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tictactoe_pygame.py
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tictactoe_pygame.py
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import pygame
import sys
import time
from pygame.locals import *
# Création du jeu du morpion en interface graphique
# Le jeu doit être jouable à deux personnes
# Définition des variables globales
winner = None
draw = None
WIDTH, HEIGHT = 900, 500
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Premier jeu morpion !")
# Définition des couleurs
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
XO= "x"
board = [[None]*3, [None]*3, [None]*3]
# Import des images
x_img = pygame.image.load("croix.png")
o_img = pygame.image.load("cercle.png")
x_img = pygame.transform.scale(x_img,(80,80))
o_img = pygame.transform.scale(o_img,(80,80))
CLOCK = pygame.time.Clock()
FPS = 30
def draw_window():
WIN.fill(WHITE)
pygame.display.update()
def game_initiating_window():
# Ajout des lignes verticales
pygame.draw.line(WIN, BLACK,(WIDTH / 3, 0), (WIDTH / 3, HEIGHT), 7)
pygame.draw.line(WIN, BLACK, (WIDTH / 3 * 2, 0), (WIDTH / 3 * 2, HEIGHT), 7)
# Ajout des lignes horizontales
pygame.draw.line(WIN, BLACK,(0,HEIGHT / 3),(WIDTH, HEIGHT / 3), 7)
pygame.draw.line(WIN, BLACK, (0, HEIGHT / 3 * 2), (WIDTH, HEIGHT / 3 * 2), 7)
pygame.display.update()
def check_win():
global board, winner, draw
# Vérification d'une ligne gagné
for row in range(0,3):
if((board[row][0] == board[row][1] == board[row][2]) and (board[row][0] is not None)):
winner = board[row][0]
pygame.draw.line(WIN, RED,(0,(row + 1) * HEIGHT / 3 - HEIGHT / 6),(WIDTH, (row + 1) * HEIGHT / 3 - HEIGHT / 6), 4)
break
# Vérification d'une colonne gagné
for col in range(0,3):
if((board[0][col] == board[1][col] == board[2][col]) and (board[0][col] is not None)):
winner = board[0][col]
pygame.draw.line(WIN, RED,(0,(col + 1) * WIDTH / 3 - WIDTH / 6, 0),((col + 1) * WIDTH / 3 - WIDTH / 6, HEIGHT), 4)
break
# Vérification si une diagonale de gauche à droite
if((board[0][0] == board[1][1] == board[2][2]) and (board[0][0] is not None)):
winner = board[0][0]
pygame.draw.line(WIN, RED, (50,50), (350,350), 4)
# Vérification si une diagonale de droite à gauche
if ((board[0][2] == board[1][1] == board[2][0]) and (board[0][2] is not None)):
winner = board[0][2]
pygame.draw.line(WIN, RED, (350, 50), (50, 350), 4)
if(all([all(row) for row in board]) and winner is None):
draw = True
pygame.display.update()
def drawXO(row, col):
global board, XO
if row == 1:
posx = 30
if row == 2:
posx = WIDTH / 3 + 30
if row == 3:
posx = WIDTH / 3 * 2 + 30
if col == 1:
posy = 30
if col == 2:
posy = HEIGHT / 3 + 30
if col == 3:
posy = HEIGHT / 3 * 2 + 30
board[row-1][col-1] = XO
if (XO == 'x'):
WIN.blit(x_img,(posy,posx))
XO = 'o'
else:
WIN.blit(o_img,(posy,posx))
XO = 'x'
pygame.display.update()
def user_click():
x, y = pygame.mouse.get_pos()
# Check de la colonne
if (x < WIDTH / 3):
col = 2
elif (x < WIDTH / 3 * 2):
col = 1
elif (x < WIDTH):
col = 0
else:
col = None
# Check de la ligne
if (y < HEIGHT / 3):
row = 2
elif (y < HEIGHT / 3 * 2):
row = 1
elif (y < HEIGHT):
row = 0
else:
row = None
# Affichage des images
if(row and col and board[row-1][col-1] is None):
global XO
drawXO(row,col)
check_win()
def main ():
run = True
while run:
CLOCK.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
elif event.type is MOUSEBUTTONDOWN:
user_click()
draw_window()
game_initiating_window()
pygame.quit()
if __name__ == "__main__":
main()