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Three.js for VirtualNEXT | ||
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As of Jul 2020 Unity Reflect for WegGL is not working (even though it compiles), | ||
because of gRPC is widely used and it doesn't play well with WASM or something like that. | ||
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Therefore we dicided to develop a parallel solution, still using WebGL as a platform, but on Three.js bedrock. | ||
Three.js-based 3D Booth | ||
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