Provides durable retries with a queue held in localStorage
(with graceful fallbacks to memory when necessary).
Each page maintains its own list of queued and in-progress tasks, while constantly refreshing its ack time. If a queue goes more than 10s without updating its ack, another page will remove it, claim all queued tasks, and retry all in-progress tasks.
You can omit the opts
argument to initialize the queue with defaults:
var Queue = require('@segment/localstorage-retry');
var queue = new Queue('my_queue_name', function process(item, done) {
sendAsync(item, function(err, res) {
if (err) return done(err);
done(null, res);
});
});
queue.on('processed', function(err, res, item) {
if (err) return console.warn('processing %O failed with error %O', item, err);
console.log('successfully sent %O with response %O', item, res);
});
queue.start();
The queue can be initialized with the following options (defaults shown):
var options = {
minRetryDelay: 1000, // min retry delay in ms (used in exp. backoff calcs)
maxRetryDelay: 30000, // max retry delay in ms (used in exp. backoff calcs)
backoffFactor: 2, // exponential backoff factor (attempts^n)
backoffJitter: 0, // jitter factor for backoff calcs (0 is usually fine)
maxItems: Infinity // queue high water mark (we suggest 100 as a max)
maxAttempts: Infinity // max retry attempts before discarding
};
var queue = new Queue('my_queue_name', options, (item, done) => {
sendAsync(item, (err, res) => {
if (err) return done(err);
done(null, res);
});
});
queue.start();
Adds an item to the queue
queue.addItem({ a: 'b' });
Can be overridden to provide a custom retry delay in ms. You'll likely want to use the queue instance's backoff constants here.
this.backoff = {
MIN_RETRY_DELAY: opts.minRetryDelay || 1000,
MAX_RETRY_DELAY: opts.maxRetryDelay || 30000,
FACTOR: opts.backoffFactor || 2,
JITTER: opts.backoffJitter || 0
};
Default implementation:
queue.getDelay = function(attemptNumber) {
var ms = this.backoff.MIN_RETRY_DELAY * Math.pow(this.backoff.FACTOR, attemptNumber);
if (this.backoff.JITTER) {
var rand = Math.random();
var deviation = Math.floor(rand * this.backoff.JITTER * ms);
if (Math.floor(rand * 10) < 5) {
ms -= deviation;
} else {
ms += deviation;
}
}
return Number(Math.min(ms, this.backoff.MAX_RETRY_DELAY).toPrecision(1));
};
Can be overridden to provide custom logic for whether to requeue the item. You'll likely want to use the queue instance's maxAttempts
variable (which is overridable via constructor's opts
argument).
Default:
queue.shouldRetry = function(item, attemptNumber, error) {
if (attemptNumber > this.maxAttempts) return false;
return true;
};
You may also want to selectively retry based on error returned by your process function or something in the item itself.
Override Example:
queue.shouldRetry = function(item, attemptNumber, error) {
// max attempts
if (attemptNumber > this.maxAttempts) return false;
// based on something in the item itself
if (new Date(item.timestamp) - new Date() > 86400000) return false;
// selective error handling
if (error.code === '429') return false;
return true;
}
Starts the queue processing items. Anything added before calling .start
will be queued until .start
is called.
queue.start();
Stops the queue from processing. Any retries queued may be picked claimed by another queue after a timeout.
queue.stop();
You can listen for processed
events, which are emitted with each invocation of the processFunc
and passed any error or response provided along with the item itself.
If a message is discarded entirely because it does not pass your shouldRetry
logic upon attempted re-enqueuing, the queue will emit a discard
event.
queue.on('processed', function(err, res, item) {
if (err) return console.warn('processing %O failed with error %O', item, err);
console.log('successfully sent %O with response %O', item, res);
});
queue.on('discard', function(item, attempts) {
console.error('discarding message %O after %d attempts', item, attempts);
})
Released under the MIT License