Skip to content

Commit

Permalink
✨ Replace CIELAB with Oklab
Browse files Browse the repository at this point in the history
  • Loading branch information
JulesFouchy committed Oct 9, 2023
1 parent 5112914 commit f1e12e3
Show file tree
Hide file tree
Showing 30 changed files with 78 additions and 1,669 deletions.
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
// To learn how to write nodes, see https://coollab-art.com/Tutorials/Writing%20Nodes/Intro

float main(CIELAB Color)
float main(Oklab Color)
{
return Color.x;
}
2 changes: 1 addition & 1 deletion Nodes/11 Image Modifier (Post Process)/Color Ramp.clbnode
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@

INPUT Gradient 'Color Gradient';

CIELAB_PremultipliedA main(float Greyscale)
Oklab_PremultipliedA main(float Greyscale)
{
return 'Color Gradient'(Greyscale);
}
4 changes: 2 additions & 2 deletions Nodes/11 Image Modifier (Post Process)/Film Grain.clbnode
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
// To learn how to write nodes, see https://coollab-art.com/Tutorials/Writing%20Nodes/Intro
// Inspired by https://youtube.com/shorts/mQp_Klk2gJs?feature=share

INPUT UV->CIELAB 'Image';
INPUT UV->Oklab 'Image';
INPUT float 'Intensity';

CIELAB main(UV uv)
Oklab main(UV uv)
{
vec2 noise_uv = to_view_space(uv);

Expand Down
2 changes: 1 addition & 1 deletion Nodes/11 Image Modifier (Post Process)/Mask Image.clbnode
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@

INPUT float 'Mask';

CIELAB_StraightA main(CIELAB_StraightA Image)
Oklab_StraightA main(Oklab_StraightA Image)
{
Image.a *= 'Mask';
return Image;
Expand Down
6 changes: 3 additions & 3 deletions Nodes/11 Image Modifier (Post Process)/Render N Times.clbnode
Original file line number Diff line number Diff line change
@@ -1,12 +1,12 @@
// To learn how to write nodes, see https://coollab-art.com/Tutorials/Writing%20Nodes/Intro

INPUT UV->CIELAB_PremultipliedA 'Image';
INPUT UV->Oklab_PremultipliedA 'Image';
INPUT int 'N';
INPUT(CIELAB_PremultipliedA, CIELAB_PremultipliedA)->CIELAB_PremultipliedA 'Blend Mode';
INPUT(Oklab_PremultipliedA, Oklab_PremultipliedA)->Oklab_PremultipliedA 'Blend Mode';

OUTPUT float 'Index';

CIELAB_PremultipliedA main(UV uv)
Oklab_PremultipliedA main(UV uv)
{
vec4 color = vec4(0.);

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@

INPUT float 'Opacity';

CIELAB_StraightA main(CIELAB_StraightA Image)
Oklab_StraightA main(Oklab_StraightA Image)
{
Image.a = 'Opacity';
return Image;
Expand Down
6 changes: 3 additions & 3 deletions Nodes/11 Image Modifier (Post Process)/Vignetting.clbnode
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
INPUT float 'Strength';
INPUT float 'Radius';
INPUT UV->CIELAB 'Image';
INPUT CIELAB 'Color';
INPUT UV->Oklab 'Image';
INPUT Oklab 'Color';
INPUT float 'Mask';

CIELAB main(UV uv)
Oklab main(UV uv)
{
vec3 in_color = 'Image'(uv);

Expand Down
4 changes: 2 additions & 2 deletions Nodes/12 Image Blend/Over.clbnode
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
// To learn how to write nodes, see https://coollab-art.com/Tutorials/Writing%20Nodes/Intro

INPUT CIELAB_PremultipliedA 'Background';
INPUT Oklab_PremultipliedA 'Background';

CIELAB_PremultipliedA main(CIELAB_PremultipliedA Foreground)
Oklab_PremultipliedA main(Oklab_PremultipliedA Foreground)
{
return Foreground + (1. - Foreground.a) * 'Background';
}
6 changes: 3 additions & 3 deletions Nodes/12 Image Blend/Switcher.clbnode
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
INPUT UV->CIELAB_PremultipliedA 'Image 1';
INPUT UV->CIELAB_PremultipliedA 'Image 2';
INPUT UV->Oklab_PremultipliedA 'Image 1';
INPUT UV->Oklab_PremultipliedA 'Image 2';
INPUT float 'Duration of one image';
INPUT float 'Transition duration';
INPUT float 'Time';

CIELAB_PremultipliedA main(UV uv)
Oklab_PremultipliedA main(UV uv)
{
float t = 'Time' / 'Duration of one image';
int index = int(floor(t));
Expand Down
8 changes: 4 additions & 4 deletions Nodes/33 Shape Renderer/Debug.clbnode
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
INPUT CIELAB 'Shape Color';
INPUT CIELAB 'Background Color';
INPUT CIELAB 'Border Color';
INPUT Oklab 'Shape Color';
INPUT Oklab 'Background Color';
INPUT Oklab 'Border Color';

// IQ's SDF debug view https://www.shadertoy.com/view/3ltSW2
CIELAB main(SignedDistance Shape)
Oklab main(SignedDistance Shape)
{
vec3 col = (Shape > 0.0) ? 'Background Color' : 'Shape Color';
col *= 1.0 - exp(-4.0 * abs(Shape)); // Darken border
Expand Down
4 changes: 2 additions & 2 deletions Nodes/70 Input/Sample Image.clbnode
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
INPUT UV->CIELAB_PremultipliedA 'Image';
INPUT UV->Oklab_PremultipliedA 'Image';
INPUT Point2D 'Position';

CIELAB_PremultipliedA main()
Oklab_PremultipliedA main()
{
return 'Image'('Position');
}
4 changes: 2 additions & 2 deletions src/Module_Nodes/CodeGen_default_function.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -100,7 +100,7 @@ static auto maybe_generate_default(FunctionSignature current_signature, std::str
auto gen_default_function(FunctionSignature signature, CodeGenContext& context)
-> ExpectedFunctionName
{
using fmt::literals:: operator""_a;
using fmt::literals::operator""_a;
static constexpr std::string_view signed_to_float = "antialised_step(sd)";
{
auto const func = maybe_generate_default(
Expand Down Expand Up @@ -213,7 +213,7 @@ vec2 default_curve/*coollabdef*/(float t)

{
auto const func = maybe_generate_default(
FunctionSignature{.from = PrimitiveType::CIELAB_PremultipliedA, .to = PrimitiveType::CIELAB_PremultipliedA, .arity = 2},
FunctionSignature{.from = PrimitiveType::Oklab_PremultipliedA, .to = PrimitiveType::Oklab_PremultipliedA, .arity = 2},
"default_blend_mode", R"STR(
vec4 default_blend_mode/*coollabdef*/(vec4 over, vec4 under)
{
Expand Down
3 changes: 0 additions & 3 deletions src/Module_Nodes/generated/cpp_type_as_string_cases.inl
Original file line number Diff line number Diff line change
Expand Up @@ -23,9 +23,6 @@ case PrimitiveType::Direction2D: return "Direction2D";
case PrimitiveType::Void: return "Void";
case PrimitiveType::Any: return "Any";
case PrimitiveType::RayMarchRes: return "RayMarchRes";
case PrimitiveType::CIELAB: return "CIELAB";
case PrimitiveType::CIELAB_PremultipliedA: return "CIELAB_PremultipliedA";
case PrimitiveType::CIELAB_StraightA: return "CIELAB_StraightA";
case PrimitiveType::Oklab: return "Oklab";
case PrimitiveType::Oklab_PremultipliedA: return "Oklab_PremultipliedA";
case PrimitiveType::Oklab_StraightA: return "Oklab_StraightA";
Expand Down
3 changes: 0 additions & 3 deletions src/Module_Nodes/generated/glsl_type_as_string_cases.inl
Original file line number Diff line number Diff line change
Expand Up @@ -23,9 +23,6 @@ case PrimitiveType::Direction2D: return "/*Direction2D*/ vec2";
case PrimitiveType::Void: return "/*Void*/ void";
case PrimitiveType::Any: return "/*Any*/ ERROR the Any type should have been converted earlier in the compilation process.";
case PrimitiveType::RayMarchRes: return "/*RayMarchRes*/ RayMarchRes";
case PrimitiveType::CIELAB: return "/*CIELAB*/ vec3";
case PrimitiveType::CIELAB_PremultipliedA: return "/*CIELAB_PremultipliedA*/ vec4";
case PrimitiveType::CIELAB_StraightA: return "/*CIELAB_StraightA*/ vec4";
case PrimitiveType::Oklab: return "/*Oklab*/ vec3";
case PrimitiveType::Oklab_PremultipliedA: return "/*Oklab_PremultipliedA*/ vec4";
case PrimitiveType::Oklab_StraightA: return "/*Oklab_StraightA*/ vec4";
Expand Down
2 changes: 0 additions & 2 deletions src/Module_Nodes/generated/has_an_alpha_channel.inl
Original file line number Diff line number Diff line change
Expand Up @@ -4,8 +4,6 @@
* Instead, go to "gen_primitive_types.py" and edit the "has_an_alpha_channel" function there.
* -----------------------------------------------------------------------------
*/
case PrimitiveType::CIELAB_StraightA:
case PrimitiveType::CIELAB_PremultipliedA:
case PrimitiveType::Oklab_StraightA:
case PrimitiveType::Oklab_PremultipliedA:
case PrimitiveType::LinearRGB_StraightA:
Expand Down
1 change: 0 additions & 1 deletion src/Module_Nodes/generated/has_straight_alpha_channel.inl
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,6 @@
* Instead, go to "gen_primitive_types.py" and edit the "has_straight_alpha_channel" function there.
* -----------------------------------------------------------------------------
*/
case PrimitiveType::CIELAB_StraightA:
case PrimitiveType::Oklab_StraightA:
case PrimitiveType::LinearRGB_StraightA:
case PrimitiveType::sRGB_StraightA:
Expand Down
Loading

0 comments on commit f1e12e3

Please sign in to comment.