Built-In Keylist Helper
Note for CEMU > 1.9.0
There is a new folder called controllerProfiles in the directory of Cemu.exe now. If you put these text files in you should be able Load the vJoy layouts directly, hopefully it works on machines other than mine.
Download controller profiles for CEMU > 1.9.0
I will make a new release once 1.9.0 is public and I can test things myself - this is in progress.
I've added a built-in KeyList Helper, this is a much more streamlined solution vs. having to use an Excel file, or memory, to map your keys properly.
You can change your key mappings by following these instructions:
- You goto the KeyList page and press the KeyList Helper Button located on Mouse2JoyStick>Keys page
- You will then see an updated version of this screen come up, I've done my best to make it look like CEMU's Input settings so it should look familiar.
- When you click save you will see the KeyList string update itself with any changes you've made.
That's it, when you click OK on the main settings screen, your keys are now mapped how you have set.
- Note you can still keep KeyList strings for different games saved to a text file locally and just paste it in (like it used to have to be done)
- I may even consider keeping an array of game layouts internally (No promises though)
This was quite a large addition to the code, so far in my testing I have not come across anything that broke, and honestly nothing should've, but please let me know if you find anything that isn't working as it was.
Since there are no Extras anymore, other than the layouts, I'm only attaching the EXE and the layouts zip. If you want the script, download the source code, the layouts are included there as well in a folder.
Small Changes:
- BugFix: LButton wasn't working as a key
- Added some fail safes when auto-cycling the KeyHelper to try and prevent strange behavior if the window closes during the process.