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8/9/2024 Upstream merge #386
8/9/2024 Upstream merge #386
Commits on Jul 31, 2024
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Add pen clicking sound (#30531)
* Add pen clicking sound * switch to OnUse and reduce distance a little
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Commits on Aug 1, 2024
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Update RespiratorSystem.cs to not use Component.Owner (#30426)
Update RespiratorSystem.cs Co-authored-by: plykiya <plykiya@protonmail.com>
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Meteors now leave behind a bit of ore (#30419)
* Meteors that leave behind asteroid ore * bigger offset * Bit more generic * Better defaults * hrm? * I HATE CUSTOM SERIALIZERS * More comments * renamed a variable --------- Co-authored-by: plykiya <plykiya@protonmail.com>
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Change Social Anxiety ----> Stutter (#29898)
* Change Social Anxiety ----> Stutter * Update traits.ftl --------- Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
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Adds hand labelers to the ChemDrobe, LawDrobe, and PTech (#29958)
* Adds hand labelers to the chemdrobe and ptech * LawDrobe too * Update cart.yml --------- Co-authored-by: plykiya <plykiya@protonmail.com>
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Add support for printing reagents in lathes (#30476)
* Add support for reagents in lathes * missing locale
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Cutter machine & steel mozaic item tiles (#30431)
* no texture machine * done * delete wip * bug fixes * oops * CutterMachineCircuitboard Glass: 500
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Change from using obsolete method in ExplosionOverlay (#30550)
* Change from obsolete method in ExplosionOverlay * Send AppearanceSystem through constructor
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* Update Marathon restocks beacons emitters * Update 2 perma fixes
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Commits on Aug 2, 2024
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Update MoverController.cs to not use Component.Owner (#29965)
* Update MoverController.cs * Update a bunch of movement code to use Entity<T> * Last errors * wow, there were more errors --------- Co-authored-by: plykiya <plykiya@protonmail.com>
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Fix double interaction popups (#30452)
The issue is it plays the "you hug xyz" to everyone in range as well as the target client so they overlap. IDK if anything else is broken by this but this control flow is pretty bad so I wouldn't be surprised.
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Show the player a server message when they get booted from the arriva…
…ls shuttle (#30519) show the player a server message when they get booted from the arrivals shuttle
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Revolver fixes for caseless ammo and wielding (#30117)
* handled check * splits Handled and TryResetDelay checks
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Adjusts the lethality of meteor explosions (#29199)
* make changes * int oops
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Fix borgs being unable to state laws or open other UIs without module…
…s (#30299) borg law 2 state laws all day
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add flash bounty for revs (#29248)
* add flash bounty * escape --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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WRU and FS autocompletion (#30508)
modified: Resources/Locale/en-US/speech/speech-chatsan.ftl modified: Resources/Prototypes/Accents/word_replacements.yml
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Add PR guidelines checkbox to PR template (#30283)
* Add PR guidelines checkbox to PR template * Update PULL_REQUEST_TEMPLATE.md
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Adjusts the Bingus steal target to include any of the named cats (#30…
…504) * Adjusts the Bingus steal target to include any of the named cats * Change name of target group --------- Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
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Add percentage reading to chargers (#28500)
* Add percentage reading to chargers * using args.pushgroup * change message * Update Content.Server/Power/EntitySystems/ChargerSystem.cs --------- Co-authored-by: plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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Remove duplicate cartridge rsi (#30498)
remove duplicate cartridge rsi
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Add DoAfter handling to
InteractWithOperator
(#30319)* commit used for the recording, mostly copypaste * Remove recording artifacts, now contains content * use switch expression instead of switch statement Also `ExpectedDoAfter` to fail when doafter isn't raised
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* Deploy foldable * Add NetworkedComponent and access to the component * Add handled to afterinteract * Use drop target location instead of setcoordinates * Put back in hand after failed deploy This prevents dropping the bed when clicking while inside a locker. * Created BaseDeployFoldable for folding chairs, body bags, and rollerbeds
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Allow ai to understand if its handcuffed. (#30402)
* allow ai to understand if its handcuffed. * rerun tests they worky on local * Contained here in, a string of expletives about flaky tests. * on retrospect, default true is probably smorter. * do reviews * I forgor xml * more xml
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'Spawn Here' Verb Forces Mind Transfer (#30568)
Update AdminVerbSystem.cs
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Add "fill levels" to spear in-hand/wielded/equipped sprites (#28865)
* Add fill level sprite support for equipped items * Add fill sprites for held/equipped spears
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* apc touchup * darker borders ofjdsa fjoias
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Remove obsolete code from Food, Drink and Respirator systems. (#30560)
* Remove obsolete code from Food, Drink and Respirator systems * remove obsolete comment
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make the digital audio workstation rotatable (#30571)
make the DAW rotatable
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Debug command to make you thirsty (#30562)
* debug command to make you thirsty * pr feedback
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Add haloperidol, potassium iodide (#27454)
* add haloperidol, potassium iodide * review fixes * review and tuning * shader review * use timespan and AutoPausedField
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Fix Bwoink Player sorting again.... (#30580)
Keep players that have had messages in the round at the top
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Packed Singulo Substation & Chemistry Windoors (#30572)
* Rearrange Engineering Wires * Replaces chemistry windoors with correct access
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Toxins Guidebook spelling mistakes (#30585)
Corrects spelling mistakes and changes dosages to doses
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* Recolor winter boots * fix inhands * better colors * FOOT
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Greyscale Winter Coats and Hoods, some reorganizing of rsi. (#30314)
* reorganize coats, greyscale coats and hoods * fix inhands * make rsi validator happy * even mo' hap' * comma schmomma * oops theres a recipe * armor credits * painflicts
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Commits on Aug 3, 2024
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* Ngl added fr this time * Update speech-chatsan.ftl Not gonna lie sounds more realistic than not going to lie
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Display the administrator's title in ahelp and ahelp relay (#30075)
* Adding the admin prefix to the ahelp * Updating the admin prefix * The second update of the admin prefix * Configuration correction
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Shotgun spread refactor (#27773)
* Moves spread data to new component * Refactors shotgun spread code * Makes shotgun cartridges and projectiles use new component * Attempts to fix nullable build error * Fixes hitscan weapons that I broke :( * Saviour commit? --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
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SpeakOnUseSystem and phrases for figurines (#30455)
* commit 1 * 2 * add more text * apply review * apply review 2 Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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Made the dank pizza actually dank (#30430)
* made the dank pizza actually dank * made the dank pizza also contain some nutritional value
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fix(GhostRoleAntagSpawner): Create a new mind before transfering (#30…
…354) * IN MY WALLS! IN MY WALLS THEY ARE IN MY WALLS HELP HEELP HEKP PA DADOEAMD EODM AOM D *DIES* IM NOT DEAD ADADADDADIAMSDIM * RUN I SAID RUN! THEY TOOK MY UKELELE Co-authored-by: EmoGarbage404 <retron404@gmail.com> * Many have fallen * It's all emo's fault --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
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Docking ports now block air only in the direction their port is. (#30…
…195) speedholes.
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Fix a typo in the raid suit's description (#30612)
fix typo (for real this time i swear)
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Commits on Aug 4, 2024
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Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
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* Add mapping editor (#757) * Remove mapping actions, never again * Cleanup actions system * Jarvis, remove all references to CM14 * Fix InventoryUIController crashing when an InventoryGui is not found * Rename mapping1 to mapping * Clean up context calls * Add doc comments * Add delegate for hiding decals in the mapping screen * Jarvis mission failed * a * Add test * Fix not flushing save stream in mapping manager * change * Fix verbs * fixes * localise --------- Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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added relevant guides to help menus (#30462)
* added relevant guides to help menus * fixed ALL missing help-menu links * missed one
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Make pointing cooldown a cvar (#30623)
* Make pointing cooldown a cvar * Remove empty line
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Don't show toggle internals verb if no breath tools are found while o…
…ff (#30622) * Don't show toggle internals verb if no breath tools are found * only if not working
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replace all uses of TryGetContainingContainer with non-obsolete overl…
…oad (#30583) * replace all uses of TryGetContainerContainer with non-obsolete overload * rerun
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Box Atmos Miners Grille Removal (#30610)
Removes Grilles from around atmos miners
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Fland Atmos Gas Miners Grille Removal (#30615)
Removes grilles from atmos gas miners on Fland
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Commits on Aug 5, 2024
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Fix GhostRoleRadio icons (#30650)
Co-authored-by: plykiya <plykiya@protonmail.com>
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Fix falsely showing damage color effect to entities that aren't allow…
…ed to be attacked (#30661)
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Explosion resistance is now predicted! (#30654)
* First commit * Added Network and access
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Improve communications console countdown formatting (#30495)
* improve communications console countdown formatting * tostring
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Gets rid of all leftover usages of IEyeManager.CurrentMap (#30022)
* Gets rid of all leftover usages of CurrentMap * args works * reverty * skill issue --------- Co-authored-by: plykiya <plykiya@protonmail.com>
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Sleeper agents event no longer occurs when evacuation is called (#30646)
no more evac sleeper agents
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Fix warnings in ShuttleSystem.GridFill.cs (#30253)
* Fix warnings in ShuttleSystem.GridFill.cs * remove the thingie --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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Move PaperSystem to Shared (#30592)
* Fix paper system late localization * IS THIS WHAT YOU WANT * well I guess this is happening now * fix the BUI * did that even do anything before? * again with the escapeformatting... * Dirtying * Move dirty to function * Rename PaperSystem to PaperVisualizerSystem * Fix namespace * how many namespace changes must I suffer through * SetContent is for Setting Content * minor shuffling * review --------- Co-authored-by: plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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JobRequirement refactor (#30347)
* refactor JobRequirements * add profile support * fix * Update quartermaster.yml * sloth fixes * inport 30208 * Update DepartmentPrototype.cs * species restriction * left tweak stick * stringbuilder is cool!
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Restore the longer traitor briefing message (#30404)
* Restore the long traitor briefing * highlights
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De-duplicate loadout gear (#30341)
* De-duplicate loadout gear Needs supporting code, probably with an interface with StartingGearPrototype which would also use it, but I regexed the yaml. * Code updates * Remaining yaml * Fix automatic naming * raiseEvent * Don't code when tired kids
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Change the mimebot and killer tomato's descriptions (#30639)
fix those two descriptions
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Debug command to set either your hunger or thirst to one of their res…
…pective threshold levels (#30563) * Debug command to set either your hunger or thirst to one of their respective threshold levels * code updates * code + loc changes
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Fix random unused field warnings (#29948)
* Fix random unused field warnings Not many but it counts. * caught * Field
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Change Thief Syndie & Chameleon kit contents, add Syndie codeword pap…
…er (#30446) * Initial commit * more like bYE * Fix exception during test
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Add slowdown to low temperatures (#29692)
* TemperatureSpeed component * temperature slowdown prediction (done right) * remove unnecessary changes * that too * get in line * make it readonly * auto pause
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Refactor the
hungry
debug command to be in line withthirsty
(#30……591) refactor the hungry debug command to be in line with thirsty Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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* Fix verb sub Mapping casualty, verbs are weird. * also this
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tweak(SolutionTransfer): Raise default max transfer amount. (#29969)
* fix(jugs): Make max and minimum transfer amounts make sense * fix name * Better * Implement bounds checks * large beaker too * More logical solution * Bleh * remove * Doesn't make sense yet WAS MISTAKEN AAAAAAAAAAAAAAD@ @!
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Fix admin logs cache caching rounds forever if multiple game servers …
…are ran on the same db (#30687)
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Commits on Aug 6, 2024
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Make biofab distinct from biogen (#30696)
* Make biofab distinct from biogen * biocube fabricator
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Add comment into jetpack system, to prevent future grid jetpack PRs (…
…#30682) Update SharedJetpackSystem.cs
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Vox nukies and ninjafix (#29783)
* Nukie species gear * antagselectionsystem autointernals * nukie vox * skrek * Remove duplicate code * skrek * EVA tank loadouts, vox ninja update * fix prototype duplication * skrek * fix summary * fixed empty startinggear error * enable vox ninjas * Comments * removed comment because startinggearprototype should not be used on antagselection aaaanyway * squish that if * Update Content.Shared/Clothing/LoadoutSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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better examine text for radiation collectors (#30606)
* better examine text for radiation collectors * this? * penis
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Replace xform.WorldPosition with xformSystem method for Setting/Getti…
…ng (#30029) * GET WORLD POSITON, ROTATION * Missing parentheses * ui system depndency * the issue * Unused * Let the function do the transform --------- Co-authored-by: plykiya <plykiya@protonmail.com>
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fix(emergency_meta): Lock the doors on evac shuttle (#29255)
* fix(emergency_meta): Lock the doors on evac shuttle
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Commits on Aug 7, 2024
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Add mapping load acts (#30722)
Smug doesn't seem to have time to fix mapping state and I don't want to dump more time into it so.
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Fix Mind Transfer and Role Assignment Logic for Antagonists (#30711)
* AntagSelectionSystemFix * readded the stuff that shouldn've been deleted in the first place * re-arrange * undo indentation --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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Replace IClickAlert with events (#30728)
* Replace IAlertClick with events * whoop * eek!
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Space Dragons can't be flashed (#30658)
* added flash immunity component to Space Dragon * Changed use of component to use of whitelist
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Dragdrop fold rollerbed (#30002)
* Deploy foldable * Add NetworkedComponent and access to the component * Add handled to afterinteract * Use drop target location instead of setcoordinates * Put back in hand after failed deploy This prevents dropping the bed when clicking while inside a locker. * Created BaseDeployFoldable for folding chairs, body bags, and rollerbeds * Add dragdrop to fold rollerbed to hand
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Updated remaining ghostroles for species loadouts (#29746)
* LoadoutSystem change, deathsquad species loadout * survival gear loadouts for disaster victims * skrek * centcom * syndicate agent * cburn * ERT * syndicates * Is it ever gonna be enough? * Take what you can * Move startingGearEquippedEvent after Loadouts are spawned * skreee * even more formatting * Unbreak auto internals activation * undo AddAllRoleLoadouts change * syndicate reinforcement survival loadouts * re-enable vox ghostroles
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Rename mining walls as "mining walls" (#30729)
* fix * re-check * re-check vol.2 season battle pass episode * да иди ты нахуй уже * re-cheeeck
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* butter slippery * rerun tests * standardize
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Don't disable collision on dead mobs, fixes an issue with pulling (#3…
…0532) Update MobStateSystem.Subscribers.cs
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* Add test for drag drop to open strip menu * Make screencoords change based on deadzone
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Add verbose (client predicted!) examine text to Gas Miners (#30480)
* add verbose examine text to gas miners so their behaviour can be understood * no need for these to be properties * use an enum instead of two booleans for the miner state * require the gas miner to be anchored in order to not be disabled * xmldoc * pr feedback * file-scope namespace * it's to late to hide my transgressions in a rebase * turns out the normal examine distance is totally fine for this
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Update submodule to 229.1.2 (#30764)
Tests should work decently again
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Remove obsolete occurrences of IComponent.Owner being assigned just b…
…efore AddComponent (#30724)
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Improved Spanish accent (#30551)
* Spanish and French comment * Added the interrobang * Make spanish accent use sting builder
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remove GenericAntag completely (#28218)
Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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Add EntityWorldTargetAction (#29819)
* Add EntityWorldTargetAction initial implementation * Update obsolete methods * Partially working EntityWorldTargetAction * Fix entity selection * Move and clean up AfterInteract * Fix building new walls * Readd no entity or coordinates error * Consolidate action validation code * Add summaries to component --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
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ai stays seated and pulled while cuffed. (#30397)
* ai stays seated while cuffed. * Do the thing I thought was dumb.... whatever. * less than
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more consistent CentComm naming (#29217)
* first-commit * second commit * i think i get git kinda maybe * all of resources i think * last easy changes * oops * Update Resources/Prototypes/Entities/Clothing/Head/hoods.yml --------- Co-authored-by: stroopwafel <j.o.luijkx@student.tudelft.nl> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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Buff EMP implant and grenade range (#30660)
Co-authored-by: plykiya <plykiya@protonmail.com>
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Teleport and delete buttons in objects tab. (#28914)
* Тыкнул и нету ЦК * review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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Add BreakOnDropItem, update do afters, remove unnecessary declaration…
…s (#30361) * Add BreakOnDropItem, update do afters, remove unnecessary declarations * bola * Changed my mind about the nuke * gennies too * Make the comments more clear. * Sorry for the trailing commas * Revert "Sorry for the trailing commas" This reverts commit e60fd9a30977393df3344948e6d5c0ce035723cd. --------- Co-authored-by: plykiya <plykiya@protonmail.com>
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Fixed typos in name and description of syndicate recruit jumpsuit.
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Better DNA forensics & ReagentData (#26699)
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA" * Removes touch DNA for puddles, adds DNA to vomit * DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA * Fix stupid metamorphic glass bug grrr * Removed SpillableComponent since DnaSubstanceTraceComponent is used instead * Removes data field from maps, adds DNA tracking for some missed items * Give default value, fix missing values. * Fixes recipe bug * Review changes * Make the Data list into a nullable type * Revert map changes * Move gibbed unknown DNA to forensicssystem
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* jnk sprites * scrap pt 2 * metal inhands * hell yeah brudda * Update meta.json * Update scrap.yml --------- Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
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full sticky prediction (#30230)
* move all sticky stuff to shared and cleanup/grammar fix * update imports and ref --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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Secret stash refractor (#29396)
* First commit * Will do this in another PR! * maybe? * Moved stuff to ToolOpenableSystem because its smarter and cooler
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* offgrid mob friction * save the world...
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Add random seed options to tests (#30735)
* Add random seed options to tests * Ensure profile randomization
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Create Generic DamageOnInteract/Attacked Comps/Systems (#30244)
* Everything but the submodule * stuff I forgot * heat * missed lights * behonky * LocId * I guess it was a skill issue? * predicted audio * It works with lights now * Borg equality * Gorilla gauntlet grants protection from anomaly returned damage when attacking it * woops, there we go * NONE * Use DamageModifierSets, remove Behonker damage * Reviews dealt with --------- Co-authored-by: plykiya <plykiya@protonmail.com>
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Implement a playerpanel (#30238)
* Basic structure for the player panel ui * Ensure basic functionality Player panel now receives and displays basic info * Make whitelistcommands accept user ids * Make PlayerPanel use GUIDs where possible * Add functionality to most playerpanel buttons * Implement remaining playerpanel features * Localize everything * Finish up * Put command arguments in quotes I am not sure if it's even possible to have something like a space in them considering they are guids and usernames but sure why not * Make playerpanel a verb * Add Logs button to player panel * Change Notesbutton text and make whitelistbutton a confirmtion button * Add freeze button that does not mute the player * Add sharedconnections counter to playerpanel * Make the playetime format clearer * Allow for copying of the a player's username * Do minor cleanup * Rearrange buttons * Fix unfreeze button not updating * Fix wrong localisation text * "Fix" the same role ban counting multiple times The way rolebans are stored is horrible. As such if you ban someone from a departmenrt or something role bans are individually placed for every role. The only way I found to distinguish them is the bantime. This is horrible but I do not want to rewrite how all the bans are stored right now. * Add Delete and Rejuvenate buttons to player panel By popular demand * Marginally improve ui * Add logs * review update * Fix verb * Fix double notes --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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Just preserves the uids and doesn't care about trying to re-map the decals lower. We have a uint to work with anyway.
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Fix Panic bunker and Baby Jail being up to 14hrs incorrect. (#30581)
Fix a potential bypass for Panic bunker and baby Jail
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add(FaxComponent): Allows for setting defaults in the component. (#30…
…484) * add(FaxComponent): Allows for setting defaults in the component. This wires up the Fax component to allow the default paper and office paper to be set. The defaults are what they were before, and it's an optional option. Now Fax machines can be set to print different paper when using Print File or other cases where the default paper style is used. * Requested change to EntProtoId. * Fix build failure.
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Add minimum required trigger speed to mouse traps (#30593)
Co-authored-by: plykiya <plykiya@protonmail.com>
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Create In-Guidebook Errors (#28942)
* Create in-guidebook errors * Localize client-facing parser error * Uncomment line * Missed another localization string
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Add tooltips to the agent ID job icons and improve status icon protot…
…ypes (#28575) * add tooltips to agentid job icons * forgot to stage this * make StatusIconPrototype abstract * minor visual improvements * cleanup * use currentculture to sort job names * review
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UI to edit silicon laws from admin verb (#28483)
* UI to edit silicon laws from admin verb (peak shitcode) * Improve UI * Use Moderator admin flag * Reviews
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tweak(HealthAnalyzer): Stop showing poup when used on self or when ca…
…ncelled (by twitter) (#30467) * .
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Log enrichment: Explosion damage to players (#29762)
* Log enrichment: Explosion damage to players * Update Content.Server/Explosion/EntitySystems/ExplosionSystem.Processing.cs Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> * Revert to total damage variant only, currently serialised as string. * Make this its own log type. --------- Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
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Fix(CuffableSystem): Check if cuffs can be transferred(dropped) (#30465)
* ugh * Revert "ugh" This reverts commit 8b5b0e24bcaa6c5cc9229c17eb138cdb476f0c9e. * Revert "Automatic changelog update" This reverts commit 4f8b634. * Revert "Revert "Automatic changelog update"" This reverts commit 9fc2a3307a06e5f7d19bbb8d29e45b9a1d1470c8. * Revert "Revert "Revert "Automatic changelog update""" This reverts commit 1ae733bf308d7285159dd1fafd7f17101d8f4ced. * Revert "Revert "Automatic changelog update"" This reverts commit 9fc2a3307a06e5f7d19bbb8d29e45b9a1d1470c8. * Revert "" This reverts commit 1cc0953333cf3d4f2cad5fae2f5c562ae99563ae. * Revert "" This reverts commit edca368a8444fd0fd403333695668d1c1db3726a. * Revert "Revert "ugh"" This reverts commit 3ac15dfb07c7ae43b797724f85b76193ecd7a0e1. * Revert "Revert "Revert "ugh""" This reverts commit b952a4556397c8abcc7c319d736fab7ae48073a2. * Revert "Revert "Revert "Revert "ugh"""" This reverts commit ff1a151571dea653d78ac2bda75eb11209da8d96. * Revert "ugh" This reverts commit 8b5b0e24bcaa6c5cc9229c17eb138cdb476f0c9e. * Update SharedCuffableSystem.cs
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Make hotplate and grill anchorable on table part 2 (#29454)
* Make hotplate and grill anchorable on table part 2 * Update hotplate.yml
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setgamepreset command rework (#30756)
* gameticker.gamepreset namespace * setgamepreset now has a finite duration * comments, cleanup
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Make clickable 1% nicer (#29706)
* Make vox roundstart I believe all the issues are fixed. * Click detection bandaid * Make clickable 1% nicer Still bad. Still doesn't handle multi-viewports well.
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Add access to gun components (#30688)
* Add access to gun components Found from an rmc14 PR. * Admin verbs proving why access needs to exist * Someone is probably going to post this pr to le reddit and complain about self-merges.
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Revert "setgamepreset command rework" (#30807)
Revert "setgamepreset command rework (#30756)" This reverts commit de86fdb.
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Improve Criminal Records Computer usability (#30292)
* Avoid destroying and recreating record list on every update message * Add early-out on nullptr input * Remove sussy null suppress --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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* cleanup of AddComponentSpecial * add RemoveComponentSpecial * require --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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Resprite the equipped gas canister suit slots (#30809)
* add * red and generic * add meta
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Fix for stripping doafters (#30821)
Apparently I need to check if they're holding an item Co-authored-by: plykiya <plykiya@protonmail.com>
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[Sprites/Fix] In hand for BlueSpace beaker & CMO's equipped cloak (#2…
…8719) * [Fix] CMO's equipped cloak * [Fix] CMO's equipped cloak * [Sprites] In hands for bluespace beaker * [Sprites] In hands for bluespace beaker * [Sprites] In hands for bluespace beaker * [Sprites] In hands for bluespace beaker
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Add arm64 support to packager for windows and osx (#29723)
Wanted to package a server for the funny on my macbook and noticed it was not working cause of this... now it will workie :3
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Buckling an entity requires a do-after (#29621)
* Buckling an entity requires a do-after * Works but feels like bad code? * Cleanup --------- Co-authored-by: plykiya <plykiya@protonmail.com>
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* add * comma * sprites * yaml-ify * add s * lathe and engi belt * yes * fix maybe * progress * nearly there * fix * fix yaml linter having a stroke
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