a3aa_overrides: configure CNTO static AI skill #29
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Right now,
@freghar_a3aa
in the CNTO modset doesn't include theai
component at all. I would like to change that for a few reasons:CfgAISkill
andskillAI=1
/precisionAI=1
arma-additions
without any CNTO specific PBO repacking/removaldynamic_skill
and how different skill values interact with LAMBS on miniopsThis pull request adds a configuration for
dynamic_skill
that mimics the current static skill setting. This means there will be no change in AI behavior compared to how CNTO has it now. The values seem weird, but they are just0.5
modified byskillAI
/precisionAI
modified by the vanillaCfgAISkills
, whereas (with theai
component of@freghar_a3aa
), these abstractions are stripped away, so the actual "final" values are used.I chose the addon name (
a3aa_overrides
) generic enough as I think we could use it for #28 and other cases where customization is supported in a3aa. I'd like to avoid having tons of cnto-additions directories.PS: Do not merge this until the next https://steamcommunity.com/sharedfiles/filedetails/changelog/1470700937 release (in April).