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README.TXT
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THE PROJECT
Usually, modifications of the engine of a game are literally impossible (for most mortal people at least *g*).
Unfortunatelly, this is also the case with the engine of Gothic II TNotR. The ZenGin.
There are lots of people, that want to modify the engine, so that their mods have unique features which are
not being limited by a more or less very simple script system and a load of bugs. Unfortunatelly they mostly lack of
the needed programming and the essential reverse engineering skills.
To do at least a little bit against that problem and to open up the engine to the modders to create at least
simple engine modifications, we have created G2Ext.
G2Ext features a set of the most important headers and a loader which loads and executes the mod dlls.
It is also planned to give it some "new features" (f.e new sound system, etc.), but that is another story.
FEATURES
Stuff that has been implemented, yet:
- The most essential Gothic II engine headers
- Wrapper for engine internal types
- New ingame console
Stuff to be implemented:
- A lot *g*
REQUIREMENTS
- Microsoft Visual C++ runtime 2008 SP1 installed to run (the release version) of G2Ext.
- Microsoft Visual C++ 2008 SP1 to compile the source code properly.
- Average/good C++ skills.
- Basic knowledge of reverse engineering.
- Patience. ;]
IMPORTANT NOTICE
We tried our best to contact every licencor/owner of Gothic/the ZenGin. Unfortunatelly, we were unable to
reach the Mad Scientists.
In case any Mad Scientist (Ulf Wohlers, Dieter Hildebrandt, Bert Speckels) has something against our project and/or
even wants us to stop developing/publish G2Ext, please send a mail to: c.anselm@paindevs.com