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Create Mario & Luigi Brothership.txt
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ChanseyIsTheBest authored Nov 8, 2024
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By Hazerou
TAA in this game causes some flickering to the character's shading.

Included in the text file;

[30 / 45 / 60 FPS] 30 FPS is the default
[Enable DRS (Handheld 360p<=>720p) (Docked 450p<=>900p)]
[Enable DRS (Handheld 432p<=>864p) (Docked 540p<=>1080p)]
[Default Disable Dynamic Resolution Scaling]
[Handheld RRS 360p up to 1440p] (Default was 720p)
[Docked RRS 720p up to 4K 2160p] (Default was 900p)
[Image Sharpening ON/OFF]
[TAAU OFF / Stock / Plus]
[AA OFF / FXAA / TAA]
[Filtering]
[Film Grain ON/OFF]
[Vignette ON/OFF]
[Foggy Scene ON/OFF]
[Motion Blur ON/OFF]
[CHROM AB ON/OFF]
[Lens Flare ON/OFF]
[Use / Don't Use New Film Tone Mapper]
[DOF OFF <=> ON]
[View Distance Scale x0.5 <=> x2]
[Anisotropic Filtering x1 <=> x16]
[Shadow OFF <=> Max]
[Shadow Distance x0.5 <=> x2]
[SSA0 OFF <=> x2]
[Bloom OFF <=> Very High]
[Detail Mode Low <=> High]
[Sky Lighting Quality ON/OFF]
[Adaptive Exposure ON/OFF]
[Foliage ON/OFF (Experimental)]
[Disable / Enable Fully Load Textures ASAP (Experimental)]
[Max Quality Override To Highest ON/OFF]
[Distortion Effects OFF <=> ON]


Notes;

1.) [RRS] is Render Resolution Scale and it disables Dynamic Resolution Function. You can now use one for each mode (Handheld & Docked) at the same time.

2.) [Use TAAU] only for use with [AA Mode = TAA] & [AA Medium], else will crash the game if used on other AA Quality. If you wish to switch AA, Deactivate [Use TAAU] and turn ON [Don't Use TAAU] first.

3.) Some GFX Codes has no Function/Effect to the Game.

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