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Releases: Cyx69/TP_ThirdPersonNeuron

v0.5.4

16 Jun 12:36
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Remove UE4.16 build warnings and add UE4.16 libraries

Update 21.Aug.2017: Add UE4.17 libraries.
Update 17.Nov.2017: Add UE4.18 libraries.

v0.5.3

13 Mar 18:26
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Changes plugin v0.3.3:

  • Do not resolve HostName if HostName is already a valid IPv4 address

Changes template v0.5.3:

  • Update to Plugin v0.3.3

v0.5.2

18 Nov 10:38
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Changes plugin v0.3.2:
Changes template v0.5.2:

Plugin Enable Fix for UE4.14

v0.5.1

02 Sep 18:11
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Changes plugin v0.3.1:
Changes template v0.5.1:

  • Compile Fixes for UE4.13

v0.5.0

25 Mar 11:16
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Changes plugin v0.3.0:

  • Add better custom skeleton handling.
    No need to map bone coordinate systems by hand anymore,
    just map the bone names in anim and event graph.
  • Mark old neuron read functions as deprecated
  • Add BVH player rewind node
  • NeuronRead functions are now able to read the skeleton translation and rotation
    in component space
  • Compile pre build libraries with UE4.10
  • Further comments and minor improvements

Changes template v0.5.0:

  • Cleanup of all Animation BP and switch to new NeuronReadArray function
    which improves the support of custom skeletons.
  • Remove old custom bone mapping functions (are now deprecated)
  • Add function in Animation BP to remove pelvis drift on ground
  • Change project to UE 4.10
  • Update to Plugin v0.3.0

v0.4.0

13 Nov 17:40
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Template v0.4.0 changes:

  • Network and player controller actors now support manual configuration
    of reference skeleton instead using external BVH reference file.
  • To have an example how to add custom skeletons,
    the Mannequin now uses the new bone map feature of the plugin.
    For a "HowTo" please have a look into the Mannequin BP function "Init Bone Map".
  • Update to Plugin v0.2.0

Plugin v0.2.0 changes:

  • It is now possible to initialize Reference skeleton manually and
    initialization with external BVH reference file is optional.
  • Support all rotation orders and add missing XZY, YZX, ZYX rotations
  • Better support for custom skeletons:
    Bone coordinate system can now be mapped in blueprint.
  • Fix a synchronization bug when using Neuron format
  • Further comments and minor improvements

v0.3.0

06 Oct 16:51
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Changes:

v0.2.0

28 Sep 15:51
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Changes:

  • Playback Controller added.
    Now you can directly play BVH files placed ín your content folder instead connecting to a BVH server.
    See new Blueprint nodes Play and Pause.
    To have an example Neuron character is now connected to a player controller instead to a network controller.
  • Neuron and TPP_Hero are now part of a character blueprint (To have an example for that)
  • Hips bone of TPP_Hero mesh is used to translate complete actor (capsule).
    Actor rotation is still a problem and is not connected.
  • Add support for standard BVH format
  • Add support for disabled displacement and/or enabled reference bone in motion line
  • Add DNS name support
  • Add Blender source file for Neuron character
  • Further comments and minor improvements

Initial version

21 Sep 23:10
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v0.1.0

Initial version