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Aura of Wisps: Every 16/12/8 seconds, spawn a wisp which follows Ghost - up to maximum 2/3/4.
Howl of the Banshee: line damage with art effects like banshees
Command: detonate: all owned inactive wisps detonate at the target area, dealing damage and mana burn.
Mind control: an inactive wisp begins channeling to mind-control an enemy unit (as long as channeling persists, up to 3 minutes). Effects when the 3 minutes is nearly up.
Ancient: orders one of the inactive wisps to start building an ancient protector. Permanent.
The text was updated successfully, but these errors were encountered:
Wisp Master
Aura of Wisps: Every 16/12/8 seconds, spawn a wisp which follows Ghost - up to maximum 2/3/4.
Howl of the Banshee: line damage with art effects like banshees
Command: detonate: all owned inactive wisps detonate at the target area, dealing damage and mana burn.
Mind control: an inactive wisp begins channeling to mind-control an enemy unit (as long as channeling persists, up to 3 minutes). Effects when the 3 minutes is nearly up.
Ancient: orders one of the inactive wisps to start building an ancient protector. Permanent.
The text was updated successfully, but these errors were encountered: