Skip to content

Latest commit

 

History

History
29 lines (27 loc) · 1.12 KB

README.md

File metadata and controls

29 lines (27 loc) · 1.12 KB

An archery tactics style game with a sourceforts-esque twist.

Issues:

  • Two players can grab the same Manipulatable
  • You can bring the flag past a close-radius wall
  • F3 hero is selectable - bug - still a bug?
  • Visibility is frustrating
  • There is no ability to perfm a "drop" during Manipulate
  • Opponents should be unselectable/reselect main hero periodically
  • Terrain manipulator hero
  • Caster hero
  • Manipulating own flag should just send it back
  • After dying you can simply F2, lol
  • Unsummon can double-tap - needs nonce
  • Lava missile goes thru mountains
  • Mountain has no maximum size
  • Lava missile does not respect target terrainz
  • No way to make a valley or otherwise reverse a mountain
  • no way to repair
  • rework cooldown system using pools
  • Skeleton arrow too
  • desync from mountain manipulator
    • Knockback3::tickAboveGround x 2
    • vec2::withRealZ
    • vec2::withTerrainZ
    • new BoolRef
    • ID_MOUNTAIN -> z = pos.getTerrainZ
    • publish Knockback3 configurable