Skip to content

Commit

Permalink
🤏 Cleanup
Browse files Browse the repository at this point in the history
  • Loading branch information
JulesFouchy committed Oct 13, 2023
1 parent 0931ce5 commit 6fa411e
Show file tree
Hide file tree
Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 2 additions & 0 deletions Nodes/64 3D Shape Renderer/3D Renderer.clbnode
Original file line number Diff line number Diff line change
Expand Up @@ -73,6 +73,8 @@ INPUT LinearRGB 'Cartoon Edges Color';

#define MAX_DIST cool_camera_far_plane

#include "_ROOT_FOLDER_/res/3D-renderer.glsl"

vec3 get_normal(vec3 p)
{
float h = 'Blur normals at edges';
Expand Down
2 changes: 0 additions & 2 deletions src/Module_Nodes/generate_shader_code.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -73,8 +73,6 @@ out vec4 out_Color;
#include "_COOL_RES_/shaders/Texture.glsl"
#include "_COOL_RES_/shaders/camera.glsl"
// TODO(JF) Move this to the 3D Renderer node
#include "_ROOT_FOLDER_/res/3D-renderer.glsl"
uniform sampler2D mixbox_lut; // The uniform must have this exact name that mixbox.glsl expects.
#include "_ROOT_FOLDER_/res/mixbox/mixbox.glsl"
Expand Down

0 comments on commit 6fa411e

Please sign in to comment.