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ui.cpp
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ui.cpp
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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <errno.h>
#include <fcntl.h>
#include <linux/input.h>
#include <pthread.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <sys/types.h>
#include <time.h>
#include <unistd.h>
#include <cutils/properties.h>
#include <cutils/android_reboot.h>
#include <cutils/properties.h>
#include "common.h"
#include "roots.h"
#include "device.h"
#include "minui/minui.h"
#include "screen_ui.h"
#include "ui.h"
#include "voldclient.h"
#define UI_WAIT_KEY_TIMEOUT_SEC 120
/* Some extra input defines */
#ifndef ABS_MT_ANGLE
#define ABS_MT_ANGLE 0x38
#endif
RecoveryUI::RecoveryUI()
: key_queue_len(0),
key_last_down(-1),
key_long_press(false),
key_down_count(0),
enable_reboot(true),
v_changed(0),
consecutive_power_keys(0),
last_key(-1),
has_power_key(false),
has_up_key(false),
has_down_key(false),
has_back_key(false),
has_home_key(false) {
pthread_mutex_init(&key_queue_mutex, nullptr);
pthread_cond_init(&key_queue_cond, nullptr);
memset(key_pressed, 0, sizeof(key_pressed));
}
void RecoveryUI::OnKeyDetected(int key_code) {
if (key_code == KEY_POWER) {
has_power_key = true;
} else if (key_code == KEY_DOWN || key_code == KEY_VOLUMEDOWN) {
has_down_key = true;
} else if (key_code == KEY_UP || key_code == KEY_VOLUMEUP) {
has_up_key = true;
} else if (key_code == KEY_BACK) {
has_back_key = true;
LOGI("Detected back key, disabling virtual back button\n");
} else if (key_code == KEY_HOMEPAGE || key_code == KEY_HOME) {
has_home_key = true;
LOGI("Detected home key, disabling virtual home button\n");
}
}
int RecoveryUI::InputCallback(int fd, uint32_t epevents, void* data) {
return reinterpret_cast<RecoveryUI*>(data)->OnInputEvent(fd, epevents);
}
// Reads input events, handles special hot keys, and adds to the key queue.
static void* InputThreadLoop(void*) {
while (true) {
if (!ev_wait(-1)) {
ev_dispatch();
}
}
return nullptr;
}
void RecoveryUI::Init() {
calibrate_swipe();
ev_init(InputCallback, this);
ev_iterate_available_keys(std::bind(&RecoveryUI::OnKeyDetected, this, std::placeholders::_1));
pthread_create(&input_thread_, nullptr, InputThreadLoop, nullptr);
}
int RecoveryUI::OnInputEvent(int fd, uint32_t epevents) {
struct input_event ev;
if (ev_get_input(fd, epevents, &ev) == -1) {
return -1;
}
input_device* dev = NULL;
int n;
for (n = 0; n < MAX_NR_INPUT_DEVICES; ++n) {
if (input_devices[n].fd == fd) {
dev = &input_devices[n];
break;
}
if (input_devices[n].fd == -1) {
dev = &input_devices[n];
memset(dev, 0, sizeof(input_device));
dev->fd = fd;
dev->tracking_id = -1;
calibrate_touch(dev);
setup_vkeys(dev);
break;
}
}
if (!dev) {
LOGE("input_callback: no more available input devices\n");
return -1;
}
if (ev.type != EV_REL) {
dev->rel_sum = 0;
}
switch (ev.type) {
case EV_SYN:
ProcessSyn(dev, ev.code, ev.value);
break;
case EV_ABS:
ProcessAbs(dev, ev.code, ev.value);
break;
case EV_REL:
ProcessRel(dev, ev.code, ev.value);
break;
case EV_KEY:
ProcessKey(dev, ev.code, ev.value);
break;
}
return 0;
}
// Process a key-up or -down event. A key is "registered" when it is
// pressed and then released, with no other keypresses or releases in
// between. Registered keys are passed to CheckKey() to see if it
// should trigger a visibility toggle, an immediate reboot, or be
// queued to be processed next time the foreground thread wants a key
// (eg, for the menu).
//
// We also keep track of which keys are currently down so that
// CheckKey can call IsKeyPressed to see what other keys are held when
// a key is registered.
//
// updown == 1 for key down events; 0 for key up events
void RecoveryUI::ProcessKey(input_device* dev, int key_code, int updown) {
bool register_key = false;
bool long_press = false;
bool reboot_enabled;
if (key_code > KEY_MAX)
return;
pthread_mutex_lock(&key_queue_mutex);
key_pressed[key_code] = updown;
if (updown) {
++key_down_count;
key_last_down = key_code;
key_long_press = false;
key_timer_t* info = new key_timer_t;
info->ui = this;
info->key_code = key_code;
info->count = key_down_count;
pthread_t thread;
pthread_create(&thread, nullptr, &RecoveryUI::time_key_helper, info);
pthread_detach(thread);
} else {
if (key_last_down == key_code) {
long_press = key_long_press;
register_key = true;
}
key_last_down = -1;
}
reboot_enabled = enable_reboot;
pthread_mutex_unlock(&key_queue_mutex);
if (register_key) {
switch (CheckKey(key_code, long_press)) {
case RecoveryUI::IGNORE:
break;
case RecoveryUI::TOGGLE:
ShowText(!IsTextVisible());
break;
case RecoveryUI::REBOOT:
#ifndef VERIFIER_TEST
vdc->unmountAll();
#endif
if (reboot_enabled) {
property_set(ANDROID_RB_PROPERTY, "reboot,");
while (true) { pause(); }
}
break;
case RecoveryUI::ENQUEUE:
EnqueueKey(key_code);
break;
}
}
}
void RecoveryUI::ProcessSyn(input_device* dev, int code, int value) {
/*
* Type A device release:
* 1. Lack of position update
* 2. BTN_TOUCH | ABS_PRESSURE | SYN_MT_REPORT
* 3. SYN_REPORT
*
* Type B device release:
* 1. ABS_MT_TRACKING_ID == -1 for "first" slot
* 2. SYN_REPORT
*/
if (code == SYN_MT_REPORT) {
if (!dev->in_touch && (dev->saw_pos_x && dev->saw_pos_y)) {
#ifdef DEBUG_TOUCH
LOGI("process_syn: type a press\n");
#endif
handle_press(dev);
}
dev->saw_mt_report = true;
return;
}
if (code == SYN_REPORT) {
if (dev->in_touch) {
handle_gestures(dev);
}
else {
if (dev->saw_tracking_id) {
#ifdef DEBUG_TOUCH
LOGI("process_syn: type b press\n");
#endif
handle_press(dev);
}
}
/* Detect release */
if (dev->saw_mt_report) {
if (dev->in_touch && !dev->saw_pos_x && !dev->saw_pos_y) {
/* type A release */
#ifdef DEBUG_TOUCH
LOGI("process_syn: type a release\n");
#endif
handle_release(dev);
dev->slot_first = 0;
}
}
else {
if (dev->in_touch && dev->saw_tracking_id && dev->tracking_id == -1 &&
dev->slot_current == dev->slot_first) {
/* type B release */
#ifdef DEBUG_TOUCH
LOGI("process_syn: type b release\n");
#endif
handle_release(dev);
dev->slot_first = 0;
}
}
dev->saw_pos_x = dev->saw_pos_y = false;
dev->saw_mt_report = dev->saw_tracking_id = false;
}
}
void RecoveryUI::ProcessAbs(input_device* dev, int code, int value) {
if (code == ABS_MT_SLOT) {
dev->slot_current = value;
if (dev->slot_first == -1) {
dev->slot_first = value;
}
return;
}
if (code == ABS_MT_TRACKING_ID) {
/*
* Some devices send an initial ABS_MT_SLOT event before switching
* to type B events, so discard any type A state related to slot.
*/
dev->saw_tracking_id = true;
dev->slot_first = dev->slot_current = 0;
if (value != dev->tracking_id) {
dev->tracking_id = value;
if (dev->tracking_id < 0) {
dev->slot_nr_active--;
}
else {
dev->slot_nr_active++;
}
}
return;
}
/*
* For type A devices, we "lock" onto the first coordinates by ignoring
* position updates from the time we see a SYN_MT_REPORT until the next
* SYN_REPORT
*
* For type B devices, we "lock" onto the first slot seen until all slots
* are released
*/
if (dev->slot_nr_active == 0) {
/* type A */
if (dev->saw_pos_x && dev->saw_pos_y) {
return;
}
}
else {
if (dev->slot_current != dev->slot_first) {
return;
}
}
if (code == ABS_MT_POSITION_X) {
dev->saw_pos_x = true;
dev->touch_pos.x = value * fb_dimensions.x / (dev->touch_max.x - dev->touch_min.x);
}
else if (code == ABS_MT_POSITION_Y) {
dev->saw_pos_y = true;
dev->touch_pos.y = value * fb_dimensions.y / (dev->touch_max.y - dev->touch_min.y);
}
}
void RecoveryUI::ProcessRel(input_device* dev, int code, int value) {
#ifdef BOARD_RECOVERY_NEEDS_REL_INPUT
if (code == REL_Y) {
// accumulate the up or down motion reported by
// the trackball. When it exceeds a threshold
// (positive or negative), fake an up/down
// key event.
dev->rel_sum += value;
if (dev->rel_sum > 3) {
process_key(dev, KEY_DOWN, 1); // press down key
process_key(dev, KEY_DOWN, 0); // and release it
dev->rel_sum = 0;
} else if (dev->rel_sum < -3) {
process_key(dev, KEY_UP, 1); // press up key
process_key(dev, KEY_UP, 0); // and release it
dev->rel_sum = 0;
}
}
#endif
}
void* RecoveryUI::time_key_helper(void* cookie) {
key_timer_t* info = (key_timer_t*) cookie;
info->ui->time_key(info->key_code, info->count);
delete info;
return nullptr;
}
void RecoveryUI::time_key(int key_code, int count) {
usleep(750000); // 750 ms == "long"
bool long_press = false;
pthread_mutex_lock(&key_queue_mutex);
if (key_last_down == key_code && key_down_count == count) {
long_press = key_long_press = true;
}
pthread_mutex_unlock(&key_queue_mutex);
if (long_press) KeyLongPress(key_code);
}
void RecoveryUI::calibrate_touch(input_device* dev) {
fb_dimensions.x = gr_fb_width();
fb_dimensions.y = gr_fb_height();
struct input_absinfo info;
memset(&info, 0, sizeof(info));
if (ioctl(dev->fd, EVIOCGABS(ABS_MT_POSITION_X), &info) == 0) {
dev->touch_min.x = info.minimum;
dev->touch_max.x = info.maximum;
dev->touch_pos.x = info.value;
}
memset(&info, 0, sizeof(info));
if (ioctl(dev->fd, EVIOCGABS(ABS_MT_POSITION_Y), &info) == 0) {
dev->touch_min.y = info.minimum;
dev->touch_max.y = info.maximum;
dev->touch_pos.y = info.value;
}
#ifdef DEBUG_TOUCH
LOGI("calibrate_touch: fd=%d, (%d,%d)-(%d,%d) pos (%d,%d)\n", dev->fd,
dev->touch_min.x, dev->touch_min.y,
dev->touch_max.x, dev->touch_max.y,
dev->touch_pos.x, dev->touch_pos.y);
#endif
}
void RecoveryUI::setup_vkeys(input_device* dev) {
int n;
char name[256];
char path[PATH_MAX];
char buf[64*MAX_NR_VKEYS];
for (n = 0; n < MAX_NR_VKEYS; ++n) {
dev->virtual_keys[n].keycode = -1;
}
memset(name, 0, sizeof(name));
if (ioctl(dev->fd, EVIOCGNAME(sizeof(name)), name) < 0) {
LOGI("setup_vkeys: no vkeys\n");
return;
}
sprintf(path, "/sys/board_properties/virtualkeys.%s", name);
int vkfd = open(path, O_RDONLY);
if (vkfd < 0) {
LOGI("setup_vkeys: could not open %s\n", path);
return;
}
ssize_t len = read(vkfd, buf, sizeof(buf));
close(vkfd);
if (len <= 0) {
LOGE("setup_vkeys: could not read %s\n", path);
return;
}
buf[len] = '\0';
char* p = buf;
char* endp;
for (n = 0; n < MAX_NR_VKEYS && p < buf+len && *p == '0'; ++n) {
int val[6];
int f;
for (f = 0; *p && f < 6; ++f) {
val[f] = strtol(p, &endp, 0);
if (p == endp)
break;
p = endp+1;
}
if (f != 6 || val[0] != 0x01)
break;
dev->virtual_keys[n].keycode = val[1];
dev->virtual_keys[n].min.x = val[2] - val[4]/2;
dev->virtual_keys[n].min.y = val[3] - val[5]/2;
dev->virtual_keys[n].max.x = val[2] + val[4]/2;
dev->virtual_keys[n].max.y = val[3] + val[5]/2;
#ifdef DEBUG_TOUCH
LOGI("vkey: fd=%d, [%d]=(%d,%d)-(%d,%d)\n", dev->fd,
dev->virtual_keys[n].keycode,
dev->virtual_keys[n].min.x, dev->virtual_keys[n].min.y,
dev->virtual_keys[n].max.x, dev->virtual_keys[n].max.y);
#endif
}
}
void RecoveryUI::calibrate_swipe() {
char strvalue[PROPERTY_VALUE_MAX];
int intvalue;
property_get("ro.sf.lcd_density", strvalue, "160");
intvalue = atoi(strvalue);
int screen_density = (intvalue >= 160 ? intvalue : 160);
min_swipe_px.x = screen_density * 50 / 100; // Roughly 0.5in
min_swipe_px.y = screen_density * 30 / 100; // Roughly 0.3in
#ifdef DEBUG_TOUCH
LOGI("calibrate_swipe: density=%d, min_swipe=(%d,%d)\n",
screen_density, min_swipe_px.x, min_swipe_px.y);
#endif
}
void RecoveryUI::handle_press(input_device* dev) {
dev->touch_start = dev->touch_track = dev->touch_pos;
dev->in_touch = true;
dev->in_swipe = false;
if (dev->touch_pos.y >= gr_fb_height() - GetSysbarHeight()) {
SetSysbarState(1 << (3 * dev->touch_pos.x / gr_fb_width()));
}
else {
SetSysbarState(0);
}
}
void RecoveryUI::handle_release(input_device* dev) {
struct point diff = dev->touch_pos - dev->touch_start;
bool in_touch = dev->in_touch;
bool in_swipe = dev->in_swipe;
dev->in_touch = dev->in_swipe = false;
if (!in_swipe) {
int n;
for (n = 0; dev->virtual_keys[n].keycode != -1 && n < MAX_NR_VKEYS; ++n) {
vkey* vk = &dev->virtual_keys[n];
if (dev->touch_start.x >= vk->min.x && dev->touch_start.x < vk->max.x &&
dev->touch_start.y >= vk->min.y && dev->touch_start.y < vk->max.y) {
#ifdef DEBUG_TOUCH
LOGI("handle_release: vkey %d\n", vk->keycode);
#endif
EnqueueKey(vk->keycode);
return;
}
}
int sysbar_state = GetSysbarState();
SetSysbarState(0);
if (sysbar_state == SYSBAR_BACK) {
ProcessKey(dev, KEY_BACK, 1);
ProcessKey(dev, KEY_BACK, 0);
return;
}
if (sysbar_state == SYSBAR_HOME) {
ProcessKey(dev, KEY_HOME, 1);
ProcessKey(dev, KEY_HOME, 0);
return;
}
}
if (in_swipe) {
if (abs(diff.x) > abs(diff.y)) {
if (abs(diff.x) > min_swipe_px.x) {
int key = (diff.x > 0 ? KEY_ENTER : KEY_BACK);
ProcessKey(dev, key, 1);
ProcessKey(dev, key, 0);
}
}
else {
/* Vertical swipe, handled realtime */
}
}
else {
int sel, start_menu_pos;
// Make sure touch pos is not less than menu start pos.
// No need to check if beyond end of menu items, since
// that is checked by get_menu_selection().
start_menu_pos = MenuItemStart();
if (dev->touch_pos.y >= start_menu_pos) {
sel = (dev->touch_pos.y - start_menu_pos)/MenuItemHeight();
EnqueueKey(KEY_FLAG_ABS | sel);
}
}
}
void RecoveryUI::handle_gestures(input_device* dev) {
struct point diff;
diff = dev->touch_pos - dev->touch_start;
if (abs(diff.x) > abs(diff.y)) {
if (abs(diff.x) > min_swipe_px.x) {
/* Horizontal swipe, handle it on release */
dev->in_swipe = true;
}
}
else {
diff.y = dev->touch_pos.y - dev->touch_track.y;
if (abs(diff.y) > MenuItemHeight()) {
dev->in_swipe = true;
dev->touch_track = dev->touch_pos;
int key = (diff.y < 0) ? KEY_VOLUMEUP : KEY_VOLUMEDOWN;
ProcessKey(dev, key, 1);
ProcessKey(dev, key, 0);
}
}
}
void RecoveryUI::EnqueueKey(int key_code) {
pthread_mutex_lock(&key_queue_mutex);
const int queue_max = sizeof(key_queue) / sizeof(key_queue[0]);
if (key_queue_len < queue_max) {
key_queue[key_queue_len++] = key_code;
pthread_cond_signal(&key_queue_cond);
}
pthread_mutex_unlock(&key_queue_mutex);
}
int RecoveryUI::WaitKey() {
pthread_mutex_lock(&key_queue_mutex);
int timeouts = UI_WAIT_KEY_TIMEOUT_SEC;
// Time out after UI_WAIT_KEY_TIMEOUT_SEC, unless a USB cable is
// plugged in.
do {
struct timeval now;
struct timespec timeout;
gettimeofday(&now, nullptr);
timeout.tv_sec = now.tv_sec;
timeout.tv_nsec = now.tv_usec * 1000;
timeout.tv_sec += 1;
int rc = 0;
while (key_queue_len == 0 && rc != ETIMEDOUT) {
rc = pthread_cond_timedwait(&key_queue_cond, &key_queue_mutex, &timeout);
if (VolumesChanged()) {
pthread_mutex_unlock(&key_queue_mutex);
return Device::kRefresh;
}
timeouts--;
}
} while ((timeouts || IsUsbConnected()) && key_queue_len == 0);
int key = -1;
if (key_queue_len > 0) {
key = key_queue[0];
memcpy(&key_queue[0], &key_queue[1], sizeof(int) * --key_queue_len);
}
pthread_mutex_unlock(&key_queue_mutex);
return key;
}
void RecoveryUI::CancelWaitKey()
{
pthread_mutex_lock(&key_queue_mutex);
key_queue[key_queue_len] = -2;
key_queue_len++;
pthread_cond_signal(&key_queue_cond);
pthread_mutex_unlock(&key_queue_mutex);
}
bool RecoveryUI::IsUsbConnected() {
int fd = open("/sys/class/android_usb/android0/state", O_RDONLY);
if (fd < 0) {
printf("failed to open /sys/class/android_usb/android0/state: %s\n",
strerror(errno));
return 0;
}
char buf;
// USB is connected if android_usb state is CONNECTED or CONFIGURED.
int connected = (TEMP_FAILURE_RETRY(read(fd, &buf, 1)) == 1) && (buf == 'C');
if (close(fd) < 0) {
printf("failed to close /sys/class/android_usb/android0/state: %s\n",
strerror(errno));
}
return connected;
}
bool RecoveryUI::IsKeyPressed(int key) {
pthread_mutex_lock(&key_queue_mutex);
int pressed = key_pressed[key];
pthread_mutex_unlock(&key_queue_mutex);
return pressed;
}
bool RecoveryUI::IsLongPress() {
pthread_mutex_lock(&key_queue_mutex);
bool result = key_long_press;
pthread_mutex_unlock(&key_queue_mutex);
return result;
}
bool RecoveryUI::HasThreeButtons() {
return has_power_key && has_up_key && has_down_key;
}
void RecoveryUI::FlushKeys() {
pthread_mutex_lock(&key_queue_mutex);
key_queue_len = 0;
pthread_mutex_unlock(&key_queue_mutex);
}
RecoveryUI::KeyAction RecoveryUI::CheckKey(int key, bool is_long_press) {
pthread_mutex_lock(&key_queue_mutex);
key_long_press = false;
pthread_mutex_unlock(&key_queue_mutex);
// If we have power and volume up keys, that chord is the signal to toggle the text display.
if (HasThreeButtons()) {
if (key == KEY_VOLUMEUP && IsKeyPressed(KEY_POWER)) {
return TOGGLE;
}
} else {
// Otherwise long press of any button toggles to the text display,
// and there's no way to toggle back (but that's pretty useless anyway).
if (is_long_press && !IsTextVisible()) {
return TOGGLE;
}
// Also, for button-limited devices, a long press is translated to KEY_ENTER.
if (is_long_press && IsTextVisible()) {
EnqueueKey(KEY_ENTER);
return IGNORE;
}
}
// Press power seven times in a row to reboot.
if (key == KEY_POWER) {
pthread_mutex_lock(&key_queue_mutex);
bool reboot_enabled = enable_reboot;
pthread_mutex_unlock(&key_queue_mutex);
if (reboot_enabled) {
++consecutive_power_keys;
if (consecutive_power_keys >= 7) {
return REBOOT;
}
}
} else {
consecutive_power_keys = 0;
}
last_key = key;
return IsTextVisible() ? ENQUEUE : IGNORE;
}
void RecoveryUI::KeyLongPress(int) {
}
void RecoveryUI::SetEnableReboot(bool enabled) {
pthread_mutex_lock(&key_queue_mutex);
enable_reboot = enabled;
pthread_mutex_unlock(&key_queue_mutex);
}
bool RecoveryUI::VolumesChanged() {
int ret = v_changed;
if (v_changed > 0)
v_changed = 0;
return ret == 1;
}