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About The Pull Request
Lots of roles are half-assed, like towner weaver for example. Identical to pilgrim one, lame, so, spruced up some. Also shaping up the roles so the shunned races don´t fill up the town and be lame, if you want to be shunned tailor just roll pilgrim, thats literally what they originally were meant for, outsiders thats a bit exotic maybe.
Tailor/Seamstress got new drip, key to their shop, start with bit more resources and luxury dye kit.
split off from the pilgrim role thats called weaver that doesnt get the house for obvious reasons.
Dye bins can be upgraded to expensive dye ones with the set, old craft for them scrapped.
Fancy hats with feather now require a feather to make, duh
Rogue basically get the dagger and cudgel switched back so dagger in belt and dagger skill primary, cudgel in backpack and cudgel skill secondary. Lock pick skill set to 3 instead of 4 for now,.
Stevedore now trained by monks of ravox, leans towards having great stats but shitty combat skills, except unarmed.
Cudgel dudes were ok concept before but think this might be more fun, sort of towner monks only not quite.
Smithy apprentice got their new pad sorted.
Pre-Merge Checklist