Dedicated turning vs. dual carriageways #1254
originalfoo
started this conversation in
Ideas
Replies: 4 comments 17 replies
-
|
Beta Was this translation helpful? Give feedback.
0 replies
-
in this pic there is a median. TMPE does this to high priority roads. |
Beta Was this translation helpful? Give feedback.
9 replies
-
Stem user just posted this: Which makes me think maybe the option should be something like:
The |
Beta Was this translation helpful? Give feedback.
8 replies
-
这是来自QQ邮箱的假期自动回复邮件。
您好,我最近正在休假中,无法亲自回复您的邮件。我将在假期结束后,尽快给您回复。
|
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
@kianzarrin Currently the dedicated turning lanes does this (which is what it's designed to do):
However, in the case of dual carriageways (DCs), normally there wouldn't be dedicated turning lanes on the major road unless it's asymmetric.
Example of a Spanish DC (image from wikipedia):
The outer lanes are generally used by slower vehicles (lorries/trucks) and they expect to be able to drive the whole route without needing to enter the inner lanes (except for occasional overtaking).
Example of a DC in Brazil (image from wikipedia):
In-game, the dedicated turning lanes on the DC are causing strange traffic weaving behaviour at junctions. Normally traffic would stay in lane, but because one lane is being "terminated" (due to dedicated turning lane) traffic is having to weave in to the outer/inner (as applicable) lane as it crosses the junction then back in to its original lane after the junction.
Example of a DC in UK - note the far-side turning lane available due to asymmetry:
The issue is also exacerbated when the junction is on a "kink" in the DC (image below); it's particularly obvious when in first person cam driving down such roads as the vehicles make startling moves when encountering such junctions.
Ideally there shouldn't be dedicaed turning lanes on the DC (a 2+2 lane road in general, not just those with medians) except in following cases:
Would it be possible to get an option (eg. "Avoid turning lanes in 2+2 medium roads") to facilitate this? Otherwise the dedicated turning lane feature is making dual carraige ways cumbersome to work with b/c I now have to adjust the lane arrows all the way down those - usually very long - roads.
The result would look like this:
Note also that I can't use
Alt+Click
orCtrl+Click
shortcuts in Lane Arrows tool to toggle turning lanes (is that a bug btw?); even if I could, it would still be PITA to have to constantly be doing that when working with DC roads.I know we're in code freeze, but hopefully this wouldn't be too painful to implement because it's just checking for 2+2 lanes before applying turning lanes; pseudocode:
if numForward = 2 and numBackward = 2 then ignore
.Beta Was this translation helpful? Give feedback.
All reactions