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CMakeLists.txt
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## This file is a quick tutorial on writing CMakeLists for targeting the Vita
cmake_minimum_required(VERSION 2.8)
## This includes the Vita toolchain, must go before project definition
# It is a convenience so you do not have to type
# -DCMAKE_TOOLCHAIN_FILE=$VITASDK/share/vita.toolchain.cmake for cmake. It is
# highly recommended that you include this block for all projects.
if(NOT DEFINED CMAKE_TOOLCHAIN_FILE)
if(DEFINED ENV{VITASDK})
set(CMAKE_TOOLCHAIN_FILE "$ENV{VITASDK}/share/vita.toolchain.cmake" CACHE PATH "toolchain file")
else()
message(FATAL_ERROR "Please define VITASDK to point to your SDK path!")
endif()
endif()
## Define project parameters here
# Name of the project
project(MSweep)
# This line adds Vita helper macros, must go after project definition in order
# to build Vita specific artifacts (self/vpk).
include("${VITASDK}/share/vita.cmake" REQUIRED)
## Configuration options for this app
# Display name (under bubble in LiveArea)
set(VITA_APP_NAME "MSweep")
# Unique ID must be exactly 9 characters. Recommended: XXXXYYYYY where X =
# unique string of developer and Y = a unique number for this app
set(VITA_TITLEID "MSWEEPER1")
# Optional version string to show in LiveArea's more info screen
set(VITA_VERSION "01.10")
## Flags and includes for building
# Note that we make sure not to overwrite previous flags
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -O3")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
# Optional. You can specify more param.sfo flags this way.
set(VITA_MKSFOEX_FLAGS "${VITA_MKSFOEX_FLAGS} -d PARENTAL_LEVEL=1")
# Add any additional include paths here
include_directories(
)
# Add any additional library paths here
# ${CMAKE_CURRENT_BINARY_DIR} lets you use any library currently being built
link_directories(
${CMAKE_CURRENT_BINARY_DIR}
)
## Build and link
# Add all the files needed to compile here
add_executable(${PROJECT_NAME}
src/main.cpp
src/timer.cpp
src/minesweeper.cpp
src/Ffont.cpp
src/screen.cpp
src/game.cpp
src/animation.cpp
src/particle.cpp
src/theme.cpp
)
# Library to link to (drop the -l prefix). This will mostly be stubs.
target_link_libraries(${PROJECT_NAME}
SceLibKernel_stub # this line is only for demonstration. It's not needed as
vita2d
soloud
pthread
SceAudio_stub
SceDisplay_stub
SceTouch_stub
SceGxm_stub
SceSysmodule_stub
SceCtrl_stub
ScePgf_stub
ScePvf_stub
SceAppMgr_stub
SceCommonDialog_stub
SceIofilemgr_stub
freetype
png
jpeg
z
m
c
)
## Create Vita files
vita_create_self(${PROJECT_NAME}.self ${PROJECT_NAME})
# The FILE directive lets you add additional files to the VPK, the syntax is
# FILE src_path dst_path_in_vpk. In this case, we add the LiveArea paths.
vita_create_vpk(${PROJECT_NAME}.vpk ${VITA_TITLEID} ${PROJECT_NAME}.self
VERSION ${VITA_VERSION}
NAME ${VITA_APP_NAME}
FILE sce_sys/icon0.png sce_sys/icon0.png
FILE sce_sys/livearea/contents/bg.png sce_sys/livearea/contents/bg.png
FILE sce_sys/livearea/contents/startup.png sce_sys/livearea/contents/startup.png
FILE sce_sys/livearea/contents/template.xml sce_sys/livearea/contents/template.xml
FILE assets/font.png assets/font.png
FILE assets/flags.png assets/flags.png
FILE assets/bomb.png assets/bomb.png
FILE assets/frame.png assets/frame.png
FILE assets/tiles.png assets/tiles.png
FILE assets/quest.png assets/quest.png
FILE assets/mine.png assets/mine.png
FILE assets/fixedsys.png assets/fixedsys.png
FILE sounds/click.wav sounds/click.wav
FILE sounds/jump.wav sounds/jump.wav
FILE sounds/boom.wav sounds/boom.wav
FILE sounds/tap.wav sounds/tap.wav
)