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Fixed Eggrobo’s head
Fixed issue with orbinauts dropped spheres causing the game to throw an error
Sleeping animation is now toggleable
Egg boys looking up is now toggle able (Make sure blueglasses eggman is below this mod)
Fixed Spin dash dust not showing when revving up the blue spinning wheel triggers in MGZ
SFX 0x68 now plays when you collect all the chaos emeralds, just like when you collect all the super emeralds
When characters are hanging on the monkey bars in FBZ, they’ll play animation 0x90 instead of 0x91
LBZ snow graphics in ICZ, after jumping out of the giant pile of snow.
Characters are now properly centered on the moving pillars in HCZ
When a character is on a moving pillars, they can get pushed off if they run into a bed of spikes, while invincible
Fixed Origins sleeping counter not reseting
Sonic’s idle sleep should work with separate super and hyper sprites now
The Boulder from this mod doesn’t show up if you’re using Sawnic, along with any sounds from this mod interfering with Sawnic (Make sure this mod goes under that one)
Fixed compatibility with Sound Additions (Make sure that goes under this one)
Spindashing/dropdashing onto a spinning top in MGZ will uncurl the player
Characters now play the rotating animation in the MGZ halls when on the spinning tops
Added toggle for Knuckles when he punches the boulder
If there was an issue with Super Sonic’s music, it’s been fixed now
Fixed issue with not all FBZ handle bars playing animation 0x90