Releases: Cyx69/TP_ThirdPersonNeuron
Releases · Cyx69/TP_ThirdPersonNeuron
v0.5.4
v0.5.3
v0.5.2
v0.5.1
v0.5.0
Changes plugin v0.3.0:
- Add better custom skeleton handling.
No need to map bone coordinate systems by hand anymore,
just map the bone names in anim and event graph. - Mark old neuron read functions as deprecated
- Add BVH player rewind node
- NeuronRead functions are now able to read the skeleton translation and rotation
in component space - Compile pre build libraries with UE4.10
- Further comments and minor improvements
Changes template v0.5.0:
- Cleanup of all Animation BP and switch to new NeuronReadArray function
which improves the support of custom skeletons. - Remove old custom bone mapping functions (are now deprecated)
- Add function in Animation BP to remove pelvis drift on ground
- Change project to UE 4.10
- Update to Plugin v0.3.0
v0.4.0
Template v0.4.0 changes:
- Network and player controller actors now support manual configuration
of reference skeleton instead using external BVH reference file. - To have an example how to add custom skeletons,
the Mannequin now uses the new bone map feature of the plugin.
For a "HowTo" please have a look into the Mannequin BP function "Init Bone Map". - Update to Plugin v0.2.0
Plugin v0.2.0 changes:
- It is now possible to initialize Reference skeleton manually and
initialization with external BVH reference file is optional. - Support all rotation orders and add missing XZY, YZX, ZYX rotations
- Better support for custom skeletons:
Bone coordinate system can now be mapped in blueprint. - Fix a synchronization bug when using Neuron format
- Further comments and minor improvements
v0.3.0
Changes:
- Source code restructure: C++ code is now placed in a plugin to be more project independend.
This plugin can be used in any of your projects and there is no need to create a C++ project anymore.
The binary plugin version 0.1.0 can be downloaded from here:
https://github.com/Cyx69/TP_ThirdPersonNeuron/releases/download/v0.3.0/Perception_Neuron_Plugin_0.1.0.zip - Further comments and minor improvements
v0.2.0
Changes:
- Playback Controller added.
Now you can directly play BVH files placed ín your content folder instead connecting to a BVH server.
See new Blueprint nodes Play and Pause.
To have an example Neuron character is now connected to a player controller instead to a network controller. - Neuron and TPP_Hero are now part of a character blueprint (To have an example for that)
- Hips bone of TPP_Hero mesh is used to translate complete actor (capsule).
Actor rotation is still a problem and is not connected. - Add support for standard BVH format
- Add support for disabled displacement and/or enabled reference bone in motion line
- Add DNS name support
- Add Blender source file for Neuron character
- Further comments and minor improvements
Initial version
v0.1.0 Initial version