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Form2.resx
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Form2.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
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: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:element name="assembly">
<xsd:complexType>
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</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="toolTip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<data name="curagaPercentageValueLabel.ToolTip" xml:space="preserve">
<value>Will only cast Curaga if more than 3 peoples HP is below this threshold, gsuggested to keep it faily low to reduce Curaga spam.
EXAMPLE:
Default setting: 60
If 3 members HP is at or below 60% of their health then
they will be marked as needing a Cure, then a check will be the party member with the lowest HP to decide what tier is needed.</value>
</data>
<data name="curagaCurePercentage.ToolTip" xml:space="preserve">
<value>Will only cast Curaga if more than 3 peoples HP is below this threshold, suggested to keep it faily low to reduce Curaga spam.
EXAMPLE:
Default setting: 60
If 3 members HP is at or below 60% of their health then
they will be marked as needing a Cure, then a check will be the party member with the lowest HP to decide what tier is needed.</value>
</data>
<data name="label30.ToolTip" xml:space="preserve">
<value>Will only cast Curaga if more than 3 peoples HP is below this threshold, gsuggested to keep it faily low to reduce Curaga spam.
EXAMPLE:
Default setting: 60
If 3 members HP is at or below 60% of their health then
they will be marked as needing a Cure, then a check will be the party member with the lowest HP to decide what tier is needed.</value>
</data>
<data name="Undercure.ToolTip" xml:space="preserve">
<value>When enabled when Curing if the spell required is blocked then it will check the next tier and previous tier (priority) and cast them instead.
Example:
If member has lost 800 HP CurePlease will check Cure IV if it find it's still on cooldown it will then check Cure V, if that is also on cooldown it will check Cure III. The one it finds not on cooldown will then be cast.</value>
</data>
<data name="Overcure.ToolTip" xml:space="preserve">
<value>When enabled when Curing if the spell required is blocked then it will check the next tier and previous tier (priority) and cast them instead.
Example:
If member has lost 800 HP CurePlease will check Cure IV if it find it's still on cooldown it will then check Cure V, if that is also on cooldown it will check Cure III. The one it finds not on cooldown will then be cast.</value>
</data>
<metadata name="openFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>114, 17</value>
</metadata>
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>254, 17</value>
</metadata>
<data name="label61.Text" xml:space="preserve">
<value>Enabling this will tell the bot to track casting packets.
This REQUIRES that the addon be enabled in OTHER OPTIONS
this is the best way to get the correct casting time and reduce
delay before the next action to only what is required.</value>
</data>
<data name="label24.Text" xml:space="preserve">
<value>Enabling this reduces the time that the bot will wait
before running the next function by 50%, this requires
that you're running a way to enable Fast Cast gear such
as GearSwap or AshitaCast and you MUST have at least 50%
Fact Cast in gear/traits/gifts.
</value>
</data>
<data name="label56.Text" xml:space="preserve">
<value>Please note: Selecting a character other than the
Monitored player can cause stuttering due to the
server lag. As such it's suggested, if possible, to
use the monitored player or FFXI Default autoFollow.</value>
</data>
<data name="label50.Text" xml:space="preserve">
<value>Due to the way buffs work in FFXI if you have the BRD buffs from other
members it willl read them as being active and will not cast them.
The same is true with Dummy spells.
If you have more than two songs active then it'll assume that is your
Dummy spell.
As such it's best to only use this when you're the only BRD in the party.
IMPORTANT:
Make sure Dummy songs are different to the ones you want to cast and
are set in your Ashita or Gearswap file to activate the item needed to
activate the additional song, Ex. Daurdabla.</value>
</data>
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>51</value>
</metadata>
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