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LevelPreview.cs
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LevelPreview.cs
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/*
Copyright (C) 2010 Tom Postma
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
namespace Frogger
{
using System.Drawing;
using System.Windows.Forms;
public partial class LevelPreview : UserControl
{
private Level level;
private const int avgsizelettercrt = 16;
public LevelPreview(string lvlnaam, int preflvlprevwidth)
{
InitializeComponent();
level = new Level(lvlnaam, preflvlprevwidth, preflvlprevwidth);
}
public string NameLevel
{
get
{
return this.level.Naam;
}
}
public void Selected()
{
this.BackColor = Color.Lime;
}
public void Deselect()
{
this.BackColor = Color.ForestGreen;
}
private void LevelPreview_Paint(object sender, PaintEventArgs e)
{
if (!level.HasError)
{
level.Draw(e.Graphics);
Font fontlvlname = new Font("Flubber", 24);
float locx = (this.Width / 2) - ((level.Naam.Length / 2) * avgsizelettercrt);
float locy = (this.Height / 2) - (fontlvlname.Size / 2);
e.Graphics.DrawString(level.Naam, fontlvlname, Brushes.BurlyWood, locx, locy);
}
}
}
}