Releases: Cloudydude/Origins-Parity-Galore
Releases · Cloudydude/Origins-Parity-Galore
Version 1.61
Changelog from 1.60 to 1.61
- Fixed the title card and act results for AIZ showing that you're in act 1, and not act 2.
Changelog from 1.55 to 1.60
- Fixed issue with camera during Fire Breath’s fight in Knuckles’ path.
- (Toggle) Added background palette changing when you get to the section before the AIZ act 2 boss.
- (Toggle) Smooth sprite rotations for gumball crank and MGZ totems.
- Made tweaks to the sleeping sprite timings.
- Fixed Knuckles glide being able to trigger the blue wheels in MGZ.
- (Toggle) Hey Ho turns around and breaks into multiple pieces when defeated.
- (Toggle) Knuckles use victory sprite instead of punching the air in the Blue Spheres game mode.
- (Toggle) Tails gets a jump height increase when super.
- Transport rings in DEZ are more transparent now.
Version 1.60
Changelog from 1.55 to 1.60
- Fixed issue with camera during Fire Breath’s fight in Knuckles’ path.
- (Toggle) Added background palette changing when you get to the section before the AIZ act 2 boss.
- (Toggle) Smooth sprite rotations for gumball crank and MGZ totems.
- Made tweaks to the sleeping sprite timings.
- Fixed Knuckles glide being able to trigger the blue wheels in MGZ.
- (Toggle) Hey Ho turns around and breaks into multiple pieces when defeated.
- (Toggle) Knuckles use victory sprite instead of punching the air in the Blue Spheres game mode.
- (Toggle) Tails gets a jump height increase when super.
- Transport rings in DEZ are more transparent now.
Version 1.55
- Speed when going up the tree in AIZ act 1 is unlocked
- You can now roll under the spikes in AIZ act 1 after it catches, as someone other than Tails
- Added the teleporter to the HPZ thief cutscene
Version 1.5
- Fixed Spindash dust possibly showing up during MGZ boss fight
- Tweaked falling speed and gravity of Big Arms when defeated
- Fixed camera locking at a weird position when in the air during the AIZ act 1 boss
Version 1.4
- You can now drop dash on the blue wheels in MGZ
- The slot machine icons now dawn their appearance from Sonic Origins (Credit to Lave SIime for the code)
- The camera during the first boss in AIZ stays locked in-place
- Fixed Monkey Dude's coconut from using the wrong palette
Version 1.3
- Fixed issue with sleeping Sonic not working with custom sprites
- Fixed issue that could happen during the LBZ Big Arms fight
- Fixed issue with Knuckles in Sonic's LBZ path
- Fixed super characters not de-transforming when they drown
Version 1.2 Fix
- Fixed Player 2 untransforming Player 1 from their super state when they would die
- Fixed issue where the mod would affect Blue Glasses Eggman’s burned animation
- Grapples in LBZ and Hangcarriers in DEZ now use animation 0x90 instead of 0x91
- Fixed bug in LRZ boss act where the Boulder could appear after the checkpoint
- Player 2 now follows Player 1 into the teleporter at the end of DEZ act 1 into DEZ act 2
- If a character is pushing against an object during the AIZ bombing, they’ll jump over it
- Toggle for Origins Style AIZ bombing
Version 1.1 Hotfix
- Fixed Eggrobo’s head
- Fixed issue with orbinauts dropped spheres causing the game to throw an error
- Sleeping animation is now toggleable
- Egg boys looking up is now toggle able (Make sure blueglasses eggman is below this mod)
- Fixed Spin dash dust not showing when revving up the blue spinning wheel triggers in MGZ
- SFX 0x68 now plays when you collect all the chaos emeralds, just like when you collect all the super emeralds
- When characters are hanging on the monkey bars in FBZ, they’ll play animation 0x90 instead of 0x91
- LBZ snow graphics in ICZ, after jumping out of the giant pile of snow.
- Characters are now properly centered on the moving pillars in HCZ
- When a character is on a moving pillars, they can get pushed off if they run into a bed of spikes, while invincible
- Fixed Origins sleeping counter not reseting
- Sonic’s idle sleep should work with separate super and hyper sprites now
- The Boulder from this mod doesn’t show up if you’re using Sawnic, along with any sounds from this mod interfering with Sawnic (Make sure this mod goes under that one)
- Fixed compatibility with Sound Additions (Make sure that goes under this one)
- Spindashing/dropdashing onto a spinning top in MGZ will uncurl the player
- Characters now play the rotating animation in the MGZ halls when on the spinning tops
- Added toggle for Knuckles when he punches the boulder
- If there was an issue with Super Sonic’s music, it’s been fixed now
- Fixed issue with not all FBZ handle bars playing animation 0x90
Version 1.0 Hotfix
Hotfix: LBZ transition cutscene not playing