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By Hazerou | ||
Included in the text file; | ||
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[30 FPS / 60 FPS] | ||
[Filtering] | ||
[Enable DRS (Handheld 360p<=>720p) (Docked 540p<=>1080p)] | ||
[Dynamic Resolution Target 30 or 60 FPS] | ||
[Disable Dynamic Resolution Scaling] | ||
[Handheld RRS 50% (360p)] | ||
[Handheld RRS 66.66% (480p)] | ||
[Default Handheld RRS 70% (504p)] | ||
[Handheld RRS 75% (540p)] | ||
[Handheld RRS 80% (576p)] | ||
[Handheld RRS 85% (612p)] | ||
[Handheld RRS 90% (648p)] | ||
[Handheld RRS 100% (720p)] | ||
[Handheld RRS 150% (1080p)] | ||
[Handheld RRS 200% (1440p)] | ||
[Docked RRS 66.66% (720p)] | ||
[Default Docked RRS 70% (756p)] | ||
[Docked RRS 71.11% (768p)] | ||
[Docked RRS 75% (812p)] | ||
[Docked RRS 83.33% (900p)] | ||
[Docked RRS 100% (1080p)] | ||
[Docked RRS 133.33% (1440p)] | ||
[Docked RRS 200% (2160p)] | ||
[Film Grain ON/OFF] | ||
[Vignette ON/OFF] | ||
[Foggy Scene ON/OFF] | ||
[Motion Blur ON/OFF] | ||
[CHROM AB ON/OFF] | ||
[Lens Flare ON/OFF] | ||
[Sky Lighting Quality ON/OFF] | ||
[Use / Don't Use New Film Tone Mapper] | ||
[Image Sharpening ON/OFF] | ||
[Use / Don't Use TAAU] | ||
[AA OFF / FXAA / TAA] | ||
[DOF OFF <=> ON] | ||
[View Distance Scale x0.5 <=> x2] | ||
[Anisotropic Filtering x1 <=> x16] | ||
[Shadow OFF <=> Max] | ||
[Shadow Distance x0.5 <=> x2] | ||
[SSA0 OFF <=> x2] | ||
[Bloom OFF <=> Very High] | ||
[Detail Mode Low <=> High] | ||
[Adaptive Exposure ON/OFF] | ||
[Foliage ON/OFF (Experimental)] | ||
[Disable / Enable Fully Load Textures ASAP (Experimental)] | ||
[Max Quality Override To Highest ON/OFF] | ||
[Distortion Effects OFF <=> ON] | ||
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Notes; | ||
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1.) [RRS] is Render Resolution Scale and it disables Dynamic Resolution Function. | ||
Please use; | ||
Handheld RRS for Handheld Mode. | ||
Docked RRS for Docked Mode. | ||
Don't activate them at the same time! | ||
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2.) [TAAU Plus] only for use with [AA Medium], else will crash the game if used on other AA Quality. If you wish to switch AA, Deactivate [TAAU Plus] and turn ON [Don't Use TAAU] first. | ||
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3.) Some GFX Codes has no Function/Effect to the Game. |