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Makefile
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Makefile
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#-------------------------------------------------------------------------------
.SUFFIXES:
#-------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
TOPDIR ?= $(CURDIR)
#-------------------------------------------------------------------------------
# APP_NAME sets the long name of the application
# APP_SHORTNAME sets the short name of the application
# APP_AUTHOR sets the author of the application
#-------------------------------------------------------------------------------
APP_NAME := Tank Trap
APP_SHORTNAME := Tank Trap
APP_AUTHOR := I made this :)
include $(DEVKITPRO)/wut/share/wut_rules
#-------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# CONTENT is the path to the bundled folder that will be mounted as /vol/content/
# ICON is the game icon, leave blank to use default rule
# TV_SPLASH is the image displayed during bootup on the TV, leave blank to use default rule
# DRC_SPLASH is the image displayed during bootup on the DRC, leave blank to use default rule
#-------------------------------------------------------------------------------
ifneq ($(BUILD_DEBUG),1)
TARGET := sand
BUILD := build_release
else
TARGET := sand_dbg
BUILD := build_debug
endif
SOURCES := source/common source/framework source/framework/physics source/framework/noise source/framework/fileformat source/framework/multiplayer source/framework/audio source/game
DATA := data
INCLUDES := include
CONTENT := source/assets
ICON := dist/icon.png
TV_SPLASH := dist/tv-splash.png
DRC_SPLASH := dist/drc-splash.png
#-------------------------------------------------------------------------------
# options for code generation
#-------------------------------------------------------------------------------
ifneq ($(BUILD_DEBUG),1)
CFLAGS := -g -Wall -Werror -Wno-unused-variable -Wno-unused-but-set-variable -Wno-unused-function -Wno-strict-aliasing -O3 -fno-math-errno -ffast-math -funsafe-math-optimizations -ftree-vectorize $(MACHDEP)
CFLAGS += $(INCLUDE) -DNDEBUG -D__WIIU__ -D__WUT__
else
CFLAGS := -g -Wall -Werror -Wno-unused-variable -Wno-unused-but-set-variable -Wno-unused-function -Wno-strict-aliasing -O0 -ffunction-sections -fdata-sections $(MACHDEP)
CFLAGS += $(INCLUDE) -DDEBUG -D__WIIU__ -D__WUT__
endif
CXXFLAGS := $(CFLAGS) -std=gnu++23
ASFLAGS := -g $(ARCH)
LDFLAGS = -g $(ARCH) $(RPXSPECS) -Wl,-Map,$(notdir $*.map)
LIBS := -lwut
#-------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level
# containing include and lib
#-------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(WUT_ROOT)
#-------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#-------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#-------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#-------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#-------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#-------------------------------------------------------------------------------
export LD := $(CC)
#-------------------------------------------------------------------------------
else
#-------------------------------------------------------------------------------
export LD := $(CXX)
#-------------------------------------------------------------------------------
endif
#-------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
ifneq (,$(strip $(CONTENT)))
export APP_CONTENT := $(TOPDIR)/$(CONTENT)
endif
ifneq (,$(strip $(ICON)))
export APP_ICON := $(TOPDIR)/$(ICON)
else ifneq (,$(wildcard $(TOPDIR)/$(TARGET).png))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else ifneq (,$(wildcard $(TOPDIR)/icon.png))
export APP_ICON := $(TOPDIR)/icon.png
endif
ifneq (,$(strip $(TV_SPLASH)))
export APP_TV_SPLASH := $(TOPDIR)/$(TV_SPLASH)
else ifneq (,$(wildcard $(TOPDIR)/tv-splash.png))
export APP_TV_SPLASH := $(TOPDIR)/tv-splash.png
else ifneq (,$(wildcard $(TOPDIR)/splash.png))
export APP_TV_SPLASH := $(TOPDIR)/splash.png
endif
ifneq (,$(strip $(DRC_SPLASH)))
export APP_DRC_SPLASH := $(TOPDIR)/$(DRC_SPLASH)
else ifneq (,$(wildcard $(TOPDIR)/drc-splash.png))
export APP_DRC_SPLASH := $(TOPDIR)/drc-splash.png
else ifneq (,$(wildcard $(TOPDIR)/splash.png))
export APP_DRC_SPLASH := $(TOPDIR)/splash.png
endif
.PHONY: $(BUILD) both release debug clean all
#-------------------------------------------------------------------------------
all: both
$(BUILD):
@$(shell [ ! -d $@ ] && mkdir -p $@)
$(MAKE) CC=$(DEVKITPPC)/bin/powerpc-eabi-gcc CXX=$(DEVKITPPC)/bin/powerpc-eabi-g++ -C $(BUILD) -f $(CURDIR)/Makefile
release:
@$(shell [ ! -d build_release ] && mkdir -p build_release)
$(MAKE) build_release BUILD_DEBUG=0 -f $(CURDIR)/Makefile
debug:
@$(shell [ ! -d build_debug ] && mkdir -p build_debug)
$(MAKE) build_debug BUILD_DEBUG=1 -f $(CURDIR)/Makefile
both:
# run release and debug builds sequentially
$(MAKE) build_release BUILD_DEBUG=0 -f $(CURDIR)/Makefile
$(MAKE) build_debug BUILD_DEBUG=1 -f $(CURDIR)/Makefile
#-------------------------------------------------------------------------------
clean:
@echo clean...
@rm -fr build_debug build_release $(TARGET).wua $(TARGET).wuhb $(TARGET).rpx $(TARGET).elf $(TARGET)_dbg.wua $(TARGET)_dbg.wuhb $(TARGET)_dbg.rpx $(TARGET)_dbg.elf
#-------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
CONTENT_DEPENDS := $(shell find $(APP_CONTENT) -type f) $(APP_ICON) $(APP_TV_SPLASH) $(APP_DRC_SPLASH)
#-------------------------------------------------------------------------------
# main targets
#-------------------------------------------------------------------------------
all: $(OUTPUT).wuhb $(OUTPUT).wua
$(OUTPUT).wuhb: $(OUTPUT).rpx
$(OUTPUT).wua: $(OUTPUT).rpx
@echo Creating wua...
@cp $(OUTPUT).rpx $(TOPDIR)/dist/wua/00050000102b2b2b_v0/code/sand.rpx
@rm -rf $(TOPDIR)/dist/wua/00050000102b2b2b_v0/content/
@mkdir $(TOPDIR)/dist/wua/00050000102b2b2b_v0/content/
@cp -r $(TOPDIR)/$(CONTENT)/. $(TOPDIR)/dist/wua/00050000102b2b2b_v0/content/
@rm -f $(OUTPUT).wua
@$(TOPDIR)/dist/zarchive.exe $(shell wslpath -m $(TOPDIR)/dist/wua || echo $(TOPDIR)/dist/wua) $(shell wslpath -m $(OUTPUT).wua || echo $(OUTPUT).wua) || echo "zarchive.exe couldn't be executed, skipping wua creation..."
@echo built ... sand.wua
$(OUTPUT).rpx: $(OUTPUT).elf $(CONTENT_DEPENDS)
$(OUTPUT).elf: $(OFILES)
$(OFILES_SRC) : $(HFILES_BIN)
#-------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#-------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#-------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#-------------------------------------------------------------------------------
endif
#-------------------------------------------------------------------------------