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Form1.cs
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Form1.cs
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namespace CurePlease
{
using CurePlease.Properties;
using EliteMMO.API;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Xml.Serialization;
public partial class Form1 : Form
{
private Form2 Form2 = new CurePlease.Form2();
public class BuffStorage : List<BuffStorage>
{
public string CharacterName { get; set; }
public string CharacterBuffs { get; set; }
}
public class CharacterData : List<CharacterData>
{
public int TargetIndex { get; set; }
public int MemberNumber { get; set; }
}
public class SongData : List<SongData>
{
public string song_type { get; set; }
public int song_position { get; set; }
public string song_name { get; set; }
public int buff_id { get; set; }
}
public class SpellsData : List<SpellsData>
{
public string Spell_Name { get; set; }
public int spell_position { get; set; }
public int type { get; set; }
public int buffID { get; set; }
public bool aoe_version { get; set; }
}
public class GeoData : List<GeoData>
{
public int geo_position { get; set; }
public string indi_spell { get; set; }
public string geo_spell { get; set; }
}
public class JobTitles : List<JobTitles>
{
public int job_number { get; set; }
public string job_name { get; set; }
}
private int currentSCHCharges = 0;
private string debug_MSG_show = string.Empty;
private int lastCommand = 0;
private int lastKnownEstablisherTarget = 0;
// BARD SONG VARIABLES
private int song_casting = 0;
private int PL_BRDCount = 0;
private bool ForceSongRecast = false;
private string Last_Song_Cast = string.Empty;
private uint PL_Index = 0;
private uint Monitored_Index = 0;
// private int song_casting = 0;
// private string LastSongCast = String.Empty;
// private bool ForceSongRecast = false;
// private string Last_Song_Cast = String.Empty;
// GEO ENGAGED CHECK
public bool targetEngaged = false;
public bool EclipticStillUp = false;
public bool CastingBackground_Check = false;
public bool JobAbilityLock_Check = false;
public string JobAbilityCMD = String.Empty;
private DateTime DefaultTime = new DateTime(1970, 1, 1);
private bool curePlease_autofollow = false;
private List<string> characterNames_naRemoval = new List<string>();
public enum LoginStatus
{
CharacterLoginScreen = 0,
Loading = 1,
LoggedIn = 2
}
public enum Status : byte
{
Standing = 0,
Fighting = 1,
Dead1 = 2,
Dead2 = 3,
Event = 4,
Chocobo = 5,
Healing = 33,
Synthing = 44,
Sitting = 47,
Fishing = 56,
FishBite = 57,
Obtained = 58,
RodBreak = 59,
LineBreak = 60,
CatchMonster = 61,
LostCatch = 62,
Unknown
}
public string WindowerMode = "Windower";
public List<JobTitles> JobNames = new List<JobTitles>();
public List<SpellsData> barspells = new List<SpellsData>();
public List<SpellsData> enspells = new List<SpellsData>();
public List<SpellsData> stormspells = new List<SpellsData>();
private int GetInventoryItemCount(EliteAPI api, ushort itemid)
{
int count = 0;
for (int x = 0; x <= 80; x++)
{
EliteAPI.InventoryItem item = api.Inventory.GetContainerItem(0, x);
if (item != null && item.Id == itemid)
{
count += (int)item.Count;
}
}
return count;
}
private int GetTempItemCount(EliteAPI api, ushort itemid)
{
int count = 0;
for (int x = 0; x <= 80; x++)
{
EliteAPI.InventoryItem item = api.Inventory.GetContainerItem(3, x);
if (item != null && item.Id == itemid)
{
count += (int)item.Count;
}
}
return count;
}
private ushort GetItemId(string name)
{
EliteAPI.IItem item = _ELITEAPIPL.Resources.GetItem(name, 0);
return item != null ? (ushort)item.ItemID : (ushort)0;
}
private int GetAbilityRecastBySpellId(int id)
{
List<int> abilityIds = _ELITEAPIPL.Recast.GetAbilityIds();
for (int x = 0; x < abilityIds.Count; x++)
{
if (abilityIds[x] == id)
{
return _ELITEAPIPL.Recast.GetAbilityRecast(x);
}
}
return -1;
}
public static EliteAPI _ELITEAPIPL;
public EliteAPI _ELITEAPIMonitored;
public ListBox processids = new ListBox();
public ListBox activeprocessids = new ListBox();
public double last_percent = 1;
public string castingSpell = string.Empty;
public int max_count = 10;
public int spell_delay_count = 0;
public int geo_step = 0;
public int followWarning = 0;
public bool stuckWarning = false;
public int stuckCount = 0;
public int protectionCount = 0;
public int IDFound = 0;
public float lastZ;
public float lastX;
public float lastY;
// Stores the previously-colored button, if any
public List<BuffStorage> ActiveBuffs = new List<BuffStorage>();
public List<SongData> SongInfo = new List<SongData>();
public List<GeoData> GeomancerInfo = new List<GeoData>();
public List<int> known_song_buffs = new List<int>();
public List<string> TemporaryItem_Zones = new List<string> { "Escha Ru'Aun", "Escha Zi'Tah", "Reisenjima", "Abyssea - La Theine", "Abyssea - Konschtat", "Abyssea - Tahrongi",
"Abyssea - Attohwa", "Abyssea - Misareaux", "Abyssea - Vunkerl", "Abyssea - Altepa", "Abyssea - Uleguerand", "Abyssea - Grauberg", "Walk of Echoes" };
public string wakeSleepSpellName = "Cure";
public string plSilenceitemName = "Echo Drops";
public string plDoomItemName = "Holy Water";
private float plX;
private float plY;
private float plZ;
private byte playerOptionsSelected;
private byte autoOptionsSelected;
private bool pauseActions;
private bool islowmp;
public int LUA_Plugin_Loaded = 0;
public int firstTime_Pause = 0;
public int GetAbilityRecast(string checked_abilityName)
{
int id = _ELITEAPIPL.Resources.GetAbility(checked_abilityName, 0).TimerID;
List<int> IDs = _ELITEAPIPL.Recast.GetAbilityIds();
for (int x = 0; x < IDs.Count; x++)
{
if (IDs[x] == id)
{
return _ELITEAPIPL.Recast.GetAbilityRecast(x);
}
}
return 0;
}
public int CheckSpellRecast(string checked_recastspellName)
{
checked_recastspellName = checked_recastspellName.Trim().ToLower();
if (checked_recastspellName == "honor march")
{
return 0;
}
if (checked_recastspellName != "blank")
{
EliteAPI.ISpell magic = _ELITEAPIPL.Resources.GetSpell(checked_recastspellName, 0);
if (magic == null)
{
showErrorMessage("Error detected, please Report Error: #SpellRecastError #" + checked_recastspellName);
return 1;
}
else
{
if (_ELITEAPIPL.Recast.GetSpellRecast(magic.Index) == 0)
{
return 0;
}
else
{
return 1;
}
}
}
else
{
return 1;
}
}
public static bool HasAbility(string checked_abilityName)
{
if (_ELITEAPIPL.Player.GetPlayerInfo().Buffs.Any(b => b == 261) || _ELITEAPIPL.Player.GetPlayerInfo().Buffs.Any(b => b == 16)) // IF YOU HAVE INPAIRMENT/AMNESIA THEN BLOCK JOB ABILITY CASTING
{
return false;
}
else if (_ELITEAPIPL.Player.HasAbility(_ELITEAPIPL.Resources.GetAbility(checked_abilityName, 0).ID))
{
return true;
}
else
{
return false;
}
}
public static bool HasSpell(string checked_spellName)
{
checked_spellName = checked_spellName.Trim().ToLower();
if (checked_spellName == "honor march")
{
return true;
}
EliteAPI.ISpell magic = _ELITEAPIPL.Resources.GetSpell(checked_spellName, 0);
if (_ELITEAPIPL.Player.GetPlayerInfo().Buffs.Any(b => b == 262)) // IF YOU HAVE OMERTA THEN BLOCK MAGIC CASTING
{
return false;
}
else if (_ELITEAPIPL.Player.HasSpell(magic.Index) && JobChecker(checked_spellName) == true)
{
return true;
}
else
{
return false;
}
}
public static bool JobChecker(string SpellName)
{
string checked_spellName = SpellName.Trim().ToLower();
EliteAPI.ISpell magic = _ELITEAPIPL.Resources.GetSpell(checked_spellName, 0); // GRAB THE REQUESTED SPELL DATA
int mainjobLevelRequired = magic.LevelRequired[(_ELITEAPIPL.Player.MainJob)]; // GRAB SPELL LEVEL FOR THE MAIN JOB
int subjobLevelRequired = magic.LevelRequired[(_ELITEAPIPL.Player.SubJob)]; // GRAB SPELL LEVEL FOR THE SUB JOB
if (checked_spellName == "honor march")
{
return true;
}
if (mainjobLevelRequired <= _ELITEAPIPL.Player.MainJobLevel && mainjobLevelRequired != -1)
{ // IF THE MAIN JOB DOES NOT EQUAl -1 (Meaning the JOB can't use the spell) AND YOUR LEVEL IS EQUAL TO OR LOVER THAN THE REQUIRED LEVEL RETURN true
return true;
}
else if (subjobLevelRequired <= _ELITEAPIPL.Player.SubJobLevel && subjobLevelRequired != -1)
{ // IF THE SUB JOB DOES NOT EQUAl -1 (Meaning the JOB can't use the spell) AND YOUR LEVEL IS EQUAL TO OR LOVER THAN THE REQUIRED LEVEL RETURN true
return true;
}
else if (mainjobLevelRequired > 99 && mainjobLevelRequired != -1)
{ // IF THE MAIN JOB LEVEL IS GREATER THAN 99 BUT DOES NOT EQUAL -1 THEN IT IS A JOB POINT REQUIRED SPELL AND SO FURTHER CHECKS MUST BE MADE SO GRAB CURRENT JOB POINT TABLE
EliteAPI.PlayerJobPoints JobPoints = _ELITEAPIPL.Player.GetJobPoints(_ELITEAPIPL.Player.MainJob);
// Spell is a JP spell so check this works correctly and that you possess the spell
if (checked_spellName == "refresh iii" || checked_spellName == "temper ii")
{
if (_ELITEAPIPL.Player.MainJob == 5 && _ELITEAPIPL.Player.MainJobLevel == 99 && JobPoints.SpentJobPoints >= 1200) // IF MAIN JOB IS RDM, AND JOB LEVEL IS AT MAX WITH REQUIRED JOB POINTS
{
return true;
}
else
{
return false;
}
}
else if (checked_spellName == "distract iii" || checked_spellName == "frazzle iii")
{
if (_ELITEAPIPL.Player.MainJob == 5 && _ELITEAPIPL.Player.MainJobLevel == 99 && JobPoints.SpentJobPoints >= 550) // IF MAIN JOB IS RDM, AND JOB LEVEL IS AT MAX WITH REQUIRED JOB POINTS
{
return true;
}
else
{
return false;
}
}
else if (checked_spellName.Contains("storm ii"))
{
if (_ELITEAPIPL.Player.MainJob == 20 && _ELITEAPIPL.Player.MainJobLevel == 99 && JobPoints.SpentJobPoints >= 100) // IF MAIN JOB IS SCH, AND JOB LEVEL IS AT MAX WITH REQUIRED JOB POINTS
{
return true;
}
else
{
return false;
}
}
else if (checked_spellName == "reraise iv")
{
if (_ELITEAPIPL.Player.MainJob == 3 && _ELITEAPIPL.Player.MainJobLevel == 99 && JobPoints.SpentJobPoints >= 100) // IF MAIN JOB IS WHM, AND JOB LEVEL IS AT MAX WITH REQUIRED JOB POINTS
{
return true;
}
else
{
return false;
}
}
else if (checked_spellName == "full cure")
{
if (_ELITEAPIPL.Player.MainJob == 3 && _ELITEAPIPL.Player.MainJobLevel == 99 && JobPoints.SpentJobPoints >= 1200) // IF MAIN JOB IS WHM, AND JOB LEVEL IS AT MAX WITH REQUIRED JOB POINTS
{
return true;
}
else
{
return false;
}
}
else
{
return false;
}
}
else
{
return false;
}
}
// SPELL CHECKER CODE: (CheckSpellRecast("") == 0) && (HasSpell(""))
// ABILITY CHECKER CODE: (GetAbilityRecast("") == 0) && (HasAbility(""))
// PIANISSIMO TIME FORMAT
// SONGNUMBER_SONGSET (Example: 1_2 = Song #1 in Set #2
private bool[] autoHasteEnabled = new bool[]
{
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false
};
private bool[] autoHaste_IIEnabled = new bool[]
{
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false
};
private bool[] autoFlurryEnabled = new bool[]
{
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false
};
private bool[] autoFlurry_IIEnabled = new bool[]
{
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false
};
private bool[] autoPhalanx_IIEnabled = new bool[]
{
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false
};
private bool[] autoRegen_Enabled = new bool[]
{
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false
};
private bool[] autoShell_Enabled = new bool[]
{
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false
};
private bool[] autoProtect_Enabled = new bool[]
{
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false
};
private bool[] autoSandstormEnabled = new bool[]
{
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false
};
private bool[] autoRainstormEnabled = new bool[]
{
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false
};
private bool[] autoWindstormEnabled = new bool[]
{
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false
};
private bool[] autoFirestormEnabled = new bool[]
{
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false
};
private bool[] autoHailstormEnabled = new bool[]
{
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false
};
private bool[] autoThunderstormEnabled = new bool[]
{
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false
};
private bool[] autoVoidstormEnabled = new bool[]
{
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false
};
private bool[] autoAurorastormEnabled = new bool[]
{
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false
};
private bool[] autoRefreshEnabled = new bool[]
{
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false
};
private bool[] autoAdloquium_Enabled = new bool[]
{
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false
};
private DateTime currentTime = DateTime.Now;
private DateTime[] playerHaste = new DateTime[]
{
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0)
};
private DateTime[] playerHaste_II = new DateTime[]
{
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0)
};
private DateTime[] playerStormspell = new DateTime[]
{
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0)
};
private DateTime[] playerFlurry = new DateTime[]
{
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0)
};
private DateTime[] playerFlurry_II = new DateTime[]
{
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0)
};
private DateTime[] playerShell = new DateTime[]
{
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0),
new DateTime(1970, 1, 1, 0, 0, 0)