400 Subject: [PATCH 09/26] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 50ff3f0..23f71cf 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ ## Awesome Guns -X-COM: UFO Defense was such a perfect game. Twenty years ago, when I was a teen, I played this game so much and I loved it so hard. Even though a lot of people and companies tried to embody ideas of this game in their creations, the original plot of UFO Defense has never been improved. Today I am happy, because [a group of people](https://github.com/SupSuper/OpenXcom/graphs/contributors) is reproducing the original plot and the original graphics of this game with great possibilities for mod makers. The name of this project is [OpenXcom](https://github.com/SupSuper/OpenXcom) and fortunately it can be run on Linux. Despite the fact that OpenXcom is awesome I would like to introduce my collection of changes for this game plot and graphics. +X-COM: UFO Defense was such a perfect game. Twenty years ago, when I was a teen, I played this game so much and I loved it so hard. Even though a lot of people and companies tried to embody ideas of this game in their creations, the original plot of UFO Defense has never been improved. Nowadays, the original plot and graphics of this game has been reproduced with great possibilities for mod makers in the [OpenXcom project](https://github.com/SupSuper/OpenXcom) and fortunately it can be run on Linux. Despite the fact that OpenXcom is awesome I would like to introduce my collection of changes, that includes improved unit balancing, remastered graphics and amazing game plot. [https://canadianbeaver.github.io/AwesomeGuns](https://canadianbeaver.github.io/AwesomeGuns) From e939848385c28e910e9a3cd26df98df4f24a10cb Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Fri, 9 Aug 2019 09:27:29 -0400 Subject: [PATCH 10/26] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 23f71cf..1068c58 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ ## Awesome Guns -X-COM: UFO Defense was such a perfect game. Twenty years ago, when I was a teen, I played this game so much and I loved it so hard. Even though a lot of people and companies tried to embody ideas of this game in their creations, the original plot of UFO Defense has never been improved. Nowadays, the original plot and graphics of this game has been reproduced with great possibilities for mod makers in the [OpenXcom project](https://github.com/SupSuper/OpenXcom) and fortunately it can be run on Linux. Despite the fact that OpenXcom is awesome I would like to introduce my collection of changes, that includes improved unit balancing, remastered graphics and amazing game plot. +X-COM: UFO Defense was such a perfect game. Twenty years ago, when I was a teen, I played this game so much and I loved it so hard. Even though a lot of people and companies tried to embody ideas of this game in their creations, the original plot of UFO Defense has never been improved. Nowadays, the original gameplay has been reproduced with great possibilities for mod makers in the [OpenXcom project](https://github.com/SupSuper/OpenXcom) and fortunately it can be run on Linux. Despite the fact that OpenXcom is awesome I would like to introduce my collection of changes, that includes improved unit balancing, remastered graphics and amazing game plot. [https://canadianbeaver.github.io/AwesomeGuns](https://canadianbeaver.github.io/AwesomeGuns) From 8f5ffc2fa4ed02e31bb3f804e55c805a3263dbf6 Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Fri, 9 Aug 2019 09:28:16 -0400 Subject: [PATCH 11/26] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 1068c58..62c347a 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ ## Awesome Guns -X-COM: UFO Defense was such a perfect game. Twenty years ago, when I was a teen, I played this game so much and I loved it so hard. Even though a lot of people and companies tried to embody ideas of this game in their creations, the original plot of UFO Defense has never been improved. Nowadays, the original gameplay has been reproduced with great possibilities for mod makers in the [OpenXcom project](https://github.com/SupSuper/OpenXcom) and fortunately it can be run on Linux. Despite the fact that OpenXcom is awesome I would like to introduce my collection of changes, that includes improved unit balancing, remastered graphics and amazing game plot. +X-COM: UFO Defense was such a perfect game. Twenty years ago, when I was a teen, I played this game so much and I loved it so hard. Even though a lot of people and companies tried to embody ideas of this game in their creations, the original plot of UFO Defense has never been improved. Nowadays, the original gameplay has been reproduced with great possibilities for mod makers in the [OpenXcom project](https://github.com/SupSuper/OpenXcom) and fortunately it can be run on Linux. Despite the fact that OpenXcom is awesome I would like to introduce my collection of changes, that includes improved unit balancing, remastered graphics and amazing gameplay. [https://canadianbeaver.github.io/AwesomeGuns](https://canadianbeaver.github.io/AwesomeGuns) From d4482a0912f04093b780f2b9ce0a807a15f04d42 Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Fri, 9 Aug 2019 09:29:50 -0400 Subject: [PATCH 12/26] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 62c347a..19025e6 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ X-COM: UFO Defense was such a perfect game. Twenty years ago, when I was a teen, I played this game so much and I loved it so hard. Even though a lot of people and companies tried to embody ideas of this game in their creations, the original plot of UFO Defense has never been improved. Nowadays, the original gameplay has been reproduced with great possibilities for mod makers in the [OpenXcom project](https://github.com/SupSuper/OpenXcom) and fortunately it can be run on Linux. Despite the fact that OpenXcom is awesome I would like to introduce my collection of changes, that includes improved unit balancing, remastered graphics and amazing gameplay. -[https://canadianbeaver.github.io/AwesomeGuns](https://canadianbeaver.github.io/AwesomeGuns) +[Awesome Guns Website](https://canadianbeaver.github.io/AwesomeGuns) ### Why am I doing it? From 394e15d7ee688deca7b31ae136077c2ee17e9e68 Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Fri, 9 Aug 2019 09:41:08 -0400 Subject: [PATCH 13/26] Update README.md --- README.md | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 19025e6..248f1af 100644 --- a/README.md +++ b/README.md @@ -8,11 +8,9 @@ X-COM: UFO Defense was such a perfect game. Twenty years ago, when I was a teen, Original gameplay of X-COM: UFO Defense has a big problem in the middle and in the end of game. The game can make you feel bored. There are a steam of small UFOs, the monotonous and repetitive missions, the heavy plasma has no alternative... My suggestion to improve this situation is to make more efficient conventional weapons. Let the soldiers use different pistols, rifles, even grenade launchers and more different types of guns. Also, let the soldiers use different armours with different colours and possibilities. Moreover, let be more explosives in in the battles, more incendiary weapons and more smoke. -I observed [a lot of mods](https://openxcom.mod.io) for OpenXcom and found that there are two types of mods. Main ones are simple and perfect, but they do not combine together nicely. Another mods are like a dump of different mods that will never work. Unfortunately, a lot of mods were made for night game's release and do not work for the stable game's release. +I observed [a lot of mods](https://openxcom.mod.io) for OpenXcom and found that there are two types of mods. Main ones are simple and perfect, but they do not combine together nicely. Another mods are like a dump of different mods. They introduce a bunch of everything that does not improve the original gameplay. I would like to fix the original gameplay, make it awesome and perfect and do not surprising the players with over 9000! unexpected features. -I prefer the [Debian](https://www.debian.org/). It is stable, it is simple and it is a minimum necessary. I would like to make a mod with the same ideas. It should be stable, it should work for the stable game release, it should be simple and it should make only necessary changes. - -If you have the same preferences, I would like to invite you to create it together. +I prefer the [Debian](https://www.debian.org/). It is stable, it is simple and it is a minimum necessary. I would like to make a mod with the same ideas. It should be stable, it should be simple and it should make only necessary changes. If you have the same preferences, I would like to invite you to create it together. ### How do I make it? From 133ce18e70492f0fe79656d4071e5b2068d2b05f Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Fri, 9 Aug 2019 09:42:34 -0400 Subject: [PATCH 14/26] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 248f1af..6dc77d5 100644 --- a/README.md +++ b/README.md @@ -8,7 +8,7 @@ X-COM: UFO Defense was such a perfect game. Twenty years ago, when I was a teen, Original gameplay of X-COM: UFO Defense has a big problem in the middle and in the end of game. The game can make you feel bored. There are a steam of small UFOs, the monotonous and repetitive missions, the heavy plasma has no alternative... My suggestion to improve this situation is to make more efficient conventional weapons. Let the soldiers use different pistols, rifles, even grenade launchers and more different types of guns. Also, let the soldiers use different armours with different colours and possibilities. Moreover, let be more explosives in in the battles, more incendiary weapons and more smoke. -I observed [a lot of mods](https://openxcom.mod.io) for OpenXcom and found that there are two types of mods. Main ones are simple and perfect, but they do not combine together nicely. Another mods are like a dump of different mods. They introduce a bunch of everything that does not improve the original gameplay. I would like to fix the original gameplay, make it awesome and perfect and do not surprising the players with over 9000! unexpected features. +I observed [a lot of mods](https://openxcom.mod.io) for OpenXcom and found that there are two types of mods. Main ones are simple and perfect, but they do not combine together nicely. Another mods are like a dump of different mods. They introduce a bunch of everything that does not improve the original gameplay. I would like to fix the original gameplay, make it awesome and perfect and do not surprising the players with [over 9000!](https://en.wikipedia.org/wiki/It's_Over_9000!) unexpected features. I prefer the [Debian](https://www.debian.org/). It is stable, it is simple and it is a minimum necessary. I would like to make a mod with the same ideas. It should be stable, it should be simple and it should make only necessary changes. If you have the same preferences, I would like to invite you to create it together. From fae7864d766f9bc45e097dd6e9a3a815b056da16 Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Fri, 9 Aug 2019 09:46:25 -0400 Subject: [PATCH 15/26] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 6dc77d5..c9bd6a3 100644 --- a/README.md +++ b/README.md @@ -10,7 +10,7 @@ Original gameplay of X-COM: UFO Defense has a big problem in the middle and in t I observed [a lot of mods](https://openxcom.mod.io) for OpenXcom and found that there are two types of mods. Main ones are simple and perfect, but they do not combine together nicely. Another mods are like a dump of different mods. They introduce a bunch of everything that does not improve the original gameplay. I would like to fix the original gameplay, make it awesome and perfect and do not surprising the players with [over 9000!](https://en.wikipedia.org/wiki/It's_Over_9000!) unexpected features. -I prefer the [Debian](https://www.debian.org/). It is stable, it is simple and it is a minimum necessary. I would like to make a mod with the same ideas. It should be stable, it should be simple and it should make only necessary changes. If you have the same preferences, I would like to invite you to create it together. +I prefer the Debian, because it is stable, simple and it is a minimum necessary. I would like to make a mod with the same ideas. It should be stable, simple and it should make only necessary changes. If you have the same preferences, I would like to invite you to create it together. ### How do I make it? From 55885bdec114deb1db55bc591aad0a474dd359a1 Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Fri, 9 Aug 2019 09:48:37 -0400 Subject: [PATCH 16/26] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index c9bd6a3..dae362c 100644 --- a/README.md +++ b/README.md @@ -14,7 +14,7 @@ I prefer the Debian, because it is stable, simple and it is a minimum necessary. ### How do I make it? -* Primary, I am used to working with the [Debian and Mate](https://www.codeproject.com/articles/1086376/building-useful-homestation-from-ugly-debian). I hope this mod will work fine on other platforms without problems. +* Primary, I am used to working with the [Debian and Mate](https://www.codeproject.com/articles/1086376/building-useful-homestation-from-ugly-debian). I am sure that this mod will also work without problems on other platforms. * Secondary, I used to work with the [Geany](https://www.geany.org/) and [Sublime Text](https://www.sublimetext.com/). Unfortunately, Geany is not good for editing the yaml structures and Sublime moans for purchase a licence every ten minutes. That is very annoying. Fortunately, Microsoft is a good company, expecially for the Debian users and now I'm used to working with [Microsoft Visual Studio Code](https://code.visualstudio.com), that is perfect. * I am used to working with the [Gimp](https://www.gimp.org/) for correct images. I am not a good painter. Therefore, I take images from [ufopaedia.org](http://ufopaedia.org/index.php/Ruleset_Vanilla_IDs_(OpenXcom)) or from another mods and improve each of them. I spend a lot of time to do a better visualization. * I correct prepared images in [GrafX2](http://pulkomandy.tk/projects/GrafX2), because the [GIMP damages palette in *.png* files](http://openxcom.org/forum/index.php?topic=2676.0) and do not set the 0 value for background in indexed *.gif* files. From 13e58f589eab4b16e4eb0a32964b402f64fd5621 Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Fri, 9 Aug 2019 09:53:20 -0400 Subject: [PATCH 17/26] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index dae362c..d2d71f7 100644 --- a/README.md +++ b/README.md @@ -15,7 +15,7 @@ I prefer the Debian, because it is stable, simple and it is a minimum necessary. ### How do I make it? * Primary, I am used to working with the [Debian and Mate](https://www.codeproject.com/articles/1086376/building-useful-homestation-from-ugly-debian). I am sure that this mod will also work without problems on other platforms. -* Secondary, I used to work with the [Geany](https://www.geany.org/) and [Sublime Text](https://www.sublimetext.com/). Unfortunately, Geany is not good for editing the yaml structures and Sublime moans for purchase a licence every ten minutes. That is very annoying. Fortunately, Microsoft is a good company, expecially for the Debian users and now I'm used to working with [Microsoft Visual Studio Code](https://code.visualstudio.com), that is perfect. +* Secondary, I used to work with the [Geany](https://www.geany.org/) and [Sublime Text](https://www.sublimetext.com/). Unfortunately, the Geany is not so good for editing the yaml structures and the Sublime moans for purchase a licence every ten minutes. That is very annoying. Fortunately, Microsoft is a good company, expecially for the Linux developers... the hard truth... and now I'm used to working with [Microsoft Visual Studio Code](https://code.visualstudio.com). * I am used to working with the [Gimp](https://www.gimp.org/) for correct images. I am not a good painter. Therefore, I take images from [ufopaedia.org](http://ufopaedia.org/index.php/Ruleset_Vanilla_IDs_(OpenXcom)) or from another mods and improve each of them. I spend a lot of time to do a better visualization. * I correct prepared images in [GrafX2](http://pulkomandy.tk/projects/GrafX2), because the [GIMP damages palette in *.png* files](http://openxcom.org/forum/index.php?topic=2676.0) and do not set the 0 value for background in indexed *.gif* files. * The [LibreOffice](http://www.libreoffice.org/) and [Dia](https://wiki.gnome.org/Apps/Dia/) for creating text and diagrams. From 1f1b0c40bdac69b8e8064bc758e8955fb7255a0b Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Fri, 9 Aug 2019 09:56:33 -0400 Subject: [PATCH 18/26] Update README.md --- README.md | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index d2d71f7..2b508cf 100644 --- a/README.md +++ b/README.md @@ -16,10 +16,8 @@ I prefer the Debian, because it is stable, simple and it is a minimum necessary. * Primary, I am used to working with the [Debian and Mate](https://www.codeproject.com/articles/1086376/building-useful-homestation-from-ugly-debian). I am sure that this mod will also work without problems on other platforms. * Secondary, I used to work with the [Geany](https://www.geany.org/) and [Sublime Text](https://www.sublimetext.com/). Unfortunately, the Geany is not so good for editing the yaml structures and the Sublime moans for purchase a licence every ten minutes. That is very annoying. Fortunately, Microsoft is a good company, expecially for the Linux developers... the hard truth... and now I'm used to working with [Microsoft Visual Studio Code](https://code.visualstudio.com). -* I am used to working with the [Gimp](https://www.gimp.org/) for correct images. I am not a good painter. Therefore, I take images from [ufopaedia.org](http://ufopaedia.org/index.php/Ruleset_Vanilla_IDs_(OpenXcom)) or from another mods and improve each of them. I spend a lot of time to do a better visualization. -* I correct prepared images in [GrafX2](http://pulkomandy.tk/projects/GrafX2), because the [GIMP damages palette in *.png* files](http://openxcom.org/forum/index.php?topic=2676.0) and do not set the 0 value for background in indexed *.gif* files. -* The [LibreOffice](http://www.libreoffice.org/) and [Dia](https://wiki.gnome.org/Apps/Dia/) for creating text and diagrams. -* And at final, of course I use [Git](https://git-scm.com/) and GitHub. This is my first experience with Git and my first project on GitHub. +* I am used to working with the [Gimp](https://www.gimp.org/) for correct images. I am not a good painter. Therefore, I take images from [ufopaedia.org](http://ufopaedia.org/index.php/Ruleset_Vanilla_IDs_(OpenXcom)) or from another mods and improve each of them. I spend a lot of time to do a better visualization. I correct prepared images in [GrafX2](http://pulkomandy.tk/projects/GrafX2), because the [GIMP damages palette in *.png* files](http://openxcom.org/forum/index.php?topic=2676.0) and do not set the 0 value for background in indexed *.gif* files. +* And at final, the [LibreOffice](http://www.libreoffice.org/) and [Dia](https://wiki.gnome.org/Apps/Dia/) are used for creating text and diagrams. ### How to install it? From 4349fc0851e64877df2845420b0c01cdd42b301b Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Fri, 9 Aug 2019 09:59:30 -0400 Subject: [PATCH 19/26] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 2b508cf..556f0a9 100644 --- a/README.md +++ b/README.md @@ -22,7 +22,7 @@ I prefer the Debian, because it is stable, simple and it is a minimum necessary. ### How to install it? * Download the [OpenXcom game](https://openxcom.org/git-builds/) and install it. Be aware, OpenXcom game requires a vanilla version of the original [UFO: Enemy Unknown](https://en.wikipedia.org/wiki/UFO:_Enemy_Unknown). If you do not own a copy, you can buy it from [one of these retailers](http://ufopaedia.org/index.php/Where_to_Get_the_Games). Please, do not forget applay the [Data Patch](http://openxcom.org/downloads-extras) after instaling. The detailed instruction how to install the OpenXcom and Data patch [is there](https://www.ufopaedia.org/index.php/Installing_(OpenXcom)). -* Download the [latest release](https://github.com/CanadianBeaver/AwesomeGuns/releases/latest) of the Awesome Guns modification and extract all files and folders into mods folder of OpenXcom game. The detailed instruction how to install mods for the OpenXcom [is there](https://www.ufopaedia.org/index.php/Mods_(OpenXcom)). +* Download the [latest release](https://github.com/CanadianBeaver/AwesomeGuns/releases/latest) of the Awesome Guns modification and extract all files and folders into mods folder of OpenXcom game. The detailed instruction how to install mods for the OpenXcom [is there](https://www.ufopaedia.org/index.php/Mods_(OpenXcom)#Installing_Mods_for_the_Nightly_Version). * Switch off all installed mods and extensions and switch on the Awesome Guns modification. ### Contacts From daf64e6d601a1bc174b6fe10a03765fd19822a52 Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Fri, 9 Aug 2019 10:05:28 -0400 Subject: [PATCH 20/26] Update README.md --- README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 556f0a9..c88d81e 100644 --- a/README.md +++ b/README.md @@ -21,9 +21,10 @@ I prefer the Debian, because it is stable, simple and it is a minimum necessary. ### How to install it? -* Download the [OpenXcom game](https://openxcom.org/git-builds/) and install it. Be aware, OpenXcom game requires a vanilla version of the original [UFO: Enemy Unknown](https://en.wikipedia.org/wiki/UFO:_Enemy_Unknown). If you do not own a copy, you can buy it from [one of these retailers](http://ufopaedia.org/index.php/Where_to_Get_the_Games). Please, do not forget applay the [Data Patch](http://openxcom.org/downloads-extras) after instaling. The detailed instruction how to install the OpenXcom and Data patch [is there](https://www.ufopaedia.org/index.php/Installing_(OpenXcom)). +* Download the [OpenXcom game](https://openxcom.org/git-builds/) and install it. Be aware, OpenXcom game requires a vanilla version of the original [UFO: Enemy Unknown](https://en.wikipedia.org/wiki/UFO:_Enemy_Unknown). If you do not own a copy, you can buy it from [one of these retailers](http://ufopaedia.org/index.php/Where_to_Get_the_Games). Please, do not forget applay the [Data Patch](http://openxcom.org/downloads-extras) after instaling. The detailed instruction how to install the OpenXcom and Data Patch [is there](https://www.ufopaedia.org/index.php/Installing_(OpenXcom)). * Download the [latest release](https://github.com/CanadianBeaver/AwesomeGuns/releases/latest) of the Awesome Guns modification and extract all files and folders into mods folder of OpenXcom game. The detailed instruction how to install mods for the OpenXcom [is there](https://www.ufopaedia.org/index.php/Mods_(OpenXcom)#Installing_Mods_for_the_Nightly_Version). -* Switch off all installed mods and extensions and switch on the Awesome Guns modification. +* Switch off all installed mods and switch on the Awesome Guns modification. +* Awesome Guns modification is a full mod, therefore it can be incompatible with other mods. Also, Awesome Guns modification can be incompatible with original OpenXcom saved files, because inventory screen has been redone. To avoid problems with previous saved files your soldiers should be stripped before saving. ### Contacts From 3b536383fc3ba9932c13a004d359327d540bf9aa Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Fri, 9 Aug 2019 10:07:11 -0400 Subject: [PATCH 21/26] Update README.md --- README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index c88d81e..ec0755c 100644 --- a/README.md +++ b/README.md @@ -24,7 +24,10 @@ I prefer the Debian, because it is stable, simple and it is a minimum necessary. * Download the [OpenXcom game](https://openxcom.org/git-builds/) and install it. Be aware, OpenXcom game requires a vanilla version of the original [UFO: Enemy Unknown](https://en.wikipedia.org/wiki/UFO:_Enemy_Unknown). If you do not own a copy, you can buy it from [one of these retailers](http://ufopaedia.org/index.php/Where_to_Get_the_Games). Please, do not forget applay the [Data Patch](http://openxcom.org/downloads-extras) after instaling. The detailed instruction how to install the OpenXcom and Data Patch [is there](https://www.ufopaedia.org/index.php/Installing_(OpenXcom)). * Download the [latest release](https://github.com/CanadianBeaver/AwesomeGuns/releases/latest) of the Awesome Guns modification and extract all files and folders into mods folder of OpenXcom game. The detailed instruction how to install mods for the OpenXcom [is there](https://www.ufopaedia.org/index.php/Mods_(OpenXcom)#Installing_Mods_for_the_Nightly_Version). * Switch off all installed mods and switch on the Awesome Guns modification. -* Awesome Guns modification is a full mod, therefore it can be incompatible with other mods. Also, Awesome Guns modification can be incompatible with original OpenXcom saved files, because inventory screen has been redone. To avoid problems with previous saved files your soldiers should be stripped before saving. + +### Compatibility + +Awesome Guns modification is a full mod. Therefore it can be incompatible with other mods. Also, Awesome Guns modification can be incompatible with original OpenXcom saved files, because inventory screen has been redone. To avoid problems with previous saved files your soldiers should be stripped before saving. ### Contacts From f5b1b8db2ff85183884fa2f642d8a543aef33586 Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Fri, 9 Aug 2019 10:13:18 -0400 Subject: [PATCH 22/26] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index ec0755c..88afdae 100644 --- a/README.md +++ b/README.md @@ -35,6 +35,6 @@ I would appreciate hearing your opinion on this. If you have any questions, plea ### License -![Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License](https://i.creativecommons.org/l/by-nc-sa/4.0/88x31.png "Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License") - This work is licensed under a [Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License](http://creativecommons.org/licenses/by-nc-sa/4.0/). + +![Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License](https://i.creativecommons.org/l/by-nc-sa/4.0/88x31.png) From d64b6e034f2fc1f9378d9810a5d837cfaede9488 Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Fri, 9 Aug 2019 12:48:13 -0400 Subject: [PATCH 23/26] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 88afdae..d51ba8b 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ X-COM: UFO Defense was such a perfect game. Twenty years ago, when I was a teen, I played this game so much and I loved it so hard. Even though a lot of people and companies tried to embody ideas of this game in their creations, the original plot of UFO Defense has never been improved. Nowadays, the original gameplay has been reproduced with great possibilities for mod makers in the [OpenXcom project](https://github.com/SupSuper/OpenXcom) and fortunately it can be run on Linux. Despite the fact that OpenXcom is awesome I would like to introduce my collection of changes, that includes improved unit balancing, remastered graphics and amazing gameplay. -[Awesome Guns Website](https://canadianbeaver.github.io/AwesomeGuns) +Awesome Guns Website: https://canadianbeaver.github.io/AwesomeGuns ### Why am I doing it? From 77516fe5818b7b19cf531b5a8179d54bc75059da Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Fri, 9 Aug 2019 12:51:13 -0400 Subject: [PATCH 24/26] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index d51ba8b..6669841 100644 --- a/README.md +++ b/README.md @@ -1,8 +1,8 @@ ## Awesome Guns -X-COM: UFO Defense was such a perfect game. Twenty years ago, when I was a teen, I played this game so much and I loved it so hard. Even though a lot of people and companies tried to embody ideas of this game in their creations, the original plot of UFO Defense has never been improved. Nowadays, the original gameplay has been reproduced with great possibilities for mod makers in the [OpenXcom project](https://github.com/SupSuper/OpenXcom) and fortunately it can be run on Linux. Despite the fact that OpenXcom is awesome I would like to introduce my collection of changes, that includes improved unit balancing, remastered graphics and amazing gameplay. +X-COM: UFO Defense was such a perfect game. Twenty years ago, when I was a teen, I played this game so much and I loved it so hard. Even though a lot of people and companies tried to embody ideas of this game in their creations, the original plot of UFO Defense has never been improved. Nowadays, the original gameplay has been reproduced with great possibilities for mod makers in the [OpenXcom project](https://github.com/SupSuper/OpenXcom) and fortunately it can be run on Linux. Despite the fact that OpenXcom is awesome I would like to introduce my collection of changes, that includes improved unit balancing, remastered graphics, amazing gameplay and everything else combined into one modification called Awesome Guns. -Awesome Guns Website: https://canadianbeaver.github.io/AwesomeGuns +Awesome Guns website: https://canadianbeaver.github.io/AwesomeGuns ### Why am I doing it? From ef79c5267eba2f217ba2e973493a84720a42d8f3 Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Fri, 9 Aug 2019 13:34:39 -0400 Subject: [PATCH 25/26] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 6669841..ead3584 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ X-COM: UFO Defense was such a perfect game. Twenty years ago, when I was a teen, I played this game so much and I loved it so hard. Even though a lot of people and companies tried to embody ideas of this game in their creations, the original plot of UFO Defense has never been improved. Nowadays, the original gameplay has been reproduced with great possibilities for mod makers in the [OpenXcom project](https://github.com/SupSuper/OpenXcom) and fortunately it can be run on Linux. Despite the fact that OpenXcom is awesome I would like to introduce my collection of changes, that includes improved unit balancing, remastered graphics, amazing gameplay and everything else combined into one modification called Awesome Guns. -Awesome Guns website: https://canadianbeaver.github.io/AwesomeGuns +https://canadianbeaver.github.io/AwesomeGuns ### Why am I doing it? From 30d379bcfe10bec81e609619b301bec3aad4c4fd Mon Sep 17 00:00:00 2001 From: Radu Martin Date: Fri, 9 Aug 2019 14:25:26 -0400 Subject: [PATCH 26/26] Update AwesomeGuns.rul --- Ruleset/AwesomeGuns.rul | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Ruleset/AwesomeGuns.rul b/Ruleset/AwesomeGuns.rul index 1759c4c..2514298 100644 --- a/Ruleset/AwesomeGuns.rul +++ b/Ruleset/AwesomeGuns.rul @@ -1080,7 +1080,7 @@ facilities: buildCost: 600000 #buildCost: 800000 buildTime: 15 #buildTime: 25 monthlyCost: 30000 #monthlyCost: 15000 - radarRange: 2250 #radarRange: 2250 + radarRange: 2250 #radarRange: 2250, perhaps should be increased a little, but less that the aircraft flying distance radarChance: 5 #radarChance: 20 - type: STR_HYPER_WAVE_DECODER @@ -1091,7 +1091,7 @@ facilities: buildTime: 20 #buildTime: 26 monthlyCost: 90000 #monthlyCost: 30000 radarRange: 1900 #radarRange: 2400 - radarChance: 85 #radarChance: 100 + radarChance: 85 #radarChance: 100, perhaps should be 75 # Fix the DEFENSES