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love-loader.lua
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love-loader.lua
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require "love.filesystem"
require "love.image"
require "love.audio"
require "love.sound"
local loader = {
_VERSION = 'love-loader v2.0.3',
_DESCRIPTION = 'Threaded resource loading for LÖVE',
_URL = 'https://github.com/kikito/love-loader',
_LICENSE = [[
MIT LICENSE
Copyright (c) 2014 Enrique García Cota, Tanner Rogalsky
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
}
local resourceKinds = {
image = {
requestKey = "imagePath",
resourceKey = "imageData",
constructor = function (path)
if love.image.isCompressed(path) then
return love.image.newCompressedData(path)
else
return love.image.newImageData(path)
end
end,
postProcess = function(data)
return love.graphics.newImage(data)
end
},
staticSource = {
requestKey = "staticPath",
resourceKey = "staticSource",
constructor = function(path)
return love.audio.newSource(path, "static")
end
},
font = {
requestKey = "fontPath",
resourceKey = "fontData",
constructor = function(path)
-- we don't use love.filesystem.newFileData directly here because there
-- are actually two arguments passed to this constructor which in turn
-- invokes the wrong love.filesystem.newFileData overload
return love.filesystem.newFileData(path)
end,
postProcess = function(data, resource)
local path, size = unpack(resource.requestParams)
return love.graphics.newFont(data, size)
end
},
BMFont = {
requestKey = "fontBMPath",
resourceKey = "fontBMData",
constructor = function(path)
return love.filesystem.newFileData(path)
end,
postProcess = function(data, resource)
local imagePath, glyphsPath = unpack(resource.requestParams)
local glyphs = love.filesystem.newFileData(glyphsPath)
return love.graphics.newFont(glyphs,data)
end
},
streamSource = {
requestKey = "streamPath",
resourceKey = "streamSource",
constructor = function(path)
return love.audio.newSource(path, "stream")
end
},
soundData = {
requestKey = "soundDataPathOrDecoder",
resourceKey = "soundData",
constructor = love.sound.newSoundData
},
imageData = {
requestKey = "imageDataPath",
resourceKey = "rawImageData",
constructor = love.image.newImageData
},
compressedData = {
requestKey = "compressedDataPath",
resourceKey = "rawCompressedData",
constructor = love.image.newCompressedData
}
}
local CHANNEL_PREFIX = "loader_"
local loaded = ...
if loaded == true then
local requestParams, resource
local done = false
local doneChannel = love.thread.getChannel(CHANNEL_PREFIX .. "is_done")
while not done do
for _,kind in pairs(resourceKinds) do
local loader = love.thread.getChannel(CHANNEL_PREFIX .. kind.requestKey)
requestParams = loader:pop()
if requestParams then
resource = kind.constructor(unpack(requestParams))
local producer = love.thread.getChannel(CHANNEL_PREFIX .. kind.resourceKey)
producer:push(resource)
end
end
done = doneChannel:pop()
end
else
local pending = {}
local callbacks = {}
local resourceBeingLoaded
local pathToThisFile = (...):gsub("%.", "/") .. ".lua"
local function shift(t)
return table.remove(t,1)
end
local function newResource(kind, holder, key, ...)
pending[#pending + 1] = {
kind = kind, holder = holder, key = key, requestParams = {...}
}
end
local function getResourceFromThreadIfAvailable()
local data, resource
for name,kind in pairs(resourceKinds) do
local channel = love.thread.getChannel(CHANNEL_PREFIX .. kind.resourceKey)
data = channel:pop()
if data then
resource = kind.postProcess and kind.postProcess(data, resourceBeingLoaded) or data
resourceBeingLoaded.holder[resourceBeingLoaded.key] = resource
loader.loadedCount = loader.loadedCount + 1
callbacks.oneLoaded(resourceBeingLoaded.kind, resourceBeingLoaded.holder, resourceBeingLoaded.key)
resourceBeingLoaded = nil
end
end
end
local function requestNewResourceToThread()
resourceBeingLoaded = shift(pending)
local requestKey = resourceKinds[resourceBeingLoaded.kind].requestKey
local channel = love.thread.getChannel(CHANNEL_PREFIX .. requestKey)
channel:push(resourceBeingLoaded.requestParams)
end
local function endThreadIfAllLoaded()
if not resourceBeingLoaded and #pending == 0 then
love.thread.getChannel(CHANNEL_PREFIX .. "is_done"):push(true)
callbacks.allLoaded()
end
end
-----------------------------------------------------
function loader.newImage(holder, key, path)
newResource('image', holder, key, path)
end
function loader.newFont(holder, key, path, size)
newResource('font', holder, key, path, size)
end
function loader.newBMFont(holder, key, path, glyphsPath)
newResource('font', holder, key, path, glyphsPath)
end
function loader.newSource(holder, key, path, sourceType)
local kind = (sourceType == 'static' and 'staticSource' or 'streamSource')
newResource(kind, holder, key, path)
end
function loader.newSoundData(holder, key, pathOrDecoder)
newResource('soundData', holder, key, pathOrDecoder)
end
function loader.newImageData(holder, key, path)
newResource('imageData', holder, key, path)
end
function loader.newCompressedData(holder, key, path)
newResource('compressedData', holder, key, path)
end
function loader.start(allLoadedCallback, oneLoadedCallback)
callbacks.allLoaded = allLoadedCallback or function() end
callbacks.oneLoaded = oneLoadedCallback or function() end
local thread = love.thread.newThread(pathToThisFile)
loader.loadedCount = 0
loader.resourceCount = #pending
thread:start(true)
loader.thread = thread
end
function loader.update()
if loader.thread then
if loader.thread:isRunning() then
if resourceBeingLoaded then
getResourceFromThreadIfAvailable()
elseif #pending > 0 then
requestNewResourceToThread()
else
endThreadIfAllLoaded()
loader.thread = nil
end
else
local errorMessage = loader.thread:getError()
assert(not errorMessage, errorMessage)
end
end
end
return loader
end