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add "folder" button to levelcategorysearchalert
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Cvolton committed Jul 6, 2024
1 parent fc1149c commit b2eaa11
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Showing 2 changed files with 29 additions and 3 deletions.
28 changes: 26 additions & 2 deletions src/layers/LevelFiltering/LevelCategorySearchAlert.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -36,6 +36,13 @@ void LevelCategorySearchAlert::onFavorites(cocos2d::CCObject* sender) {
CCDirector::sharedDirector()->pushScene(transitionFade);
}

void LevelCategorySearchAlert::onFolder(cocos2d::CCObject* sender) {
auto popup = SetFolderPopup::create(0, false, "Go to Folder");
popup->m_delegate = this;
popup->m_scene = this;
popup->show();
}

void LevelCategorySearchAlert::onCompleted(cocos2d::CCObject* sender) {
BISearchObject searchObj;
searchObj.completed = true;
Expand Down Expand Up @@ -82,6 +89,15 @@ void LevelCategorySearchAlert::onNoCoins(cocos2d::CCObject* sender) {
CCDirector::sharedDirector()->pushScene(transitionFade);
}

void LevelCategorySearchAlert::setIDPopupClosed(SetIDPopup* popup, int value) {
BISearchObject searchObj;
searchObj.folder = value;

auto browserLayer = LevelSearchViewLayer::scene(LevelUtils::completedDeque(), searchObj);
auto transitionFade = CCTransitionFade::create(0.5, browserLayer);
CCDirector::sharedDirector()->pushScene(transitionFade);
}

bool LevelCategorySearchAlert::init(){
bool init = cocos2d::CCLayerColor::initWithColor({0x00, 0x00, 0x00, 0x4B});
if(!init) return false;
Expand Down Expand Up @@ -132,16 +148,24 @@ bool LevelCategorySearchAlert::init(){

//auto playedButton = createButton(m_buttonMenu, "Played", menu_selector(LevelCategorySearchAlert::onPlayed), -57, 18, (int)(120*0.6), 44*0.6f, 0.6f);
auto playedButton = BetterInfo::createSearchButton(this, "Played", "BI_playIcon_001.png"_spr, menu_selector(LevelCategorySearchAlert::onPlayed), .5f, .35f);
playedButton->setPosition({-58.5, 18});
playedButton->setPosition({-117, 18});
playedButton->setID("played-button"_spr);
m_buttonMenu->addChild(playedButton);

//auto favoriteButton = createButton(m_buttonMenu, "Favorites", menu_selector(LevelCategorySearchAlert::onFavorites), 57, 18, (int)(120*0.6), 44*0.6f, 0.6f);
auto favoriteButton = BetterInfo::createSearchButton(this, "Favorites", "gj_heartOn_001.png", menu_selector(LevelCategorySearchAlert::onFavorites), .45f, .6f);
favoriteButton->setPosition({58.5, 18});
favoriteButton->setPosition({0, 18});
favoriteButton->setID("favorite-button"_spr);
m_buttonMenu->addChild(favoriteButton);

auto folderButton = BetterInfo::createSearchButton(this, "Folder", "folderIcon_001.png", menu_selector(LevelCategorySearchAlert::onFolder), .45f, .525f);
folderButton->setPosition({117, 18});
folderButton->setID("folder-button"_spr);
auto folderSearchBtn = static_cast<SearchButton*>(folderButton->getNormalImage());
folderSearchBtn->m_icon->setPositionX(folderSearchBtn->m_icon->getPositionX() + 1);
folderSearchBtn->m_icon->setPositionY(folderSearchBtn->m_icon->getPositionY() + 1);
m_buttonMenu->addChild(folderButton);

//auto completedButton = createButton(m_buttonMenu, "Completed", menu_selector(LevelCategorySearchAlert::onCompleted), -114, -22, (int)(120*0.6), 44*0.6f, 0.6f);
auto completedButton = BetterInfo::createSearchButton(this, "Completed", "GJ_completesIcon_001.png", menu_selector(LevelCategorySearchAlert::onCompleted), .45f, .5f);
completedButton->setPosition({-117, -22});
Expand Down
4 changes: 3 additions & 1 deletion src/layers/LevelFiltering/LevelCategorySearchAlert.h
Original file line number Diff line number Diff line change
Expand Up @@ -5,17 +5,19 @@
using namespace geode::prelude;

//TODO: use CvoltonAlertLayerStub
class BI_DLL LevelCategorySearchAlert : public FLAlertLayer {
class BI_DLL LevelCategorySearchAlert : public FLAlertLayer, public SetIDPopupDelegate {
public:
static LevelCategorySearchAlert* create();
void onClose(cocos2d::CCObject* sender);
void onPlayed(cocos2d::CCObject* sender);
void onFavorites(cocos2d::CCObject* sender);
void onFolder(cocos2d::CCObject* sender);
void onCompleted(cocos2d::CCObject* sender);
void onOrbs(cocos2d::CCObject* sender);
void onLeaderboard(cocos2d::CCObject* sender);
void onCoins(cocos2d::CCObject* sender);
void onNoCoins(cocos2d::CCObject* sender);
void setIDPopupClosed(SetIDPopup*, int);
bool init();
CCMenuItemSpriteExtra* createButton(cocos2d::CCNode* menu, const char* text, cocos2d::SEL_MenuHandler handler, float x, float y, int width, float height, float scale);
};

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