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CookieCat45 committed Aug 27, 2023
1 parent 9ad0032 commit 45ccb99
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190 changes: 190 additions & 0 deletions worlds/ahit/Items.py
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from BaseClasses import Item, ItemClassification
from worlds.AutoWorld import World
from .Types import HatDLC
import typing


class ItemData(typing.NamedTuple):
code: typing.Optional[int]
classification: ItemClassification
dlc_flags: typing.Optional[HatDLC] = HatDLC.none


class HatInTimeItem(Item):
game: str = "A Hat in Time"


def item_dlc_enabled(world: World, name: str) -> bool:
data = item_table[name]

if data.dlc_flags == HatDLC.none:
return True
elif data.dlc_flags == HatDLC.dlc1 and world.multiworld.EnableDLC1[world.player].value > 0:
return True
elif data.dlc_flags == HatDLC.dlc2 and world.multiworld.EnableDLC2[world.player].value > 0:
return True
elif data.dlc_flags == HatDLC.death_wish and world.multiworld.EnableDeathWish[world.player].value > 0:
return True

return False


def get_total_time_pieces(world: World) -> int:
count: int = 40
if world.multiworld.EnableDLC1[world.player].value > 0:
count += 6

return min(40+world.multiworld.MaxExtraTimePieces[world.player].value, count)


def create_item(world: World, name: str) -> Item:
data = item_table[name]
return HatInTimeItem(name, data.classification, data.code, world.player)


def create_multiple_items(world: World, name: str, count: int = 1) -> typing.List[Item]:
data = item_table[name]
itemlist: typing.List[Item] = []

for i in range(count):
itemlist += [HatInTimeItem(name, data.classification, data.code, world.player)]

return itemlist


def create_junk_items(world: World, count: int) -> typing.List[Item]:
trap_chance = world.multiworld.TrapChance[world.player].value
junk_pool: typing.List[Item] = []
junk_list: typing.Dict[str, int] = {}
trap_list: typing.Dict[str, int] = {}
ic: ItemClassification

for name in item_table.keys():
ic = item_table[name].classification
if ic == ItemClassification.filler:
junk_list[name] = junk_weights.get(name)
elif trap_chance > 0 and ic == ItemClassification.trap:
if name == "Baby Trap":
trap_list[name] = world.multiworld.BabyTrapWeight[world.player].value
elif name == "Laser Trap":
trap_list[name] = world.multiworld.LaserTrapWeight[world.player].value
elif name == "Parade Trap":
trap_list[name] = world.multiworld.ParadeTrapWeight[world.player].value

for i in range(count):
if trap_chance > 0 and world.multiworld.random.randint(1, 100) <= trap_chance:
junk_pool += [world.create_item(
world.multiworld.random.choices(list(trap_list.keys()), weights=list(trap_list.values()), k=1)[0])]
else:
junk_pool += [world.create_item(
world.multiworld.random.choices(list(junk_list.keys()), weights=list(junk_list.values()), k=1)[0])]

return junk_pool


ahit_items = {
"Yarn": ItemData(300001, ItemClassification.progression_skip_balancing),
"Time Piece": ItemData(300002, ItemClassification.progression_skip_balancing),
"Progressive Painting Unlock": ItemData(300003, ItemClassification.progression),

# Relics
"Relic (Burger Patty)": ItemData(300006, ItemClassification.progression),
"Relic (Burger Cushion)": ItemData(300007, ItemClassification.progression),
"Relic (Mountain Set)": ItemData(300008, ItemClassification.progression),
"Relic (Train)": ItemData(300009, ItemClassification.progression),
"Relic (UFO)": ItemData(300010, ItemClassification.progression),
"Relic (Cow)": ItemData(300011, ItemClassification.progression),
"Relic (Cool Cow)": ItemData(300012, ItemClassification.progression),
"Relic (Tin-foil Hat Cow)": ItemData(300013, ItemClassification.progression),
"Relic (Crayon Box)": ItemData(300014, ItemClassification.progression),
"Relic (Red Crayon)": ItemData(300015, ItemClassification.progression),
"Relic (Blue Crayon)": ItemData(300016, ItemClassification.progression),
"Relic (Green Crayon)": ItemData(300017, ItemClassification.progression),

# Badges
"Projectile Badge": ItemData(300024, ItemClassification.useful),
"Fast Hatter Badge": ItemData(300025, ItemClassification.useful),
"Hover Badge": ItemData(300026, ItemClassification.useful),
"Hookshot Badge": ItemData(300027, ItemClassification.progression),
"Item Magnet Badge": ItemData(300028, ItemClassification.useful),
"No Bonk Badge": ItemData(300029, ItemClassification.useful),
"Compass Badge": ItemData(300030, ItemClassification.useful),
"Scooter Badge": ItemData(300031, ItemClassification.progression),
"Badge Pin": ItemData(300043, ItemClassification.useful),

# Other
# "Rift Token": ItemData(300032, ItemClassification.filler),
"Random Cosmetic": ItemData(300044, ItemClassification.filler),
"Umbrella": ItemData(300033, ItemClassification.progression),

# Garbage items
"25 Pons": ItemData(300034, ItemClassification.filler),
"50 Pons": ItemData(300035, ItemClassification.filler),
"100 Pons": ItemData(300036, ItemClassification.filler),
"Health Pon": ItemData(300037, ItemClassification.filler),

# Traps
"Baby Trap": ItemData(300039, ItemClassification.trap),
"Laser Trap": ItemData(300040, ItemClassification.trap),
"Parade Trap": ItemData(300041, ItemClassification.trap),

# DLC1 items
"Relic (Cake Stand)": ItemData(300018, ItemClassification.progression, HatDLC.dlc1),
"Relic (Cake)": ItemData(300019, ItemClassification.progression, HatDLC.dlc1),
"Relic (Cake Slice)": ItemData(300020, ItemClassification.progression, HatDLC.dlc1),
"Relic (Shortcake)": ItemData(300021, ItemClassification.progression, HatDLC.dlc1),

# DLC2 items
"Relic (Necklace Bust)": ItemData(300022, ItemClassification.progression, HatDLC.dlc2),
"Relic (Necklace)": ItemData(300023, ItemClassification.progression, HatDLC.dlc2),
"Metro Ticket - Yellow": ItemData(300045, ItemClassification.progression, HatDLC.dlc2),
"Metro Ticket - Green": ItemData(300046, ItemClassification.progression, HatDLC.dlc2),
"Metro Ticket - Blue": ItemData(300047, ItemClassification.progression, HatDLC.dlc2),
"Metro Ticket - Pink": ItemData(300048, ItemClassification.progression, HatDLC.dlc2),

# Death Wish items
"One-Hit Hero Badge": ItemData(300038, ItemClassification.progression, HatDLC.death_wish),
"Camera Badge": ItemData(300042, ItemClassification.progression, HatDLC.death_wish),
}

act_contracts = {
"Snatcher's Contract - The Subcon Well": ItemData(300200, ItemClassification.progression),
"Snatcher's Contract - Toilet of Doom": ItemData(300201, ItemClassification.progression),
"Snatcher's Contract - Queen Vanessa's Manor": ItemData(300202, ItemClassification.progression),
"Snatcher's Contract - Mail Delivery Service": ItemData(300203, ItemClassification.progression),
}

alps_hooks = {
"Zipline Unlock - The Birdhouse Path": ItemData(300204, ItemClassification.progression),
"Zipline Unlock - The Lava Cake Path": ItemData(300205, ItemClassification.progression),
"Zipline Unlock - The Windmill Path": ItemData(300206, ItemClassification.progression),
"Zipline Unlock - The Twilight Bell Path": ItemData(300207, ItemClassification.progression),
}

relic_groups = {
"Burger": {"Relic (Burger Patty)", "Relic (Burger Cushion)"},
"Train": {"Relic (Mountain Set)", "Relic (Train)"},
"UFO": {"Relic (UFO)", "Relic (Cow)", "Relic (Cool Cow)", "Relic (Tin-foil Hat Cow)"},
"Crayon": {"Relic (Crayon Box)", "Relic (Red Crayon)", "Relic (Blue Crayon)", "Relic (Green Crayon)"},
"Cake": {"Relic (Cake Stand)", "Relic (Cake)", "Relic (Cake Slice)", "Relic (Shortcake)"},
"Necklace": {"Relic (Necklace Bust)", "Relic (Necklace)"},
}

item_frequencies = {
"Badge Pin": 2,
"Progressive Painting Unlock": 3,
}

junk_weights = {
"25 Pons": 50,
"50 Pons": 10,
"Health Pon": 35,
"100 Pons": 5,
"Random Cosmetic": 25,
}

item_table = {
**ahit_items,
**act_contracts,
**alps_hooks,
}
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