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#22 Перенос обновлений с Beta на Alpha сервер #1122
Commits on Sep 12, 2024
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Merge branch 'beta-dev' into spacies_riol
Signed-off-by: MrCat15352 <125268716+MrCat15352@users.noreply.github.com>
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Commits on Sep 22, 2024
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Merge branch 'beta-dev' into spacies_riol
Signed-off-by: MrCat15352 <125268716+MrCat15352@users.noreply.github.com>
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Commits on Oct 1, 2024
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Commits on Oct 5, 2024
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Переделан прок по генерации рандомных имен для Риолов. Они теперь не …
…будут носить имена таяр
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Commits on Oct 6, 2024
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Ranger Modernization & Tweaks (shiptest-ss13#3313)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Updates the Ranger-Class, giving it facilities that feel better without significantly altering the balance. ![image](https://github.com/user-attachments/assets/b9a6de86-3fc3-44cb-9b9a-46c971fb5165) Major changes: Adds a Logistics Specialist to the ship's crew manifest, and enhances the Cargo Bay to accommodate for them. Now they have a desk, a bed, and a locker, all painted in N+S colors! The Cargo Bay now also requires ship access to be opened/closed. The ship is now a bit more focused on "disaster response" rather than being a generalist, and the tags have been updated to reflect this. I might do some more work on this in the future, to lean into the "ship that can fix both the crew and the ship" aspect. This also leaves the niche of Vigilitas Gunship open for when that's made. Re-paints the ship to be more in line with Vigilitas colors, and reflect NT Spaceworks' designs (titanium hulls/windows) & updates the prefix to VISV. Smaller changes: Adds access locks to the AI core/Comms (engineering access), the Ready Room (requires Ship Access now and a non-intern role), security office, and specialist quarters/rooms Adds a few internal windows - the Bridge now has a shutter-able window to the atrium, Security gets shutterable windows, and so does Medical. Updates the Air Cycler to be more secure and not have any exterior windows, keeping with the Ranger's "no external windows" theme. Moves the atmospherics equipment to the engine bays, replacing the equipment room with a proper ready-room for the LP Squad, and a small armory compartment. Also adds a 9mm Saber SMG to the armory. All of the LP hardsuits have been moved into this ready-room, except for the Lieutenant's. Enhances Medical by replacing the weird cell with a proper surgical compartment, and uses tinted windows to give the Medical Specialist's bedroom some privacy. Rearranges the Security Specialist's office by giving them a proper desk, a records console, and a camera monitor, aswell as a much more functional holding cell. Makes the AI core & Comms room much prettier (and more secure) Adjusts the location of the docking port so you no longer need to cross hyperspace Expands the bridge slightly & adds more shutters to the ship. Fixes the LP med-spec's hardsuit to be spaceproof again. Enhances the LT's living quarters. Upgrades the Ion Engines to the premium variant - currently, it has the same amount of thrusters as a Kilo, but is significantly heavier. As it'd require significant hull changes to add more thrusters, they've just been upgraded to make it more fitting for a proper response ship. Adds an air refilling system, so you don't have to depressurize your air supply in order to refill it. Replaces the "Emergency EVA" closets with Fragile Space Suit Storage Units, which are weaker than the previous EVA suits + spawns less supplies. Makes it so the LP Lieutenant spawns with the Vigilitas Security Coat rather than the standard NT one, and removes the indie officer stuff from their closet. Fixes the Medical Specialist's hardsuit to be spaceproof again. Adds GPSes to every specialist's locker, instead of just a few, and gives the AI Core a stationary computer GPS. Shoves a dresser into Cryo. Adds External Atmospherics control - you can now control the external atmospherics fittings and also have an ability to actually check the external atmosphere with sensors. Code for it's a bit jank but it works. Are we out of scope yet? Countless other small changes I've forgotten about as this expands. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Makes the Ranger feel much better to play on - brings the crew together more, makes the areas feel a bit more usable, and helps the Ranger lean into a specialization, rather than being Yet Another NT Generalist. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: balance: Modernizes and slightly buffs the Ranger. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: fighterslam <56803762+fighterslam@users.noreply.github.com> Co-authored-by: Sadhorizon <108196626+Sadhorizon@users.noreply.github.com>
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New Waste Ruin: Abandoned Miskilamo Shipbreaking Yard (shiptest-ss13#…
…3136) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request New wasteplanet ruin, an abandoned shipbreaking yard owned by Miskilamo ![yardreal4](https://github.com/shiptest-ss13/Shiptest/assets/90987989/152420c3-8ab3-4821-84de-0b7f81b9236a) ![yardreal3](https://github.com/shiptest-ss13/Shiptest/assets/90987989/5b391f45-c153-4c66-b291-0cf4e49ca8bd) ![image](https://github.com/shiptest-ss13/Shiptest/assets/90987989/ba243059-a2c2-4e7f-9d7c-4926d1a4d2c4) ![yardmap2](https://github.com/shiptest-ss13/Shiptest/assets/90987989/08f6c0fc-bbe4-4299-ab5a-961c2ab7b0ca) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Waste ruins are needed, I think! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: New wasteplanet ruin, the abandoned Miskilamo shipbreaking yard! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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This PR moves unique do_after behavior under a flag system.
It also deletes do_mob & do_atom, and centralizes them under do_after
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Removes the nonfunctioning coffee machines (shiptest-ss13#3015)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Undoes most of the changes from shiptest-ss13#2584 pertaining to coffee machines. The coffee machines didn't work, the coffee pot had missing sprites, and every sprite was shoved into the same dmi instead of being put into the proper files. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Bad untested PR's go to Weewish. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: del: Removed nonfunctioning coffee machines and their cargo packs /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Sun-Soaked <45698967+Sun-Soaked@users.noreply.github.com> Co-authored-by: Sun-Soaked <45698967+Sun-Soaked@users.noreply.github.com>
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Fixes condiment packs (shiptest-ss13#3350)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> fixes shiptest-ss13#2367 also removes the /food/ from the path since it does nothing <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: fix: condiment packs are no longer invisible and missing names /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
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Fixes m90 poster icon state (shiptest-ss13#3454)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request poster had wrong icon state <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Changelog :cl: fix: m90 posters are real again /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Removes Elephant Graveyard. (shiptest-ss13#3422)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes Elephant Graveyard and fluff papers. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Quality control <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: The Elephant Graveyard ruin has been taken out back /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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sawnoff weapons now call sawoff on init (shiptest-ss13#3428)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request you dont have to re declare all your sawn off variables <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game easier sawn off weapons <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: sawnoff weapons made from init now function correctly /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Adds the fireaxe to the black market (shiptest-ss13#3364)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game We need more axe murderer representation in this bitch <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Added the fire axe to the black market uplink /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: MassiveMen <164101356+MassiveMen@users.noreply.github.com> Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
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Anti-Radiation Foam (shiptest-ss13#3366)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Buyable foam that destroys radiation emitters, and decontaminates objects very efficiently. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Makes wasteplanet survival less of a hassle when prepared <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: Erika Fox add: Anti-Radiation Foam is now available at the outpost /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Secbelts can now hold knives. (shiptest-ss13#3455)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Title. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game A knife is a pretty common piece of sec gear in the frontier actually. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: You can now put knives in secbelts and the subtypes of secbelts. fix: You can now fit all knives in mining webbings. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Cabinet Refactor (shiptest-ss13#3378)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Mildly refactors fireaxe cabinets to allow them to be subtyped with different items. Also adds an is_wielded proc to most weapons that can be wielded to prevent potential weirdness with this down the line. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Cabinets are soulful <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: Erika Fox code: Fireaxe cabinets have been repathed, and now function as a more general cabinet object. please report any inconsistencies with behavior /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com> Co-authored-by: FalloutFalcon <falloutfalconplays@gmail.com> Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
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Should fix hallucinations being permanent (shiptest-ss13#3445)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes shiptest-ss13#3435 Caps hallucination natural decay at 0 so it can't reach negative numbers off dumb stuff and never actually stop doing stuff ## Changelog :cl: fix: hallucinations can no longer be permanent unless treated /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> Signed-off-by: Theos <theubernyan@gmail.com>
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a bedtime update for beddy-bye boys (Bunk beds!) (shiptest-ss13#3345)
## About The Pull Request Adds bunk beds, in the form of two objects, a "bottom bunk" structure and a "top bunk" structure, each with appropriate layering and sprite-shifting, including for bedsheets. Sprites are courtesy of @thgvr . They can be crafted with metal or placed by mappers as a single object using a spawner effect. Additionally, beds, double beds, and bunk beds have had their alternate-direction behavior fixed. These beds have a flipped set of sprites on the NORTH and EAST directions, but neither bedsheets nor buckled players correctly respected the alternate sprites. This has been fixed. oh also i fixed a random rendering error with tank storage units that imaginos notified me of. they weren't showing the final 5-tank overlay state correctly. they do now ![image](https://github.com/user-attachments/assets/bbebeb5e-27db-4703-a7db-c639b8ec1502) ## Why It's Good For The Game 1. bunkbeds give mappers another tool to make ships and ruins feel appropriately-decorated 2. mappers being effectively locked to a single bed rotation is dumb currently, there's one bug: when crafting a bunk bed, you need to make the bottom one first. if you make the top one first, you won't be able to place the bottom bunk there without just deconstructing the top bunk. i know exactly what causes this, it's mostly just annoying and i've got a few ideas for (slightly hacky) fixes. but i'm also lazy ## Changelog :cl: tmtmtl30, Thgvr add: Added bunkbeds, which can now be crafted with metal or placed by mappers. fix: Beds facing alternate directions now correctly support people buckling to them and bedsheets being placed on top of them. /:cl:
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One Shot RPG (shiptest-ss13#3433)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds a one-shot rocket launcher to the code. Adjusts the code in some places to support it being truly one shot. Also adds being able to draw on rocket launchers for mild entertainment. Rye did the sprite. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game A disposable anti-armor tool is good for people who are poor and or frontiersmen. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog Rye, Erika :cl: add: One-Shot Rocket Launcher. A quick solution to an armored problem. add: You can now scribble profane things onto the tube of your rocket launcher. Use this power wisely. imageadd: Rye: A sprite for a one-shot rocket launcher /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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The Frontier Ablaze: Ramzi's Molotov Cookbook (shiptest-ss13#3432)
## About The Pull Request **The World Aflame** ![theworldaflame](https://github.com/user-attachments/assets/75b4f565-ab87-48c2-9526-3ef9f7163204) Molotovs now create turf fires on its own turf and adjacent ones. As Hearthwine does something similar with a trickier conditional (contact), it creates turf fires beyond adjacent turfs now. ## Why It's Good For The Game Molotov's are exceedingly Nothing, and this should ignite An Inferno within every spacer's heart. Burns much less fiercely and causes less firestacks than hearthwine in absence of combustible material, but should be enough to deny people access to chokepoints or to cause a panic. ## Changelog :cl: balance: Molotov cocktails now create turf fires balance: Hearthwine now create turf fires in a 3x3 area /:cl:
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actually fix defibs (shiptest-ss13#3471)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> as title resolves shiptest-ss13#3469 ## Why It's Good For The Game functional!! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: defibs now work again. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Waste Planet Turf Resprite! (shiptest-ss13#3473)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Does what it says on the tin, redoing all the turf tiles related to the waste planet! ![image](https://github.com/user-attachments/assets/a44e988d-9fbc-4326-aaba-50d0310293a0) ![image](https://github.com/user-attachments/assets/bdb122c8-ac3b-40a5-a98b-b3caa1caa5d5) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game The previous one was so noisy and grody, it was high time they had a visual update! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy imageadd: Waste Planet Turfs Now Look Much More Refined! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Big sprite cleanup (shiptest-ss13#3474)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removing a bunch of unused stuff and cleaning up/moving/organizing files. ## Changelog :cl: add: Added new things add: Added more things del: Removed old things balance: rebalanced something fix: fixed a few things soundadd: added a new sound thingy sounddel: removed an old sound thingy imageadd: added some icons and images imagedel: deleted some icons and images spellcheck: fixed a few typos code: changed some code refactor: refactored some code config: changed some config setting admin: messed with admin stuff server: something server ops should know /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Replaces the red insulated gloves in syndicate toolboxes with normal …
…insulated gloves (shiptest-ss13#3466) ## About The Pull Request Says in the title ## Why It's Good For The Game Red insuls look like Shit ## Changelog :cl: balance: Replace red insuls with yellow insuls in syndicate toolboxes /:cl:
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Bump webpack in /tgui in the npm_and_yarn group across 1 directory
Bumps the npm_and_yarn group with 1 update in the /tgui directory: [webpack](https://github.com/webpack/webpack). Updates `webpack` from 5.94.0 to 5.95.0 - [Release notes](https://github.com/webpack/webpack/releases) - [Commits](webpack/webpack@v5.94.0...v5.95.0) --- updated-dependencies: - dependency-name: webpack dependency-type: direct:production dependency-group: npm_and_yarn ... Signed-off-by: dependabot[bot] <support@github.com>
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Adds One Shot RPG to Black Market (shiptest-ss13#3468)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request as title <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Purchasable Anti-Armor for crews that might not otherwise have access to it. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: A cargo ship happened to lose an entire crate of Hammer Rocket Launchers while travelling through the system. We have reason to believe they're probably on sale now. del: you can no longer purchase PML-9s on the black market. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Inteq Gygax and Durand Paladin shield backlash. Fixes Durand shield b…
…locking bullets from any direction. (shiptest-ss13#3382) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Adds a new mech variant, the IRMG Basenji Gygax. Featuring a much more powerful overclock, capable of charging through walls and obstacles in short bursts of intense speed. ![image](https://github.com/user-attachments/assets/5daae4b1-2d9f-4f6f-8237-e861f0e44254) Implements the backlash function for the Paladin Durand's shield. Coming into contact with it will apply a nasty shock to any attackers. The modification however prevents it from blocking bullets or projectiles. Fixes the Durand shield being able to block bullets from any direction. The proc didnt have the right arguments, and was using the Durand itself as the projectile it was supposed to defend itself against. Inteq Gygax sprite done by Rye-Rice, modified from sprites by INFRARED_BARON ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> New mechs are neat, and implements an intended feature that was wanted for the Paladin. Bug fixes are good too I think ## Changelog :cl: Gristlebee, Rye-Rice, INFRARED_BARON add: Inteq Gygax and mech charges add: Paladin shield backlash fix: Durand shield blocking all projectiles imageadd: Inteq Gygax sprites /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Gristlebee <56049844+Gristlebee@users.noreply.github.com> Co-authored-by: Theos <theubernyan@gmail.com>
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Three More Elzu Horns (shiptest-ss13#3476)
## About The Pull Request Adds three more options for Elzuose horns. Cervid, Prong, and Brow. Images: ![image](https://github.com/user-attachments/assets/24f98d74-f64b-4b8d-8cab-9eb878c30646) ![image](https://github.com/user-attachments/assets/8e52c0ae-e7ee-4d34-82cd-35401a9dcae7) ![image](https://github.com/user-attachments/assets/5f1dfeab-7683-4055-8e1c-895b12dce505) ![image](https://github.com/user-attachments/assets/3008c58f-6022-4c4f-b840-7a3088dd8b6d) ## Why It's Good For The Game More customization options for the limited list of existing Elzuose horns. Must be good :P ## Changelog :cl: add: Three new Elzuose horn types. Cervid, Prong, and Brow /:cl:
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air alarms and more minor valor tweaks (shiptest-ss13#3452)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes a few outlasting issues with the Valor that I forgot from the previous pass. - Namely, adding air alarms and scrubbers to each room where applicable. ![image](https://github.com/user-attachments/assets/ebaba7a1-7f11-45b2-b195-13b367bd632d) - Adding intercoms to High-Traffic Areas - Adding Firelocks under the Cargo Blast Doors. - Adds a Medical Webbing to the HC's Locker, since they don't spawn with one. Also, finally, FINALLY FIXES the WORST part of the Valor. This being the security laptop in the way of the windoor in the armoury. THIS GAME BREAKING FEATURE has FINALLY been fixed. ![image](https://github.com/user-attachments/assets/23f9ddbf-6c72-45f4-9024-dc74ce366c7d) ## Why It's Good For The Game Having intercoms around the high traffic areas, hangar, surgery, mess should be helpful. Crew on the Valor naturally congregate in the Cargo Bay while patients generally gather outside of Surgery. Having a full scrubber and vent network with Air Alarms is a no brainer, again. The firelock change was a request for better RP, as Valor crews tend to like opening the blast doors as if they're opening the way for the Subshuttle to land, I find this to be great fun, and I believe the Ship Designers in-universe would put in a secondary saefty measure incase the holofield fails. - Also people can get crushed in the doors if you trip the fire alarm, this is funny. ## Changelog :cl: add: Added extra intercoms in high traffic areas on the Valor Class add: Added Firelocks underneath the Cargo-Bay Doors on the Valor Class add: Air Alarms, Scrubbers and Vents to every applicable room /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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TGUI pipe dispenser (shiptest-ss13#3464)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Implements a tweaked UI from rapid pipe dispensers for normal (obj/machinery/pipedispenser) dispensers Pipe dispensers now have a 5ms delay on prints and can make disposals and transport tubes. Removes dispenser/disposals and dispenser/transport because they're redundant now. ![image](https://github.com/user-attachments/assets/73a9bd7a-7d5d-49d2-a8f2-3313350ee4c8) updates text2path regex to 115 from 117 updates non-bitwise << uses to 262 from 266 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game The old UI sucks and is laggy and bad. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: pipe dispenser UI is now similar to rapid pipe dispenser UI. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
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Shaves the Vaquero (shiptest-ss13#3438)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Snips one recruit slot off of the Vaquero ## Why It's Good For The Game thgvr request, also the vaq's genuinely overpopped. two recruits/deckhands is a handful even on a bigger ship, the vaq doesnt need a third of its crew to not know what they're doing ## Changelog :cl: balance: removed one recruit slot from the vaquero /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Angle grinder AGAIN! Also, makes plasma cutters used for salvage inst…
…ead of mining (and base gearpacks) (shiptest-ss13#3146) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request re-implements shiptest-ss13#1716 as a base and adds cutter functionality to plasma cutters also implements and uses gear packs from shiptest-ss13#2103 that never got in. makes plasma cutters unable to mine, shorter range, and do burn instead of brute. angle grinders are integrated into grinder packs, like water backtanks. Also draws power from a cell. jackhammers can no longer break down walls and girders. ### Cutters can currently deconstruct: - girders - walls - reinforced walls - airlocks - airlock frames - grilles - machine frames - computer frames - catwalks - chairs - beds - tables - lockers & crates - salvage machines (the wasteplanet ones) - railings - lattice - wooden barricades cutters can also cut open safes and locked lockers & crates attempted to revert map changes but using git checkout doesn't completely revert the gecko. Will try again later. adds a mech salvage saw and a prototype energy saw. Doesn't make either available yet. sprites by me ![image](https://github.com/shiptest-ss13/Shiptest/assets/90987989/65bd6b99-d63d-4c75-9227-a9987fddf9d2) https://github.com/shiptest-ss13/Shiptest/assets/90987989/12262338-055f-4c7c-86d1-d31279ab953c <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Jackhammers as a main salvage tool is dumb, and angle grinders and cutters make more sense and have better functionality. Cutting apart old ruins and ships should be a reasonable source of material and shouldn't take years. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: angle grinders for salvage add: reworks plasma cutters for salvage /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: HelmCrab <90987989+Thera-Pissed@users.noreply.github.com> Co-authored-by: ritorizo <ritorizo@localhost> Co-authored-by: FalloutFalcon <falloutfalconplays@gmail.com> Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
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Parity for small ships (shiptest-ss13#3436)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Nixes the extra deckhand from Kilo and increases the Mudskipper's spawn limit by 1. Hopefully we don't just get those maxed out every single round. ## Why It's Good For The Game Brings the two smallest ships in the game into parity with each other, and provides at least a little more flexibility for players that respawn or come in late. ## Changelog :cl: balance: increased mudskipper limit to 2 balance: cut a deckhand slot from kilo /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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no more ice demon capture missions (shiptest-ss13#3421)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Have fun capturing the thing that teleports every 3 seconds and quickly runs away from you ## Why It's Good For The Game You can probably accomplish these but it's terribly tedious and horribly not worth it ## Changelog :cl: del: missions will no longer request capturing ice demons /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Inteq Turrets (shiptest-ss13#3406)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request adds special inteq turrets. Inteq turrets have better range (except for the close in one), and slower fire rate. They can be frightening under the right conditions. All ships currently mapped have a mixture of Vanguard Turrets and Close In Vanguard Turrets <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game It's good fluff and continues my quest of making turrets for every faction <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: IRMG engineers have rolled new turrets out into the frontier. Please report back on their effectiveness. Unless you have been shot. Then you should be dead. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Nanotrasen Turrets (shiptest-ss13#3451)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds Nanotrasen ship turrets. Nanotrasen ship turrets are higher rof, higher range, less damage, somewhat slower projectiles (not a major amount, but still slower). The only turret mapped in currently is the /light turret, on the Meta and Delta. A medium turret, heavy turret, and pulse turret are also defined for mapper usage. Note: They will not actually be higher ROF until shiptest-ss13#3407 is resolved. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Continud turretification. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Sharplite has produced a line of turrets for Nanotrasen, which is now mounting them on relevant vessels. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Komodo FO is now an officer. (shiptest-ss13#3449)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Title plus puts them at the top of the list. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game FOs are officers and at the top of the list. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: Komodo Bridge Officer is now actually an officer. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Nanotrasen Harrier-class Exploration Cruiser (shiptest-ss13#3185)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ![harrier](https://github.com/user-attachments/assets/34ba8038-b64e-4da9-be85-a448e1d71262) ![harrier_areas](https://github.com/user-attachments/assets/c777f96d-b8b5-484e-910b-53b81a4aaeb5) _Originally an advanced ICW-era command cruiser, the surviving Harriers have been refurbished as exploration and "reclamation" ships in the post-ICW era. Large, well-rounded, and boasting excellent crew accomodations, Harriers are exceedingly popular with Nanotrasen crews in spite of their lack of specialized equipment._ Replaces both the Osprey and the Skipper with the Harrier, filling roughly the same role. Key features: - Internal Affairs office - Security office with working brig - Dedicated AI core - Working mail and disposals system - A fancy atrium - The sector's biggest cafeteria Hopefully this irons out some of the more common issues with the Osprey and makes for a more well-rounded and enjoyable ship that _actually gives Nanotrasen security slots for once._ ## Why It's Good For The Game Osprey is crungled and Skipper competes for niche space. Harrier should do better than either, with more polish and faction flavor. ## Changelog :cl: add: Added Nanotrasen Harrier-class cruiser del: Removed Osprey-class cruiser del: Removed Skipper-class cruiser /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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skhrinks gun cases (shiptest-ss13#3481)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request i put it in the washing machine for too long ![image](https://github.com/user-attachments/assets/e91b4291-0ce3-4149-aa73-1d3f76a95529) ## Changelog :cl: imageadd: Shrunk down the sprite of guncases /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Some backpack sprites for Kepori (shiptest-ss13#3430)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ![image](https://github.com/user-attachments/assets/ecfb8832-7b72-4951-93b6-1b62c7c86483) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> :cl: imageadd: Some backpack sprites for Kepori /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Merge pull request #1047 from MrCat15352/remove_flags
UPDATE: Turn off healing banner of Elysium
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Merge pull request #1048 from MrCat15352/remap_cc_2
UPDATE: QoL to map CentCom
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* Lanius * ридмишка * дме * дме * defines * Conversation правки пробелы, тэги * Update footstep.dm Signed-off-by: RalseiDreemuurr <146426052+RalseiDreemuurr@users.noreply.github.com> * Update preferences.dm Signed-off-by: RalseiDreemuurr <146426052+RalseiDreemuurr@users.noreply.github.com> * Update species.dm Signed-off-by: RalseiDreemuurr <146426052+RalseiDreemuurr@users.noreply.github.com> --------- Signed-off-by: RalseiDreemuurr <146426052+RalseiDreemuurr@users.noreply.github.com> Co-authored-by: RalseiDreemuurr <146426052+RalseiDreemuurr@users.noreply.github.com>
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RETURN: Marisa clothing in loadout (#1049)
* Сделана основа * Возвращаем марису назад * Фикс состояния спрайтов * Добавляем в лодаут вещи ведьмочки. Без статов разумеется все
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Merge pull request #1050 from RalseiDreemuurr/sprites
Полировка ланиусов
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Merge pull request #1044 from CeladonSS13/dependabot/npm_and_yarn/tgu…
…i/npm_and_yarn-abbbb0c33e Bump webpack from 5.94.0 to 5.95.0 in /tgui in the npm_and_yarn group across 1 directory
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Merge pull request #1053 from FinkRLD/Fink-Lanius-Vol2
Lanius Hotfix
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Merge pull request #1055 from MrCat15352/return_ukrep_wall
UPDATE: Увеличен шанс на спавн астероидных полей
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Merge pull request #1054 from MrCat15352/fix_map_avanpost_2
UPDATE & FIX: Добавлены заброшенные штольни
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Merge pull request #1052 from MrCat15352/fix_meteor_carp
FIX: Mission research
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Merge pull request #1051 from MrCat15352/turn_on_ion
RETURN: Turn on ion events
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1. Выбор цвета хвоста 2. Добавление диги-вариантов в маркинги тела 3. Добавление гена на нюх раундстартом
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* Lanius Hotfixes-2 ui операций, реворк внутренних органов x2, + глазницы у жмуриков * TAG * ридмишка
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Merge branch 'beta-dev' into spacies_riol
Signed-off-by: MrCat15352 <125268716+MrCat15352@users.noreply.github.com>
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Signed-off-by: Mr_DarkBladeS <48252701+MysticalFaceLesS@users.noreply.github.com>
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Merge pull request #1060 from RalseiDreemuurr/sprites
Допиливаю ланиусов, выпиливаю себя из кодовнеров
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Merge pull request #1059 from MrCat15352/return_items
MASS REVERT: Возвращение вырезанного контента - одежды
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Merge pull request #1062 from molnizz/cringe26
Fix: Maps after merge 2
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* novuy_ship * поменял местоположение вендомата * насрал декалями * Update independent_flower.dmm * Update independent_flower.dmm * Update Independent_flower.json * микро фикс мобильного докпорта
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Merge pull request #1063 from molnizz/cringe26
Полировка Flower
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Commits on Oct 13, 2024
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Merge pull request #1066 from molnizz/cringe26
Update: Flower
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Merge pull request #1067 from molnizz/cringe24
Update: All shuttles with subship in shitspawn
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Merge pull request #1065 from RalseiDreemuurr/sprites
Очередная полировка ланиусов
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* Добавление пакета с кровью, отрез от кода группу крови Эльзуосов * Обрезал * Модуляция * Забыл * 123123123 * 231213413
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Merge pull request #1070 from FeenieRU/tail_fix
FIxing tajaras tails
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Merge pull request #1069 from SillyMoff/moffa
Добавление стыковки к Рамо+ДеСуббшаттлолизация Двейна
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ФИКС Signed-off-by: MrCat15352 <125268716+MrCat15352@users.noreply.github.com>
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Merge pull request #1071 from CeladonSS13/MrCat15352-patch-2
Update _ethereal_fix.dme
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Merge pull request #1072 from RalseiDreemuurr/sprites
Исправление поломки компила
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Signed-off-by: Mr_DarkBladeS <48252701+MysticalFaceLesS@users.noreply.github.com>
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Signed-off-by: Mr_DarkBladeS <48252701+MysticalFaceLesS@users.noreply.github.com>
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Signed-off-by: Mr_DarkBladeS <48252701+MysticalFaceLesS@users.noreply.github.com>
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Signed-off-by: Mr_DarkBladeS <48252701+MysticalFaceLesS@users.noreply.github.com>
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Signed-off-by: Mr_DarkBladeS <48252701+MysticalFaceLesS@users.noreply.github.com>
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Signed-off-by: Mr_DarkBladeS <48252701+MysticalFaceLesS@users.noreply.github.com>
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Merge branch 'beta-dev' into spacies_riol
Signed-off-by: MrCat15352 <125268716+MrCat15352@users.noreply.github.com>
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GITHUB: Обновление приоритетов CODEOWNERS
Обновляем приоритеты назначения ревьюверов при ПР Signed-off-by: MrCat15352 <125268716+MrCat15352@users.noreply.github.com>
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Merge pull request #1078 from CeladonSS13/MrCat15352-patch-2
GITHUB: Обновление приоритетов CODEOWNERS
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Забыл еще удалить и добавить себя в модульную папку Signed-off-by: MrCat15352 <125268716+MrCat15352@users.noreply.github.com>
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Merge pull request #1079 from CeladonSS13/MrCat15352-patch-2
GITHUB: Update CODEOWNERS
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Merge pull request #1080 from MrCat15352/economyka_ch2
UPDATE: Rust costs
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Merge pull request #1077 from ItsMeJaba/RUNTIME_BOMB
Add: Maps for test
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Merge pull request #1033 from MrCat15352/spacies_riol
ADD: Spacies riol
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Signed-off-by: Feenie <62373791+FeenieRU@users.noreply.github.com>
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Merge pull request #1084 from FeenieRU/scanner_nerf
Handheld Survey restrict
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Merge pull request #1083 from FeenieRU/skimitar
Skimitar rework
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Merge pull request #1045 from Discozavisim/bruh
смешная овермапочка
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Commits on Oct 18, 2024
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Merge pull request #1092 from MrCat15352/zamena
UPDATE: Re-sprite singularity machenery
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Merge pull request #1090 from Discozavisim/fix_lavi
Убрал спавн грибов, мин и т.д. на турфах лавы
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Merge pull request #1089 from Discozavisim/spawn-shattlow
Фикс спавна пустого шипа
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Update overmap.dm Signed-off-by: MrCat15352 <125268716+MrCat15352@users.noreply.github.com>
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Merge pull request #1095 from FeenieRU/load_pref
Load prefs on ghostrole
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Merge pull request #1096 from molnizz/cringe24
Event: Подготовка к ивенту
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Commits on Oct 19, 2024
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Merge pull request #1098 from nasendd/fix_hammerhead
Изольки на Хаммерхеде
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Merge pull request #1099 from nasendd/fix_collussus
Починил атмос на Colossus
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Merge pull request #1100 from molnizz/cringe26
Fix: From #bugs-maps
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фикс Special Operative 92 EBR на шипе Kau (#1088)
* fyx * Update ballistics.dm
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ADD: New weapons Saiga-410 (#1085)
* Деламе пули для 410 * Первые результаты, почти рабочей сайги. Осталось починить некоторые моменты * Короче, сайга готова * Чистка кода * Ещё чистка с ферри
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Обновляем описание Риолов (#1102)
Signed-off-by: MrCat15352 <125268716+MrCat15352@users.noreply.github.com>
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Merge branch 'beta-dev' into ipc_hair
Signed-off-by: Feenie <62373791+FeenieRU@users.noreply.github.com>
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UPDATE & FIX: Обновляем и правим код (#1107)
* Добавляем в заказ карго магазины для сайги * Фиксим пути и атласы овермапы, выносим в моудь бинарники * Фиксим ошибку, из-за обратного слеша * Добавляем прически ИПС * Правим балансировку * Правим скины на мехи, делаем дешевле их
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* Update overmap_move.dm * Update overmap_move.dm * Update overmap_move.dm
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Commits on Oct 20, 2024
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Return dismantle steps (#1116)
* Return dismantle steps * Commenting * fix comment * fix comments 2
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Merge pull request #1115 from Discozavisim/kpb
КПБ разучились рыгать :face_vomiting:
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* Добавляем недостающие доступы дебаг карте * Добавляем в коробку дебагера два предмета, штамп хамелеон и бимган мед * Выдаем дебаг аутфиту фракции всех * //Даем изолиррованность перчаткам боевым * Документирруем код
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Merge pull request #1119 from FeenieRU/santa
Фикс рантайма с сантой
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Merge pull request #1120 from SillyMoff/moffa
Небольшое изменение Saber. Повышение QOL игроков на Сабле
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Фикс разъёба сабшаттлов (#1111)
* Update _overmap_datum.dm * Update _overmap_datum.dm * попробуем * Update overmap_stuff.dm * Update overmap_stuff.dm * менты * ну вроде ок * упс * уменьшаем меньше, по идее ок?
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