Skip to content

Commit

Permalink
Devided rul
Browse files Browse the repository at this point in the history
  • Loading branch information
datarza committed Aug 8, 2019
1 parent 3530789 commit f417371
Show file tree
Hide file tree
Showing 2 changed files with 128 additions and 131 deletions.
131 changes: 0 additions & 131 deletions Ruleset/AwesomeGuns.rul
Original file line number Diff line number Diff line change
Expand Up @@ -9029,134 +9029,3 @@ extraStrings:
strings:
STR_ALIEN_BIOLOGY: "Биология пришельцев"
STR_ALIEN_BIOLOGY_UFOPEDIA: "ДНК пришельцев кардинально отличается от нашей, но некоторые из фрагментов были добавлены искусственно и имеют земное происхождение. Это сделано для адаптации к существованию в земной среде. Однако, продолжительное пребывание на Земле не возможно. Их иммунная система не готова справиться с нашей средой, их организмы очень привередливы к питанию, а их нервная система требует релаксаций. Мы должны построить специальный изолятор в котором смогли бы содержать живые особи для изучения и проведения допросов."



startingBase:
facilities:
- type: STR_ACCESS_LIFT
x: 2
y: 2
- type: STR_HANGAR
x: 0
y: 0
- type: STR_HANGAR
x: 2
y: 0
- type: STR_HANGAR
x: 4
y: 0
- type: STR_LIVING_QUARTERS
x: 2
y: 3
- type: STR_GENERAL_STORES
x: 0
y: 4
- type: STR_MISSILE_DEFENSES
x: 1
y: 4
- type: STR_SMALL_RADAR_SYSTEM
x: 2
y: 4
- type: STR_LABORATORY
x: 3
y: 4
- type: STR_WORKSHOP
x: 4
y: 4
scientists: 25
engineers: 10
randomSoldiers: 10
crafts:
- type: STR_SKYRANGER
id: 1
fuel: 1500
damage: 0
items:
STR_PISTOL: 2
STR_PISTOL_CLIP: 4
STR_MACHINE_PISTOL: 2
STR_MACHINE_PISTOL_CLIP: 4
STR_SHOTGUN: 2
STR_SHOTGUN_AMMO: 4
STR_RIFLE: 2
STR_RIFLE_CLIP: 4
STR_SNIPER_RIFLE: 2
STR_SNIPER_RIFLE_CLIP: 4
STR_HEAVY_CANNON: 1
STR_HC_HE_AMMO: 1
STR_HC_I_AMMO: 1
STR_AUTO_CANNON: 1
STR_AC_HE_AMMO: 1
STR_AC_I_AMMO: 1
STR_GRENADE_LAUNCHER: 2
STR_GL_HE_AMMO: 2
STR_GL_I_AMMO: 2
STR_GL_S_AMMO: 4
STR_GRENADE: 8
STR_INCENDIARY_GRENADE: 4
STR_SMOKE_GRENADE: 6
STR_PROXIMITY_GRENADE: 4
STR_HIGH_EXPLOSIVE: 2
STR_ELECTRO_FLARE: 8
status: STR_READY
- type: STR_INTERCEPTOR
id: 1
fuel: 1000
damage: 0
weapons:
- type: STR_AVALANCHE
ammo: 2
- type: STR_CANNON_UC
ammo: 90
status: STR_READY
- type: STR_INTERCEPTOR
id: 2
fuel: 1000
damage: 0
weapons:
- type: STR_STINGRAY
ammo: 6
- type: STR_CANNON_UC
ammo: 90
status: STR_READY
items:
# craft weapons
STR_AVALANCHE_LAUNCHER: 1
STR_AVALANCHE_MISSILES: 12
STR_STINGRAY_LAUNCHER: 1
STR_STINGRAY_MISSILES: 25
STR_CANNON: 1
STR_CANNON_ROUNDS_X50: 6
# weapons and items
STR_TANK_CANNON: 1
STR_HWP_CANNON_SHELLS: 24
STR_PISTOL: 1
STR_PISTOL_CLIP: 4
STR_MACHINE_PISTOL: 1
STR_MACHINE_PISTOL_CLIP: 4
STR_SHOTGUN: 1
STR_SHOTGUN_AMMO: 5
STR_RIFLE: 1
STR_RIFLE_CLIP: 4
#STR_SNIPER_RIFLE: 1
STR_SNIPER_RIFLE_CLIP: 4
#STR_HEAVY_CANNON: 1
STR_HC_HE_AMMO: 4
STR_HC_I_AMMO: 4
#STR_AUTO_CANNON: 1
STR_AC_HE_AMMO: 4
STR_AC_I_AMMO: 4
#STR_GRENADE_LAUNCHER: 1
STR_GL_HE_AMMO: 4
STR_GL_I_AMMO: 4
STR_GL_S_AMMO: 6
STR_ROCKET_LAUNCHER: 1
STR_LARGE_ROCKET: 2
STR_INCENDIARY_ROCKET: 2
STR_GRENADE: 6
STR_INCENDIARY_GRENADE: 4
STR_SMOKE_GRENADE: 8
STR_PROXIMITY_GRENADE: 4
STR_HIGH_EXPLOSIVE: 4
STR_ELECTRO_FLARE: 8
128 changes: 128 additions & 0 deletions Ruleset/startingBase.rul
Original file line number Diff line number Diff line change
@@ -0,0 +1,128 @@
startingBase:
facilities:
- type: STR_ACCESS_LIFT
x: 2
y: 2
- type: STR_HANGAR
x: 0
y: 0
- type: STR_HANGAR
x: 2
y: 0
- type: STR_HANGAR
x: 4
y: 0
- type: STR_LIVING_QUARTERS
x: 2
y: 3
- type: STR_GENERAL_STORES
x: 0
y: 4
- type: STR_MISSILE_DEFENSES
x: 1
y: 4
- type: STR_SMALL_RADAR_SYSTEM
x: 2
y: 4
- type: STR_LABORATORY
x: 3
y: 4
- type: STR_WORKSHOP
x: 4
y: 4
scientists: 25
engineers: 10
randomSoldiers: 10
crafts:
- type: STR_SKYRANGER
id: 1
fuel: 1500
damage: 0
items:
STR_PISTOL: 2
STR_PISTOL_CLIP: 4
STR_MACHINE_PISTOL: 2
STR_MACHINE_PISTOL_CLIP: 4
STR_SHOTGUN: 2
STR_SHOTGUN_AMMO: 4
STR_RIFLE: 2
STR_RIFLE_CLIP: 4
STR_SNIPER_RIFLE: 2
STR_SNIPER_RIFLE_CLIP: 4
STR_HEAVY_CANNON: 1
STR_HC_HE_AMMO: 1
STR_HC_I_AMMO: 1
STR_AUTO_CANNON: 1
STR_AC_HE_AMMO: 1
STR_AC_I_AMMO: 1
STR_GRENADE_LAUNCHER: 2
STR_GL_HE_AMMO: 2
STR_GL_I_AMMO: 2
STR_GL_S_AMMO: 4
STR_GRENADE: 8
STR_INCENDIARY_GRENADE: 4
STR_SMOKE_GRENADE: 6
STR_PROXIMITY_GRENADE: 4
STR_HIGH_EXPLOSIVE: 2
STR_ELECTRO_FLARE: 8
status: STR_READY
- type: STR_INTERCEPTOR
id: 1
fuel: 1000
damage: 0
weapons:
- type: STR_AVALANCHE
ammo: 2
- type: STR_CANNON_UC
ammo: 90
status: STR_READY
- type: STR_INTERCEPTOR
id: 2
fuel: 1000
damage: 0
weapons:
- type: STR_STINGRAY
ammo: 6
- type: STR_CANNON_UC
ammo: 90
status: STR_READY
items:
# craft weapons
STR_AVALANCHE_LAUNCHER: 1
STR_AVALANCHE_MISSILES: 12
STR_STINGRAY_LAUNCHER: 1
STR_STINGRAY_MISSILES: 25
STR_CANNON: 1
STR_CANNON_ROUNDS_X50: 6
# weapons and items
STR_TANK_CANNON: 1
STR_HWP_CANNON_SHELLS: 24
STR_PISTOL: 1
STR_PISTOL_CLIP: 4
STR_MACHINE_PISTOL: 1
STR_MACHINE_PISTOL_CLIP: 4
STR_SHOTGUN: 1
STR_SHOTGUN_AMMO: 5
STR_RIFLE: 1
STR_RIFLE_CLIP: 4
#STR_SNIPER_RIFLE: 1
STR_SNIPER_RIFLE_CLIP: 4
#STR_HEAVY_CANNON: 1
STR_HC_HE_AMMO: 4
STR_HC_I_AMMO: 4
#STR_AUTO_CANNON: 1
STR_AC_HE_AMMO: 4
STR_AC_I_AMMO: 4
#STR_GRENADE_LAUNCHER: 1
STR_GL_HE_AMMO: 4
STR_GL_I_AMMO: 4
STR_GL_S_AMMO: 6
STR_ROCKET_LAUNCHER: 1
STR_LARGE_ROCKET: 2
STR_INCENDIARY_ROCKET: 2
STR_GRENADE: 6
STR_INCENDIARY_GRENADE: 4
STR_SMOKE_GRENADE: 8
STR_PROXIMITY_GRENADE: 4
STR_HIGH_EXPLOSIVE: 4
STR_ELECTRO_FLARE: 8

0 comments on commit f417371

Please sign in to comment.