Add power requirement for recipes #66
Replies: 4 comments
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I'll add this feature for the next release, but it will very likely have "ignoreRedstoneFluxRequirements" set to true in the config by default. I'm not sure whether I want all of the projectors to require power or just one of them. Or make them have a shared "storage". Or no buffer at all. And so on. So details on the implementation are still open for discussion if you have some ideas. Custom flux requirements configured per recipe will definitely be a thing. |
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I think shared buffer might be best. Each projector has the ability to channel rf into the amount required for crafting but not all of them need to be hooked up to power. Each projector has a maximum transfer rate for RF (configurable) that can limit how fast the item can be crafted, so if the player wants to craft as fast as possible they will hook up all projectors to power, but they don't have to. That might make the crafting time parameter for recipes redundant though (or maybe that could be treated as a lower limit for crafting time, regardless of how fast the player can pump RF into the system). |
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Or ... same basic principle as above, but instead of each projector having a fixed RF/t emission rate, treat the crafting time parameter as before (amt of time to craft an item) assuming a single projector is hooked up to power, and the RF/t for the projector is calculated as rf_required/crafting_time. Each additional projector emitting RF would then reduce the overall time. If you combine the above with making the projectors fail to craft if the rf/t is not met, that might allow recipes to be tiered according to power production scaling. Too complex? |
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I love this idea, it'd feel nice knowing your power is more useful. Like when you see machines working with power and they aren't unnaturally doing complex things without power. |
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I love the Miniaturization Field Projector as a unique crafting mechanic for packs. Thanks for adding the ability to add custom recipes to it!
For added flexibility (in hardcore packs, for example) would it be possible to make the projector be able to accept power, and have custom crafting recipes specify how much power is needed to craft something?
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