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Version 1.1 Hotfix

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@Cloudydude Cloudydude released this 02 Jun 22:15
· 40 commits to main since this release
a9f20ac
  • Fixed Eggrobo’s head

  • Fixed issue with orbinauts dropped spheres causing the game to throw an error

  • Sleeping animation is now toggleable

  • Egg boys looking up is now toggle able (Make sure blueglasses eggman is below this mod)

  • Fixed Spin dash dust not showing when revving up the blue spinning wheel triggers in MGZ

  • SFX 0x68 now plays when you collect all the chaos emeralds, just like when you collect all the super emeralds
  • When characters are hanging on the monkey bars in FBZ, they’ll play animation 0x90 instead of 0x91

  • LBZ snow graphics in ICZ, after jumping out of the giant pile of snow.

  • Characters are now properly centered on the moving pillars in HCZ
  • When a character is on a moving pillars, they can get pushed off if they run into a bed of spikes, while invincible
  • Fixed Origins sleeping counter not reseting

  • Sonic’s idle sleep should work with separate super and hyper sprites now
  • The Boulder from this mod doesn’t show up if you’re using Sawnic, along with any sounds from this mod interfering with Sawnic (Make sure this mod goes under that one)
  • Fixed compatibility with Sound Additions (Make sure that goes under this one)
  • Spindashing/dropdashing onto a spinning top in MGZ will uncurl the player

  • Characters now play the rotating animation in the MGZ halls when on the spinning tops

  • Added toggle for Knuckles when he punches the boulder

  • If there was an issue with Super Sonic’s music, it’s been fixed now
  • Fixed issue with not all FBZ handle bars playing animation 0x90