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I know this implementation is still a work in progress, but I'm wondering if it does make sense to try to re-use the SCUMMVM implementation of common point-and-click game elements (actor, dialogs, etc) to accelerate the development progress.
The text was updated successfully, but these errors were encountered:
I'm currently developing a project called NovelVM, based on ScummVM, which is meant for visual novels.
I would like to merge impacto into NovelVM, when it's closer to completion. (or merge it now, and have the work continue in NovelVM)
NovelVM currently has some basic support for some of the file formats of the Persona games and the Bile Back games.
In addition work is ongoing to merge the ViLE engine into NovelVM.
I know this implementation is still a work in progress, but I'm wondering if it does make sense to try to re-use the SCUMMVM implementation of common point-and-click game elements (actor, dialogs, etc) to accelerate the development progress.
The text was updated successfully, but these errors were encountered: