diff --git a/mod_celadon/mobs/code/simple_animal/wizard_constructs.dm b/mod_celadon/mobs/code/simple_animal/wizard_constructs.dm index f4241529c220..7c73fff09b02 100644 --- a/mod_celadon/mobs/code/simple_animal/wizard_constructs.dm +++ b/mod_celadon/mobs/code/simple_animal/wizard_constructs.dm @@ -33,6 +33,10 @@ playstyle_string = "You are a Juggernaut. Though slow, your shell can withstand heavy punishment, \ create shield walls, rip apart enemies and walls alike, and even deflect energy weapons." +/mob/living/simple_animal/hostile/construct/juggernaut/wizard/Initialize() + . = ..() + addtimer(CALLBACK(src, PROC_REF(death)), 100) + /mob/living/simple_animal/hostile/construct/juggernaut/wizard/hostile //actually hostile, will move around, hit things AIStatus = AI_ON environment_smash = ENVIRONMENT_SMASH_STRUCTURES //only token destruction, don't smash the cult wall NO STOP @@ -65,6 +69,10 @@ playstyle_string = "You are a Wraith. Though relatively fragile, you are fast, deadly, can phase through walls, and your attacks will lower the cooldown on phasing." glowtheme = "wizard" +/mob/living/simple_animal/hostile/construct/wraith/wizard/Initialize() + . = ..() + addtimer(CALLBACK(src, PROC_REF(death)), 100) + /mob/living/simple_animal/hostile/construct/wraith/wizard/AttackingTarget() //refund jaunt cooldown when attacking living targets var/prev_stat if(isliving(target) && !iscultist(target))