To get started, you need to install NodeJs (recommended version) to ensure everything works during testing. For the code editor, I recommend Visual Studio Code.
Go to the Discord Developer Portal to create your application. Follow the instructions and keep the page open to retrieve the necessary information later.
To install the module, run the following command (this is where NodeJs comes in handy):
npm install simple-djs-handler
You need to initialize your main file (which we'll call main.js
) with the following code:
const { BotClient } = require('simple-djs-handler');
const { GatewayIntentBits } = require('discord.js');
const client = new BotClient({
token: 'YOUR_BOT_TOKEN',
slashCommandsEnabled: true, // Required for the module to function properly!
slashCommandsClientId: 'YOUR_CLIENT_ID',
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMembers,
GatewayIntentBits.GuildMessages,
// ... add other intents as needed
],
});
client.start();
- Replace
YOUR_BOT_TOKEN
with your bot's token. For this, go to the Bot section on the Discord Developer Portal. - Replace
YOUR_CLIENT_ID
with your bot's ID, available in the General Information section.
Then, you can start your bot with the following command:
node main
The module will automatically create the commands
and events
folders.
Here's how to create a Ready.js
file in the ./events/
folder (e.g., ./events/Ready.js
):
const { BotEvent } = require('simple-djs-handler');
const { Events } = require('discord.js');
module.exports = new BotEvent({
name: Events.ClientReady,
once: true, // To execute the code only once
execute(client) {
client.user.setActivity('Visual Studio Code');
},
});
To handle slash commands, create the InteractionCreate.js
file in the same ./events/
folder:
const { BotEvent } = require('simple-djs-handler');
const { Events } = require('discord.js');
module.exports = new BotEvent({
name: Events.InteractionCreate,
async execute(interaction) {
if (!interaction.isChatInputCommand()) return;
const command = interaction.client.commands.get(interaction.commandName);
const client = interaction.client;
if (!command) {
console.log(`No matching command found for ${interaction.commandName}.`);
return;
}
try {
await command.execute(client, interaction);
} catch (error) {
console.log(`Error executing the command: ${error}`);
}
},
});
Here is an example structure for a command without options:
const { BotCommand } = require('simple-djs-handler');
module.exports = new BotCommand({
name: 'simple',
description: 'A simple example command without options',
execute: async (client, interaction) => {
interaction.reply({
content: "This is a simple command!"
});
},
});
And an example of a command with options:
const { BotCommand } = require('simple-djs-handler');
module.exports = new BotCommand({
name: 'example',
description: 'An example command with options',
options: [
{
name: 'example_option',
description: 'An example option',
type: 'STRING', // See the table below for other option types
required: true, // false if the option is not mandatory
},
// ... add other options as needed
],
execute: async (interaction) => {
const stringOption = interaction.options.getString('example_option');
// Your command logic here
},
});
Option | Method to Retrieve |
---|---|
STRING |
getStringOption() |
USER |
addUserOption() |
CHANNEL |
addChannelOption() |
ROLE |
addRoleOption() |
SUBCOMMAND |
addSubcommand() |
SUB_COMMAND_GROUP |
addSubcommandGroup() |