The DYR_IdleCommonEvent plugin adds a feature to trigger a Common Event when the player remains idle for a specified amount of time.
The DYR_IdleCommonEvent plugin introduces an engaging way to interact with players by triggering a designated Common Event after a specific idle time. With this plugin, you can seamlessly integrate events into moments of player inactivity, creating opportunities for immersive storytelling, helpful tips, or any kind of interactive content you envision.
- Automatically triggers a Common Event after a certain idle time.
- Define the Common Event ID to be triggered when the player is idle.
- Customize the idle time duration.
- Enable or disable the plugin using script calls.
- Download the
DYR_IdleCommonEvent.js
plugin file. - Place the file in your RPG Maker MV project's
js/plugins/
directory. - In RPG Maker MV, open the Plugin Manager and activate the
DYR_IdleCommonEvent
plugin.
- Install the plugin and configure the desired Common Event ID and idle time in the plugin parameters.
- During events, you can use the following script calls to enable or disable the plugin:
- To enable the plugin:
IdleCommonEventEnable()
- To disable the plugin:
IdleCommonEventDisable()
- To enable the plugin:
- When the plugin is disabled, the Common Event won't trigger, and the player can move freely without any idle event.
- Plugin Config:
- CommonEvent Config Example:
Acording to user preferences the Idle Duration can be Customizable / Set the Duration in seconds (60 min = 3600 Sec)
IdleCommonEvent.mp4
If you encounter any issues, bugs, or have suggestions for improvements, please feel free to open an ISSUE. Your feedback and contributions are highly valued and will contribute to enhancing the quality of these plugins. Thank you for helping to make them better!
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All my plugins are licensed under the MIT License. Feel free to use them in both commercial and non-commercial games. If you wish to modify the code, please reach out to me at danyerusama@gmail.com for approval.
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