A user friendly interface to denoise rendered ray traced images using Nvidia Optix or Intel OID
- You can repeat the process if necessary.
- You can pass the first sample albedo and normals to the AI for better results.
- You can specify the result destination.
- It's extremely easy to use.
- Supports Nvidia Optix (much faster but needs a Maxwell Nvidia card) and Intel OID (works on CPUs as old as Core 2 Duo)
- Browse for a noisy photo OR drag 'n' drop it on the interface.
- Choose the AI engine as per the above feature list.
- Choose the output location
- Specify the repeat count (1 is almost always enough, maybe 2 if the AI missed a spot or two. any more is mostly wasteful)
- Hit start (it takes from 0.01 of a second up all the way to a minute depending on your PC)
- You rendered an image with too much noise and don't have the original files anymore.
- You forgot to check the denoise checkbox.
- You don't know how to use the denoise node in blender XD (and even if you do, this is easier).
- Batch Processing.
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Allow albedo and/or normal passing to the AI.
This is a GUI for the two implementations of Nvidia Optix and IOID by DeclanRussell; NvidiaAIDenoiser, and IntelOIDenoiser. Both are licenced under MIT License