To launch most versions of the game without any launcher you can use the following combination of launch parameters: "-robocopy -nosteam".
Older versions of the game from before BitRaider was removed require the following parameters: "-nobitraider -nosteam".
Some of these parameters can be set automatically by using Bifrost .
Generic Unreal Engine parameters
Parameter
Description
-nostartupmovies
Disables logo movies on startup.
-nomovies
Disables all movies.
-nosplash
Disables splash image on initialization.
-nosound
Disables sound.
-ResX=
Forces horizontal resolution.
-ResY=
Forces vertical resolution.
-opengl
Forces OpenGL API (buggy).
These require further checking for compatibility with various versions of the client.
Parameter
Description
Values
-asserts
-verifies
-uploadVerifies
Calls DebugSetWhetherToUploadVerifies
.
-enablecoredumps
Calls DebugEnableCoreDumps
.
-disableminidumps
Calls DebugSetMinidumpCreationPolicy
.
-forceLocalStackWalking
Calls DebugSetForcedLocalStackWalkPolicy
.
-enableTracing
Enables verbose logging.
-log
Enables verbose logging and shows a log window.
-LoggingLevel=
Specifies the logging level for verbose logging.
NONE, CRITICAL, FATAL, ERROR, WARNING, INFORMATION, VERBOSE, EXTRA_VERBOSE, DEBUG
-LoggingChannels=
Specifies logging channels for verbose logging.
See below for a full list of available channels.
-suppressall
Disables logging.
-maxload
Forces loading of all prototypes during game database initialization.
-nocalligraphypak
Disables Calligraphy pak file (Calligraphy.sip
) loading and forces the client to load all data from mu_cdata.sip
.
-novalidate
-nohardwareinfo
ClientAppSettingsPostCoreInit::Initialize
Parameter
Description
Values
-defaultregion=
-defaultcell=
-startingregion=
-startingcell=
-envoverride=
-collectionname=
-emailaddress=
Automatically logs in on client startup using the specified email address.
-password=
Specifies the password for logging in automatically with -emailaddress.
-twofactorauthcode=
-twofactorauthname=
-twofactortrustmachine
-loginasplayer
-loginasanother
-nosave
-serveroverride=
-webtoken
-siteconfigurl=
Specifies a custom SiteConfig URL.
-nosolidstate
Disables Gazillion launcher integration.
-nosteam
Disables Steam integration.
-robocopy
Launches the game in standalone mode (mutually exclusive with -solidstate and -steam).
-solidstate
Launches the game in Gazillion launcher mode (mutually exclusive with -robocopy and -steam).
-steam
Launches the game in Steam mode (mutually exclusive with -robocopy and -solidstate).
-skipmotioncomics
-nocatalog
Prevents the store catalog from loading.
-norostercatalog
-displaynametoggle
-xpnumberstoggle
-floatingnumberstoggle
-combatlogtoggle
-nouinotifications
-noaccount
Disables account-related buttons on the login screen.
-nologout
Disables the logout button.
-nonews
Disables community news.
-nooptions
Disables the options buttons.
-nostore
Disables the store buttons.
-bypasspsn
-bypassconsoleauth
-streaming
-platform=
orbis, dingo
SiteConfig::ParseCommandLine
Parameter
Description
Values
-authticket=
-authserver=
-authurl=
Parameter
Description
Values
-nooverwolf
Parameter
Description
Values
-nomapmarkers
Parameter
Description
Values
-nomusic
-foleyineditor
UnrealAudioManager::Initialize
Parameter
Description
Values
-audioglobalfocus
-audiofilepackages
UnrealGameAdapter::Initialize
Parameter
Description
Values
-dependencygraph
UnrealGameAdapter::SendSteamUserInfo
Parameter
Description
Values
-steamachievementupdate
You can specify channels for verbose logging using the following syntax: -LoggingChannels=-ALL,+GAME
. Available channels:
ALL
ERROR
CORE
CORE_NET
CORE_JOBS_TP
GAME
PEER_CONNECTOR
DATASTORE
PROFILE
GAME_NETWORK
PAKFILE_SYSTEM
LOOT_MANAGER
GROUPING_SYSTEM
PROTOBUF_DUMPER
GAME_DATABASE
TRANSITION
AI
INVENTORY
MEMORY
MISSIONS
PATCHER
GENERATION
RESPAWN
SAVELOAD
FRONTEND
COMMUNITY
ACHIEVEMENTS
METRICS_HTTP_UPLOAD
CURRENCY_CONVERSION
MOBILE
UI
LEADERBOARD