An archery tactics style game with a sourceforts-esque twist.
Issues:
- Two players can grab the same Manipulatable
- You can bring the flag past a close-radius wall
- F3 hero is selectable - bug - still a bug?
- Visibility is frustrating
- There is no ability to perfm a "drop" during Manipulate
- Opponents should be unselectable/reselect main hero periodically
- Terrain manipulator hero
- Caster hero
- Manipulating own flag should just send it back
- After dying you can simply F2, lol
- Unsummon can double-tap - needs nonce
- Lava missile goes thru mountains
- Mountain has no maximum size
- Lava missile does not respect target terrainz
- No way to make a valley or otherwise reverse a mountain
- no way to repair
- rework cooldown system using pools
- Skeleton arrow too
- desync from mountain manipulator
- Knockback3::tickAboveGround x 2
- vec2::withRealZ
- vec2::withTerrainZ
- new BoolRef
- ID_MOUNTAIN -> z = pos.getTerrainZ
- publish Knockback3 configurable