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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Flappy Bird"
config/description="The new version of flappy bird for pc!"
run/main_scene="res://scenes/menu.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="flappybird"
config/features=PackedStringArray("4.0")
boot_splash/bg_color=Color(0.141176, 0.141176, 0.141176, 1)
boot_splash/image="res://images/backgrounds/startscreen.png"
boot_splash/use_filter=false
config/icon="res://icon.png"
config/windows_native_icon="res://favicon.ico"
[autoload]
GameOverStorage="*res://scenes/GameOverStorage.tscn"
TransitionScene="*res://scenes/TransitionScene.tscn"
[debug]
gdscript/warnings/unsafe_call_argument=true
[display]
window/size/viewport_width=1200
window/size/viewport_height=800
window/size/window_width_override=2400
window/size/window_height_override=1600
window/stretch/mode="viewport"
[gui]
common/drop_mouse_on_gui_input_disabled=true
[input]
ui_accept={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_select={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_space={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
game_pause={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
textures/vram_compression/import_etc2_astc=true
environment/defaults/default_environment="res://default_env.tres"