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Releases: Cloudydude/Origins-Parity-Galore

Version 1.61

19 Nov 23:00
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Changelog from 1.60 to 1.61

  • Fixed the title card and act results for AIZ showing that you're in act 1, and not act 2.

Changelog from 1.55 to 1.60

  • Fixed issue with camera during Fire Breath’s fight in Knuckles’ path.
  • (Toggle) Added background palette changing when you get to the section before the AIZ act 2 boss.
  • (Toggle) Smooth sprite rotations for gumball crank and MGZ totems.
  • Made tweaks to the sleeping sprite timings.

  • Fixed Knuckles glide being able to trigger the blue wheels in MGZ.

  • (Toggle) Hey Ho turns around and breaks into multiple pieces when defeated.
  • (Toggle) Knuckles use victory sprite instead of punching the air in the Blue Spheres game mode.
  • (Toggle) Tails gets a jump height increase when super.

  • Transport rings in DEZ are more transparent now.

Version 1.60

18 Nov 21:37
5ac627d
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Changelog from 1.55 to 1.60

  • Fixed issue with camera during Fire Breath’s fight in Knuckles’ path.
  • (Toggle) Added background palette changing when you get to the section before the AIZ act 2 boss.
  • (Toggle) Smooth sprite rotations for gumball crank and MGZ totems.
  • Made tweaks to the sleeping sprite timings.

  • Fixed Knuckles glide being able to trigger the blue wheels in MGZ.

  • (Toggle) Hey Ho turns around and breaks into multiple pieces when defeated.
  • (Toggle) Knuckles use victory sprite instead of punching the air in the Blue Spheres game mode.
  • (Toggle) Tails gets a jump height increase when super.

  • Transport rings in DEZ are more transparent now.

Version 1.55

12 Sep 20:01
11ecab3
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  • Speed when going up the tree in AIZ act 1 is unlocked

  • You can now roll under the spikes in AIZ act 1 after it catches, as someone other than Tails
  • Added the teleporter to the HPZ thief cutscene

Version 1.5

24 Aug 15:48
d8c1d50
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  • Fixed Spindash dust possibly showing up during MGZ boss fight

  • Tweaked falling speed and gravity of Big Arms when defeated

  • Fixed camera locking at a weird position when in the air during the AIZ act 1 boss

Version 1.4

22 Jul 21:51
d4439a3
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  • You can now drop dash on the blue wheels in MGZ
  • The slot machine icons now dawn their appearance from Sonic Origins (Credit to Lave SIime for the code)
  • The camera during the first boss in AIZ stays locked in-place
  • 
Fixed Monkey Dude's coconut from using the wrong palette

Version 1.3

29 Jun 02:57
91b9365
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  • Fixed issue with sleeping Sonic not working with custom sprites
  • Fixed issue that could happen during the LBZ Big Arms fight
  • Fixed issue with Knuckles in Sonic's LBZ path
  • Fixed super characters not de-transforming when they drown

Version 1.2 Fix

14 Jun 01:30
5071164
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  • Fixed Player 2 untransforming Player 1 from their super state when they would die
  • Fixed issue where the mod would affect Blue Glasses Eggman’s burned animation

  • Grapples in LBZ and Hangcarriers in DEZ now use animation 0x90 instead of 0x91

  • Fixed bug in LRZ boss act where the Boulder could appear after the checkpoint

  • Player 2 now follows Player 1 into the teleporter at the end of DEZ act 1 into DEZ act 2
  • If a character is pushing against an object during the AIZ bombing, they’ll jump over it

  • Toggle for Origins Style AIZ bombing

Version 1.1 Hotfix

02 Jun 22:15
a9f20ac
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  • Fixed Eggrobo’s head

  • Fixed issue with orbinauts dropped spheres causing the game to throw an error

  • Sleeping animation is now toggleable

  • Egg boys looking up is now toggle able (Make sure blueglasses eggman is below this mod)

  • Fixed Spin dash dust not showing when revving up the blue spinning wheel triggers in MGZ

  • SFX 0x68 now plays when you collect all the chaos emeralds, just like when you collect all the super emeralds
  • When characters are hanging on the monkey bars in FBZ, they’ll play animation 0x90 instead of 0x91

  • LBZ snow graphics in ICZ, after jumping out of the giant pile of snow.

  • Characters are now properly centered on the moving pillars in HCZ
  • When a character is on a moving pillars, they can get pushed off if they run into a bed of spikes, while invincible
  • Fixed Origins sleeping counter not reseting

  • Sonic’s idle sleep should work with separate super and hyper sprites now
  • The Boulder from this mod doesn’t show up if you’re using Sawnic, along with any sounds from this mod interfering with Sawnic (Make sure this mod goes under that one)
  • Fixed compatibility with Sound Additions (Make sure that goes under this one)
  • Spindashing/dropdashing onto a spinning top in MGZ will uncurl the player

  • Characters now play the rotating animation in the MGZ halls when on the spinning tops

  • Added toggle for Knuckles when he punches the boulder

  • If there was an issue with Super Sonic’s music, it’s been fixed now
  • Fixed issue with not all FBZ handle bars playing animation 0x90

Version 1.0 Hotfix

26 May 02:48
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Hotfix: LBZ transition cutscene not playing